Pathfinder RPG Beta Playtest reference thread


General Discussion (Prerelease)


Links to Threads with Beta related information (or experimental upgrades) posted by Jason Bulmahn:
Additional feats for Beta Playtest

Design Focus: Animal Companions

Design Focus: Barbarian Rage
Design Focus: New Rage Powers
Design Focus: Alternate Rage Powers

Design Focus: Paladin Upgrade

Web Enhancement Download Links:
*Magic Items Addendum* (item creation rules, etc)
*Prestige Classes*

Thread posted by Vic Wertz, ‘What Playtesting is’: *link*

If anyone spots other threads posted by Jason with experimental alternatives, could you post links or directions to them below please?
Or to any other useful Beta Playtest information (unless already affixed as a ‘sticky’ to the top of a forum) seen for that matter? ;)


PATHFINDER BETA PLAYTEST INDEX
(index compiled by Charles Evans)

Spoiler:

Ability Scores… Page 4
-Ability Score Damage and Ability Drain… Page 388
-Bonuses increasing Ability Scores… Page 388
-Costs, point-buy (table 2-1)… Page 5
-Modifiers & Bonus Spells (table 2-3)… Page 5
-Total Points, point buy, by campaign type (table 2-2)… Page 5

Actions… See references under Combat in index

Activating Magic Items… Page 136
-Spell Completion Items… Page 136
-Spell Trigger, Command Word, or Use-Activated Items… Page 136
(also see Use Magic Device (Skill), Page 74 )

Afflictions… Page 389
-Sample Curses… Page 390
-Sample Diseases… Page 391
-Sample Poisons… Pages 391

Aid Another in melee combat (Standard Action)… Page 148

Alignment… Page 120

Animal Companions, advancement and alternative companions… Page 25

Armour… Page 107
-Arcane Spell Failure… Page 109
-Armour and Shields (table 7-6)… Page 108
-Armour for Unusual Creatures (table 7-7)… Page 111
-Barding for mounts, cost & weight… see Goods and Services – (table 7-9), Page 114
-Barding for mounts, speed reductions… Page 118
-Donning Armour (table 7-8)… Page 110
-Encumbrance… Pages 123 and 124
(also see Vital Statistics –Carrying Capacity and Carrying Loads)

Armour Class… Page 131
(also see Ability Modifiers and Bonus Spells on Page 5, Armour and Shields on Page 108, and Armour Class Modifiers on Page 147)

Attack Roll… Page 131

Attack Bonus… Page 131
(also see Ability Modifiers and Bonus Spells on Page 5, Attack Roll Modifiers on Page 145, and Size Modifiers to Attack Rolls on Page 131)

Attacks:
-Damage Rolls… Page 136
(also see Damage on Page 131 and Critical Hits on Pages 100 and 136)
-Fighting Defensively… Page 136 (standard action) and Page 139 (full round action)
-Melee Attacks… Page 134
-Multiple Attacks… Page 136
(also see Full attack, Page 138)
-Ranged Attacks… Page 134
-Shooting or Throwing into Melee… Page 136
-Rays… Page 162
-Touch Attacks… Page 137
-Unarmed Attacks… Page 134
(also see Improved Unarmed Strike (Feat), Page 89)

Attacks of Opportunity… Page 133
(also see Combat Reflexes (Feat) on Page 83, and Total Defence on Page 137)
-Making an Attack of Opportunity… Page 133
-Provoking an Attack of Opportunity… Page 133
(also see Actions in Combat, Page 135)
-Threatened Squares… Page 133

Automatic Misses and Hits… Page 131 (and repeated on Page 136)

Bleed (Condition)… Page 398

Blinded (Condition)… Page 399

Bloodlines… Page 42
-draconic bloodline breath weapon variations… Page 45
-elemental bloodline resistances and movement variations… Page 46

Blindsight and Blindsense… Page 393

Broken (Condition)… Page 399

Bull Rush (Combat Manoeuvre)… Page 150

Casting Spells… Pages 136 (combat) and 154 (general details)

Channel Energy… Page 148
(also see Supernatural Abilities on Pages 138 and Page 388)
-Channel Negative Energy… Page 149
-Channel Positive Energy… Page 149
(also see Extra Turning (Feat) on Page 86, Improved Turning (Feat) on Page 89, and Selective Channelling (Feat) on Page 93)
(also see Turn Resistance, Page 398)

Character:
-Advancement… Page 12
-Advancement and Level-Dependent Bonuses (table 4-1)… Page 13

