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To my fellow party members.
So you know what I can do.
- I have limited healing abilities. Heal hp's once per hour per person, heal ability points once per day person. The higher my skill check the more dice I get to roll and the more strain I take.
- Telekinesis
- Telekinetic blast: 1d6
- Cha drain
- sneak around
Using the psychic abilities causes subdual damage (strain). I can do any 3 of the above and knock myself out. Getting more hp lets me use the abilities more often.
I'll be multiclassing into Factotum help out too. I think the psychic class is low powered, but interesting. I think it's biggest problem is that it is skill based. If you want to be effective you need to spend the skill points on psychic skills which leaves you out on non-psychic skills. But I want to try it out to see what happens since I'm just theorizing right now.

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fray,
You have Telekinesis at first level, and you consider that low-powered?

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fray,
You have Telekinesis at first level, and you consider that low-powered?
Probably more of this I suspect

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fray,
You have Telekinesis at first level, and you consider that low-powered?
It is more like mage hand right now I think I need a DC20 for that. Later on it gets stronger with the skill ranks. If that is all I do and I make a max roll I (think) I could lift 100 lbs. three times then go unconscious.
I think it will be better later on. As I said though, I am trying this out for the first time. If y'all think it is busted I am totally willing to change, with Sharoth's GM powers, the skill itself or change character.After reading the links... it is different from those. It can be better or worse depending on the situation. I can type it up and send it anyone that wants to see it. I wouldn't want to have a busted/broke power. I'll go with the group's consensus.

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Chris Mortika wrote:fray,
You have Telekinesis at first level, and you consider that low-powered?
It is more like mage hand right now I think I need a DC20 for that. Later on it gets stronger with the skill ranks. If that is all I do and I make a max roll I (think) I could lift 100 lbs. three times then go unconscious.
I think it will be better later on. As I said though, I am trying this out for the first time. If y'all think it is busted I am totally willing to change, with Sharoth's GM powers, the skill itself or change character.After reading the links... it is different from those. It can be better or worse depending on the situation. I can type it up and send it anyone that wants to see it. I wouldn't want to have a busted/broke power. I'll go with the group's consensus.
You know me I always like to look at different rules go ahead and send me an email of it if you have it written up and handy.

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You know me I always like to look at different rules go ahead and send me an email of it if you have it written up and handy.
Send me an email. (mine is in my profile) Then I can hook you up.
(If you have the Advanced Player's Guide from Green Ronin then you have it already.)
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Crimson Jester wrote:You know me I always like to look at different rules go ahead and send me an email of it if you have it written up and handy.Send me an email. (mine is in my profile) Then I can hook you up.
(If you have the Advanced Player's Guide from Green Ronin then you have it already.)
Mine is on it's way. I couldn't resist, now that i've broken out of my WotC-only shell ;)

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~grins~ I figure that we are here to have fun and provide me amusement as your characters writhe in pain and agony... ~clears my throat~ Did I just say that? Uh oh! Now my players know. ~grins~
I am off to get a bit to eat and then go to work. I figure one way or another, we will start tomorrow. I am almost ready anyway.

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fray, I couldn't find the god you mentioned in Kael's bio. Is it in the campaign setting? The closest I found was Ghlaunder.
He's in Gods and Magic. CG god of freedom and something else. I'll post his stat line when I get home if you want.

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Jason Beardsley wrote:That's a good shell to break out of... :)
Mine is on it's way. I couldn't resist, now that i've broken out of my WotC-only shell ;)
Yes it is, if we are careful with what we do. Not counting my Dragon mag and Dungeon Mag collection, then I almost have more non-WotC stuff than WotC stuff.

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Zeugma wrote:fray, I couldn't find the god you mentioned in Kael's bio. Is it in the campaign setting? The closest I found was Ghlaunder.He's in Gods and Magic. CG god of freedom and something else. I'll post his stat line when I get home if you want.
Not neccessary. I don't have that book yet. I was just curious.