Charm and Compulsion… Page 393
(Enchantment entry on page 158 has little further information on this subject)

Charge… Page 149

‘Closest Creature’… Page 144

Cohorts and Followers… See Leadership (Feat), Pages 89 and 90

Combat:
-Actions in Combat… Page 133
(table 9-2)… Page 135
-Action Types… Page 133
-Full-Round Action… Page 134
(also see Starting/Completing a Full Round Action as a standard action, Page 137)
(also see Combat Manoeuvres, Page 150)
-Casting a 1 round spell or a bard/sorcerer metamagic spell… Page 139
-Charge… Page 149
-Full Attack… Page 138
-Fighting Defensively with Full Attack… Page 139
-Move through Difficult Terrain… Page 139
-Run… Page 139
-Use full-round Special Ability… Page 139
-Withdraw… Page 139
-Free Action… Page 134
-Cease Concentration on Spell… Page 140
-Draw a Weapon with Quick Draw (Feat)… Page 92
-Drop an Item… Page 140
-Drop Prone… Page 140
-Speak… Page 140
-Immediate Action… Pages 134 and 141
-Move Action… Page 134
-Direct or Redirect Spell… Page 138
-Draw or Sheathe a Weapon… Page 138
-Draw a hidden weapon with Quick Draw (Feat)… Page 92
-Manipulate an Item… Page 138
-Mount/Dismount a Steed… Page 138
-Move… Page 138
-Ready or Loose a Shield… Page 138
-Stand Up (from prone)… Page 138
-Not an Action… Page 134
-Restricted Activity… Page 134
-Restricted Withdraw action… Page 140
-Standard Action… Page 134
(also see Combat Manoeuvres, Page 150)
-Aid Another… Page 148
-Attack… Page 134
-Cast a Spell with casting time of 1 Standard Action… Page 136
-Channel Energy… Page 148
(also see Supernatural Abilities on Pages 138 and Page 388)
-Draw a hidden weapon… Page 72
-Feint… Page 151
(but also see Improved Feint (Feat), Page 88)
-Fight Defensively when attacking with a Standard Action… Page 136
-Ready… Page 153
-Start/Complete a Full Round Action… Page 137
-Total Defence… Page 137
-Use Special Ability… Page 137
-Swift Action… Page 134
-Quickened Spells… Page 140
(also see Quicken Spell (Metamagic Feat), Page 92)
-Big and Little Creatures in Combat… Page 145
Creature Size and Scale (table 9-4)… Page 145
-Squeezing… Page 144
-Combat Manoeuvre Bonus… Page 150
(also see Designer Notes reference)
-Combat Modifiers… Page 146
-Armour Class Modifiers (table 9-6)… Page 147
-Attack Rolls:
-Attack Roll Modifiers (table 9-5)… Page 145
-Size Modifiers to Attack Rolls (table 9-1)… Page 131
-Cover… Page 146
-Concealment… Page 146
-Flanking… Page 147
-Helpless Defenders… Page 147
-Coup de Grace… Page 147
-Combat Round… Page 133
-Surprise Round… Page 132
-Combat Statistics… Page 131
-How Combat Works… Page 130
-Initiative… Page 132
-Delay… Page 153
-Ready… Page 153
-Injury and Death… Page 141
-Dead… Pages 142 and 399
-Disabled… Pages 142 and 399
(also see Staggered, Page 401)
-Dying… Pages 142 and 400
(also see Unconscious, Page 401)
-Stable Characters and Recovery… Page 142
-Loss of Hit Points (generally)… Page 141
-Massive Damage… Page 141
-Movement, Position, and Distance… Page 143
-Accidentally Ending Movement in an Illegal Space… Page 145
-Bonuses to Speed… Page 143
-‘Closest Creature’… Page 144
-Diagonal Movement… Page 143
-Difficult Terrain… Page 144
-Double Movement Cost… Page 145
-Minimum Movement… Page 145
-Moving through an occupied square… Page 144
-Obstacles… Page 144
-Squeezing… Page 144
-Tactical Speed (table 9-3)… Page 144
(also see Hampered Movement on Page 125, and Darkness (Environment) on Page 328)
(also see Encumbrance and Armour, Pages 123 and 124)
-Mounted Combat… Page 151
(also see Charge on Page 149)
(also see Ride (Skill) on Page 70, and Mounted Combat (Feat) on Page 92)
-Special Ability use in Combat… Page 137 and Page 139
-Special Attacks… Page 148
-Special Initiative Actions… Page 153
-Taking a 5-foot Step… Page 141
-Threatened Squares… Page 133
-Reach Weapons… Page 133
-Creatures with Natural Reach… Page 145
-Two Weapon Fighting… Page 152
(Two-Weapon Fighting Penalties (table 9-7)… Page 152)
(also see table 6-1 on Page 80 for a list of Two-Weapon Fighting Feats)
-Underwater Combat… Page 321
-Combat Adjustments Underwater (table 13-7)… Page 323
-Using Feats and Skills… Page 141
Combat Manoeuvres:
-Bull Rush… Page 150
-Disarm… Page 150
-Grapple… Page 150
-Overrun… Page 151
-Sunder… Page 151

Concealment (Combat Modifier)… Page 146

Conditions (affecting PCs/NPCs/Monsters)… Page 398

Confused (Condition)… Page 399

Conversion of material to Beta from 3.5 OGL sources… Page 298
(also see Skills changed from the 3.5 versions (table 5-3), Page 53)

Counterspells… Page 155

Coup de Grace… Page 147

Cover (Combat Modifier)… Page 146

Cowering (Condition)… Page 399

Critical Hits… Pages 100 and 136

Curses (Afflictions)… Page 390

Damage:
-from Weapons in combat… Page 131
(also see table 7-5 on page 102)
-Nonlethal Damage… Page 143
(also see Staggered on page 401 and Unconscious on Page 401)

Damage Reduction… Page 394

Darkvision… Page 394

Dazed (Condition)… Page 399

Dazzled (Condition)… Page 399

Dead (Condition)… Pages 142 and 399
-Death and Prepared Spell Retention… Page 166

Deafened (Condition)… Page 399

Death Attacks… Page 395

Deities of the Pathfinder Chronicles… Page 21

Designer Notes (boxes):
-Channelled Healing… Page 149
-Class Hit Dice… Page 51
-CMB… Page 133
-Find the Path… Page 194
-High and Low Fantasy… Page 293
-Lose a level… Page 393
-Orisons… Page 22
-Polymorph Problems… Page 160 (repeated also on Page 171 for some reason!)
-Prestige Skills… Page 52
-Race and Class Power… Page 51
-Sneak Attack… Page 40
-Starting Hit Points… Page 14
-XP Costs… Page 205

Disabled (Condition)… Pages 142 and 399

Disarm (Combat Manoeuvre)… Page 150

Diseases (Afflictions)… Page 391

Domains… Page 176

Drowning… Page 331

Dungeons… Page 300
(also see Traps references)
-Cave-Ins and Collapses… Page 305
-Detect Spells – blocking by Walls and Doors in Dungeons… Page 305
-Doors… Page 303
(table 13-2)… Page 303
-Floors… Page 302
-Slimes, Moulds and Fungi… Page 305
-Walls… Page 301
(table 13-1)… Page 301

Dwarves… Page 8

Dying (Condition)… Pages 142 and 400
-Stable Characters and Recovery… Page 142

Elves… Page 9

Encounters… Page 290
-CR Equivalencies (table 12-2)… Page 291
-Encounter design, appropriate Challenge Ratings (table 12-1)… Page 291
-Experience Point Awards (table 12-3)… Page 292
(also see Monsters references)
-Treasure Values Per Encounter (table 12-5)… Page 293

Energy Drain and Negative Levels… Page 395

Energy Drained (Condition)… Page 400

Energy Immunity… Page 395

Entangled (Condition)… Page 400

(The) Environment… Page 327
-Acid Effects… Page 327
-Cold… Page 328
-Damage to Characters from Falling Objects (table 13-11)… Page 329
-Darkness… Page 328
-Falling Characters… Page 329
-Heat Dangers… Page 330
-Catching on Fire… Page 330
-Lava Effects… Page 331
-Smoke… Page 331
-Starvation and Thirst… Page 331
-Suffocation… Page 331
-Water Dangers… Page 331
-Drowning… Page 331
(also see Wilderness – Terrains index references as some hazards are Terrain specific)

Equipment… See references for:
Armour
Goods & Services
Magic Items
Weapons
(also see Vital Statistics for Carrying Capacity)

Exhausted (Condition)… Page 400

Exploration… Page 127
-(DCs to) Break or Burst Items (table 8-15)… Page 129
-Common Armour, Weapon, and Shield Hardness and Hit Points (table 8-12)… Page 129
-Light Sources and Illumination (table 8-10)… Page 128
-Object Hardness and Hit Points (table 8-14)… Page 129
-(also see Items Surviving after a saving Throw, Pages 164 and 165)
-Size and Armour Class of Objects (table 8-11)… Page 129
-Substance Hardness and Hit Points (table 8-13)… Page 129