Sharoth |

fray wrote:Not neccessary. I don't have that book yet. I was just curious.Zeugma wrote:fray, I couldn't find the god you mentioned in Kael's bio. Is it in the campaign setting? The closest I found was Ghlaunder.He's in Gods and Magic. CG god of freedom and something else. I'll post his stat line when I get home if you want.
The map is on the way. Talk to you all later!

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fray, I couldn't find the god you mentioned in Kael's bio.
He's in Gods and Magic. CG god of freedom and something else. I'll post his stat line when I get home if you want.
In addition to their worship of Torag, Abadar, and Irori,
Golarion dwarves have a small pantheon of related deities
that have few worshipers outside the dwarven race.Dwarven priests acknowledge these other deities in prayers for the
community but very few worship any of them as a primary
deity. In times when a community needs a spell from one
of these deities’ exclusive domains, a cleric performs an
hours-long ritual attuning himself to the other deity’s
interests, after which he can prepare domain spells from
that deity (this attunement lasts 1 day).Grundinnar (The Peacemaker): This glib deity is well
practiced in breaking up fights over his sister Bolka. He
mends fences, encourages dwarves to be neighborly, and
makes sure that dwarves do not forget friends they haven’t
seen in decades.

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Um...it's cut-&-paste, right, because the map I got is in 4 pieces/PDF pages.
~grimaces~ Yea, I noticed that. But since I don't have a scanner or the hardcopy, I can't do anything other than hand you all that copy. However, once I get the hard copy, I will ask one of my friend's to scan the map into the comp and then reposition everything. Unless someone here would be willing to do that?

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Having...flashbacks....must...fight...rage...
Waith, I thought Chelaxians worshipped devils?
~Wicked smile~ I am Neutral Evil. I go both ways!

Brother Seamus |

Good idea, crimson jester.
At first glance:
Seamus appears to be an albino human, with white hair --cut close in some sort of a tonsure-- white skin, and pink eyes. He wears travelers' clothes: sturdy but unremarkable, in undyed browns and grays. He has difficulty in direct sunlight, and often wears a woolen hood, raised up over his head. He comes armed with a military pick
With a careful look:
Seamus wears armor under his robes, if you listen carefully, you can hear the muffled shink, shink of mail. His belt pouch is quietly decorated with a stylized forearm flexing and bursting a chain. Also on his belt is a sling and a bag of stones.
He doesn't carry the weapon like he's an expert at using it in battle, but it is better made than it appears at first; in fact, the pick handles like it's a masterwork weapon, but deliberately made to seem plain and common.
Once, he was in a tavern's common room when a fight broke out. Seamus wanted nothing to do with it and stood back by the fireplace. No one was looking his way, but if they had, they would have seen his skin shift to resemble the stones of the chimney and the wood slabs of the wall.
Seamus has an eye for mechanisms. He doesn't enter a room but steal a peak at the door's lock and mechanism, as a matter of habit.
To those who know what to look for:
Seamus is not remarkably strong, but whenever he exerts himself, like lifting a heavy load into a wagon or trying to straighten a bent metal pole, he recites a short prayer under his breath.
Seamus knows something about cooking: he'll order a "house soup" at many taverns and tell you what spices went into its making. He's complimentary by nature, and not tempted to continue with any opinion about how the cook might improve the dish.
Brother Seamus swears in Dwarven, which is, you'd have to admit, a language built for it.
Seamus has opinions about magic. He doesn't understand the usual things like arcane symbolism or the way gods answer prayers. Seamus speaks little about the magical arts, but what little he does say brings discussions to a befuddled end; he sees spells as things, rather than techniques or gifts. He describes a druid casting a spell like she would cast a stick or a rock. He imagines sorcerers having spells prepared like baubles hanging off their belts.
And, oh yes. Seamus seems adept at stealing things off people's belts. Not inclined, but adept.