Experience (Awarding Experience)… Page 291
(also see Encounters – Experience Point Awards references)

Falling… Page 329
-Objects falling on Characters… Page 329

Fascinated (Condition)… Page 400

Fatigued (Condition)… Page 400

Favoured Classes… Page 11

Fear… Page 395

Feats:
(table 6-1)… Pages 78 to 80
-Combat Feats… Page 76
-Feat Descriptions… Page 77
-Improved Familiar… Page 87
-Item Creation Feats… Page 76
-Leadership… Pages 89 and 90
-Metamagic Feats… Page 77
-Prerequisites… Page 76
-Types of Feats… Page 76

Feint… Page 151

Fighting Defensively
-as a Standard Action… Page 136
-as a Full-Round Action… Page 139

Flanking (Combat Modifier)… Page 147

Flat-Footed (Condition)… Pages 132 and 400
(also see Combat Reflexes (Feat), Page 83)

Frightened (Fear, Condition)… Page 395 and Page 400

Full Attack (Page 138)

Generating a Character… Page 4

Gnomes… Page 9

Goods and Services… Page 111
(table 7-9)… Pages 113 and 114
-Adventuring Gear… Page 111
-Clothing… Page 117
-Food and Lodging… Page 117
-Mounts and Related Gear… Page 118
-Special Substances and Items… Page 115
-Spellcasting and Services… Page 119
-Tools and Skill Kits… Page 116
-Transport… Page 118

Grapple (Combat Manoeuvre)… Page 150

Grappled (Condition)… Page 400

Half-Elves… Page 10

Half-Orcs… Page 10

Halflings… Page 10

Healing, magical and natural… Page 142

Helpless (Condition)… Page 400
(also see Helpless Defenders, Page 147)

Hidden Weapons, Sleight of Hand (Skill)… Page 71

History of Pathfinder RPG & Design Goals… Page 2

Hit Points… Page 132
-Healing… Page 142
-Healing Nonlethal Damage… Page 143
-Temporary Hit Points… Page 143
(also see Injury and Death, Page 141)

Humans… Page 11

Hustling… Pages 125 and 126

Illumination (table)… Page 128
-City Lights… Page 325

Incorporeal (Condition)… Page 401

Initiative… Page 132
(also see Delay and Ready on Page 153)

Introduction… Page 2

Invisible (Condition)… Page 401
(also see invisibility, Page 395)

Low-Light Vision… Page 396

Magic Items:
-Armour… Page 340
-Armour and Shields (table 15-1)… Page 340
-Armour Special Abilities (table 15-2)… Page 341
-Shield Special Abilities (table 15-3)… Page 341
-Specific Armours (table 15-4)… Page 343
-Specific Shields (table 15-5)… Page 344
-Potions… Page 351
-Potion Costs (table 15-10)… Page 351
-Rings… Page 351
(table 15-11)… Page 353
-Rods… Page 355
(table 15-12)… Page 355
-Scrolls… Page 358
-Scroll Costs (table 15-13)… Page 359
-Staves… Page 360
(table 15-14)… Page 360
-Wands… Page 362
-Wand Costs (table 15-15)… Page 362
-Weapons… Page 344
-Weapons (table 15-6)… Page 345
-Melee Weapon Special Abilities (table 15-7)… Page 345
-Ranged Weapon Special Abilities (table 15-8)… Page 346
-Bane Weapons… Page 346
-Specific Weapons (table 15-9)… Page 348
-Wondrous Items… Page 363
-Minor Wondrous Items (table 15-16)… Page 363
-Medium Wondrous Items (table 15-17)… Page 364
-Major Wondrous Items (table 15-18)… Page 365
also:
- Ioun Stones (powers summary)… Page 379
- Necklace of Fireballs (beads by type)… Page 381

Massive Damage… Page 141

Monsters… Page 292
-Average (Hit) Die Results (table 12-10)… Page 297
-Creature Hit Dice (table 12-7)… Page 294
-Size (table 12-8)… Page 295
-Statistics by CR (table 12-6)… Page 294
-Statistics by Type (table 12-9)… Page 296

Movement… Page 124
-Evasion and Pursuit… Page 126
-Hampered Movement… Page 125
(table 8-7)… Page 126
-Movement in Difficult Terrain during Combat… Page 139
-Movement Modes:
(Movement and Distance (table 8-6)… Page 126)
(also see Endurance (Feat), Page 85)
-Climb (Skill)… Page 56
-Fly (Skill)… Page 62
-Hustle… Pages 125 and 126
-Mounts and Vehicles (table 8-9)… Page 127
-Run… Pages 125 and 126
(also see Run (Feat), Page 93)
-Swim, DCs for different environments… Page 321
(also see Swim (Skill), Page 74)
-Walk… Pages 125 and 126
-Terrain and Overland Movement (table 8-8)… Page 126

Nauseated (Condition)… Page 401

Nonplayer Characters… Page 332
Classes:
-Adept… Page 332
(table 14-1)… Page 333
-Aristocrat… Page 333
(table 14-2)… Page 334
-Commoner… Page 334
(table 14-3)… Page 334
-Expert… Page 334
(table 14-4)… Page 335
-Warrior… Page 334
(table 14-5)… Page 335
Creating NPCs… Page 335
-Ability Scores (table 14-6)… Page 337
-Example NPC… Page 339
-Gear (table 14-9)… Page 338
-Racial Ability Adjustments (table 14-7)… Page 337
-Skill Selections (table 14-8)… Page 337

Objects – Breaking, Hardness, and Hit Points… See Exploration references

Overrun (Combat Manoeuvre)… Page 151

Panicked (Fear, Condition)… Page 395 and Page 401

Paralysis… Page 396

Paralysed (Condition)… Page 401

Petrified (Condition)… Page 401

Player Character Classes:
-Barbarian… Page 12
(table 4-2)… Page 13
-Bard… Page 15
(table 4-3)… Page 17
spells known (table 4-4)… Page 18
-Cleric… Page 20
(table 4-5)… Page 21
(also see Page 176 for Domains)
-Druid… Page 22
(table 4-6)… Page 24
-Fighter… Page 27
(table 4-7)… Page 27
-Monk… Page 28
(table 4-8)… Page 30
unarmed damage for small or large monks… Page 29
-Paladin… Page 31
(table 4-9)… Page 33
bonded mount… Page 34
-Ranger… Page 35
(table 4-10)… Page 36
favoured enemy choices… Page 35
favoured terrain choices… Page 37
-Rogue… Page 38
(table 4-11)… Page 39
-Sorcerer… Page 41
(table 4-12)… Page 44
spells known (table 4-13)… Page 44
(Bloodlines, Page 42)
-Wizard… Page 48
(table 4-14)… Page 49
(also see Page 194 for Arcane School abilities)
familiars:
-abilities by master’s class level… Page 51
-choices of familiar available… Page 50
(also see Improved Familiar (Feat), Page 87)

Pinned (Condition)… Page 401

Poison (Affliction)… Page 391

Prone (Condition)… Page 401

Resistance to Energy… Page 396

Running… Pages 125 and 126

Saving Throws… Pages 132 and 164
-Automatic Failures and Successes… Page 132 and 164
-Disbelieving Illusions… Page 159
-Items Surviving after a Saving Throw… Page 164
-Items affected by Magical Attacks (table 10-1)… Page 165
-Voluntarily Giving up a Saving Throw… Page 164

Scent… Page 397

Schools of Magic… Page 157 (mechanics) and Page 194 (Arcane School abilities)

Shaken (Fear, Condition)… Page 395 and Page 401

Sickened (Condition)… Page 401

Skills:
(table 5-4)… Page 54
-Skill Check Bonuses (table 5-2)… Page 52
-Skill Points (table 5-1)… Page 52
Individual skills:
-Acrobatics… Page 54
-Appraise… Page 55
-Bluff… Page 56
-Climb… Pages 56
-Craft… Page 58
(table 5-5)… Page 59
(also see Craft (Trapmaking) DCs (table), Page 313 )
-Diplomacy… Page 59
-Disable Device… Page 60
-Disguise… Page 61
-Escape Artist… Page 62
-Fly… Page 62
(including box summarising Wind Effects on Fly)
-Handle Animal… Page 63
-Heal… Page 65
-Intimidate… Page 65
-Knowledge… Page 66
(table 5-6)… Page 67
-Linguistics… Page 67
-Perception… Page 68
-Perform… Page 69
-Profession… Page 70
-Ride… Page 70
-Sense Motive… Page 71
-Sleight of Hand… Page 71
-Spellcraft… Page 72
(including box summarising DCs)
-Stealth… Page 73
-Survival… Page 73
-Swim… Page 74
-Use Magic Device… Page 74

Slimes, Moulds and Fungi… Page 305

Special Abilities… Page 169 (Magic), Page 388 (Glossary)
-Special Abilities in Combat… Page 137
-Special Ability Types (table 17-1)… Page 388 (NB: I presume this table numbering to be in error, in fact being supposed to be 16-1?)

Speed… Page 132
(also see Encumbrance… Pages 123 and 124 and associated index references)

Spellbook, Wizard’s… Page 117
-Adding New Spells… 166
(also see Spellcraft, Page 72 – although the DC listed under Spellcraft for learning a new spell from another’s spellbook or a scroll seems to be contradictory with that given on Page 166)
-Costs of Adding new Spells… Page 167
-Selling a Spellbook… Page 167
-Starting Spells at 1st level… Page 50

Spell Lists:
-Bard… Page 170
-Cleric… Page 173
-Druid… Page 185
-Paladin… Page 187
-Ranger… Page 187
-Sorcerer/Wizard… Page 188
-(NPC class, Adept… Page 333)

Spell Resistance… Page 397

Spells (casting and combat)… Page 136
-Casting on the Defensive… Pages 137 and 155
(also see Combat Casting (Feat) Page 83)
-Casting Time… Page 137 and Page 161
-Components… Page 136 and Page 160
-Concentration and Distractions… Pages 137 and 154
(also see Spellcraft (Skill), Page 72)
-Counterspells… Page 155
-Dismissing a Spell… Page 137 and Page 164
-Touch Spells… Page 137 and Page 161
-Holding the charge… Page 137 and Page 164

Spells (general):
-Aiming a Spell…Page 161
-Arcane Spell Failure… Page 109
(also see table 7-6 armour and shields, Page 108)
-Arcane Spells… Page 165
-Adding Spells to a Sorcerer’s or Bard’s repertoire… Page 168
-Cantrips… Page 42 (Sorcerer) and Page 49 (Wizard)
-Daily Readying of Sorcerer and Bard Spells… Page 167
-Preparing Wizard Spells… Page 165
-Preparing Wizard Spells from a Borrowed Spellbook… Page 166
-Area Effects, shape of… Page 162
-Caster Level… Page 155
-Casting Time… Page 161
-Components… Page 160
-Dismissing a spell… Page 137 and Page 164
-Duration… Page 163
-Divine Spells… Page 168
-Orisons… Page 22 (Cleric) and Page 23 (Druid)
-Preparing Divine Spells… Page 168
-Spontaneous Casting:
-Cleric… Pages 22 and 168
-Druid… Pages 23 and 168
-Range… Page 161
-Rays… Page 162
-Researching New Spells: (NB information is limited on this topic)
-Divine Spells… Page 169
-Sorcerers and Bards… Page 168
-Wizards… Page 166
-(Spell) Level… Page 160
-Schools of Magic, mechanics applicable to Arcane or Divine spells:
-Abjuration… Page 157
-Conjuration… Page 158
-Divination… Page 158
-Enchantment… Page 158
-Evocation… Page 158
-Illusion… Page 159
-Necromancy… Page 159
-Transmutation… Page 159
-Spell Failure… Page 156
-Touch Attacks… Page 137 and Page 161

Spells (specific spells):
-Contacting other Planes… Pages 211 and 212
-Detecting Alignment – aura power… Page 215
-Detecting Magic – aura power… Page 216
-Invisibility… Page 395
-Polymorph Subschool… Page 159
-polymorph spells changing a creature’s size… Page 160
-Prismatic Sphere/Wall negation… Page 257
-Reincarnate details… Page 262
-Scrying modifiers… Page 267
-Spell Turning resonating field… Page 274
-Summon Monster (table 11-1)… Page 278
-Summon Nature’s Ally (table 11-2)… Page 280
-Teleport, chance of arriving at target destination… Page 281
-Tree Stride, transport range… Page 283

Squeezing… Page 144

Stable (Condition)… Page 401

Stacking bonuses or penalties from effects… Page 156

Staggered (Condition)… Page 401

Stunned (Condition)… Page 401

Submitting Feedback… Page 402

Sunder (Combat Manoeuvre)… Page 151

Surprise… Page 132
(also see Flat-Footed, Page 400)

Taking a 5-foot Step… Page 141

Threatened Squares… Page 133

Total Defence (Combat)… Page 137

Traps… Page 306
-CR Modifiers for Magic Traps (table 13-4)… Page 313
-CR Modifiers for Mechanical Traps (table 13-3)… Page 312
-Cost Modifiers for Magic Device Traps (table 13-5)… Page 313
-Craft (Trapmaking) DCs (table 13-6)… Page 313
-Designing a Trap… Page 312
-Elements of a Trap… Page 306
-Sample Traps… Page 309

Treasure… Page 291

Trip (Combat Manoeuvre)… Page 151

Turn or Rebuke Undead… see Channel Energy references

Turn Resistance… Page 398

Unarmed Attacks… Page 134
(also see Improved Unarmed Strike (Feat), Page 89)

Unconscious (Condition)… Page 401

Upcoming Releases (web downloads)… Page 403

Urban Adventures… Page 322
-Buildings… Page 325
-Guards and Soldiers… Page 323
-Lights… Page 325
-Rooftops and Sewers… Page 324
-Siege Engines… Page 323
(table 13-8)… Page 325
-Streets… Page 324
-Walls and Gates… Page 322

Vital Statistics… Page 122
-Age… Page 122
-Aging Effects (table 8-2)… Page 123
-Random Starting Ages (table 8-1)… Page 122
-Carrying Capacity… Page 123
-Carrying Capacity (table 8-4)… Page 125
-Carrying Loads (table 8-5)… Page 125
-Random Height and Weight (table 8-3)… Page 124

Wealth and Money… Page 98
-Coins (table 7-2)… Page 98
-Starting Character Wealth (table 7-1)… Page 98
Character Wealth by Level (table 12-4)… Page 293
-Trade Goods (table 7-3)… Page 98

Weather… Page 325
(Random Weather (table 13-9))… Page 327
-Fog… Page 327
-Rain, Snow, Sleet, and Hail… Page 326
-Storms… Page 326
-Winds… Page 327
-Wind Effects (table 13-10)… Page 329
-Wind Effects on Fly (Skill)… Page 62
(also see Terrain-specific references under Wilderness)

Weapons… Page 98
(table 7-5)… Page 102
-Double Weapons… Page 152
-Splash Weapons… Page 152
(also see Special Substances and Items, Page 115)
-Tiny and Large Weapon Damage (table 7-4)… Page 101

Wilderness… Page 314
-Getting Lost… Page 314
-Terrains:
-Aquatic… Page 321
-Floods… Page 321
-Underwater Combat… Page 321
-Desert… Page 319
-Sandstorms… Page 320
-Forest… Page 314
-Forest Fires… Page 316
-Hills… Page 317
-Marsh… Page 316
-Mountain… Page 318
-Altitude Zones… Page 319
-Avalanches… Page 318
-Plains… Page 320
(also see Weather)


NB
Some topics such as aiding another on Skill checks, or taking 10 (or 20) on skill checks did not make it into the print version of the Beta, so are not referenced in this index.


Thank you.

Regards,
Ruemere

Grand Lodge

You're a madman Charles, taking on this job. :P

Liberty's Edge

Charles, seriously, you rock :)

Paizo Employee Director of Brand Strategy

I restate my previous assertion that Charles Evans is hoping for an editorial position at Paizo in his stocking this Christmas.

Great work Charles. You are quite detailed and thorough when you put your mind to a task. What's next on the list? The wiki? Eh? Eh?

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Don't forget the new feats


Paul Watson wrote:
Don't forget the new feats

Actually, it's the first link posted by Charles Evans 25.

However, there is also this closed post where Jason wrote a proposal for fixing high-level combat (the discussion then went awry and the post itself was closed...).

It's the 19th post from the beginning (about 1/3 of the first page); this is a reprint:

Jason Bulmahn wrote:

Hmm, this is certainly one of the numerous problems with the melee vs caster divide. As I see it, assuming that this problem is not addressed elsewhere, there are a few options to bring a bit more balance to the equation...

1. Full attack is a standard action. This is possible but it has deeper ramifications as it significantly alters the value of certain feats (Whirlwind Attack for example) and the potency of some monsters (trolls for example).

2. Sacrifice attacks for extra movement as part of a full round action. This seems a bit off to me, as it is outside the flow of what you can normally do. We are allowing you to sacrifice attacks for a benefit through feats and class abilities though, so this might be an option through feats.

3. Alter spell casting times. One of the solutions posted here is really interesting and one that I have been kicking around a bit as of late. The idea is that a spellcaster's higher levels spells require a full round action, while lower level spells default to their standard duration. I like this idea, but I am still thinking it through, looking for unforeseen problems.

4. Add some ability to purely martial classes to let them move more and still full attack. There are a lot of options here, but most of them could be simply solved with a feat that has a BAB requirement (move your full speed, take two attacks, BAB +11 requirement: this might work).

I am interested in seeing where this goes. Could I get some groups to play using these options over the next few weeks and report back.

Jason Bulmahn
Lead Designer
Paizo Publishing

Hope this helps.


Also, on the same closed post noted above, on the second page the 4th is from Jason again:

Jason Bulmahn wrote:

Interesting discussion everyone.

I am currently considering a few simple options here that I would like to get some playtest feedback on them.

1. Use the following two attack options:
- Standard Attack: standard action, make one attack at your full BAB. If you BAB is 11+, you may take a second attack at your BAB -5. (alternatively, this might be at a –10, but that seems counterintuitive to me)
- Full Attack: Full round action, make all of your attacks, as normal.

2. Make the following change to Vital Strike and Improved Vital Strike
- Vital Strike is now a standard action, you only get one attack at your highest BAB, and you deal triple the weapon's base dice (only, no other bonuses are doubled). (this could be double base dice instead)
- Improved Vital Strike, works as Vital Strike, but the hit deals quadruples the weapon's base dice. (this could be triple base dice instead)

3. Change spellcasting as follows
- Whenever a spellcaster casts a spell with a casting time of 1 standard action and that spell is of the highest level the spellcaster is capable of casting, the spell instead takes 1 full round action to cast (not 1 round, 1 full round action). All other spells are unaffected.
- Possibly expand this to include the two highest levels the spellcaster can cast.

I would love to hear some in game feedback on these options, even if it is from play solely for the purpose of testing out these options.

Jason Bulmahn
Lead Designer
Paizo Publishing

Again, hope this helps.

Scarab Sages

Charles, (and y'all)

Formatted Index (pdf)

I hope I am not stepping on your toes Charles, I get these weird urges to format things sometimes...

Charles, great job and effort on that. :applause:


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Woohoo! Great Job, Charles and fray, thank you!


fray wrote:

Charles, (and y'all)

Formatted Index (pdf)

I hope I am not stepping on your toes Charles, I get these weird urges to format things sometimes...

Charles, great job and effort on that. :applause:

Fray:

Not stepping on my toes at all.
In fact if I had the resources and know-how I would have liked to have made a pdf version available myself, so thank-you. :D

One thing which has been annoying me (slightly) is that the posting to the boards has destroyed the nested indentation structure of the original word document I keep the index saved as (most noticeable to me with regard to the combat references, but I also nested indentations in several other sections too).

If you're interested in seeing my intended indentation with regard to possibly incoporating it into your pdf, I have emailed you at the email address your messageboards profile gives, with a Word 2003 document as attachment.

Dark Archive

Charles Evans 25 wrote:

Links to Threads with Beta related information (or experimental upgrades) posted by Jason Bulmahn:

Additional feats for Beta Playtest

Design Focus: Animal Companions

Design Focus: Barbarian Rage
Design Focus: New Rage Powers
Design Focus: Alternate Rage Powers

Design Focus: Paladin Upgrade

Web Enhancement Download Links:
*Magic Items Addendum* (item creation rules, etc)
*Prestige Classes*

Thread posted by Vic Wertz, ‘What Playtesting is’: *link*

If anyone spots other threads posted by Jason with experimental alternatives, could you post links or directions to them below please?
Or to any other useful Beta Playtest information (unless already affixed as a ‘sticky’ to the top of a forum) seen for that matter? ;)

Thanks a lot Charles. This is much appreciated.


HYPHENATED INDENTS PATHFINDER BETA PLAYTEST INDEX
(index compiled by Charles Evans)
The posting process seems to have unfortunately destroyed the indentation structure (which had been reliant upon spaces) of my original MSWord document, so in a bid for clarity, here the index is again, with hyphens to try to indicate where things are sub-subheadings, etc:

Spoiler:

Ability Scores… Page 4
-Ability Score Damage and Ability Drain… Page 388
-Bonuses increasing Ability Scores… Page 388
-Costs, point-buy (table 2-1)… Page 5
-Modifiers & Bonus Spells (table 2-3)… Page 5
-Total Points, point buy, by campaign type (table 2-2)… Page 5

Actions… See references under Combat in index

Activating Magic Items… Page 136
-Spell Completion Items… Page 136
-Spell Trigger, Command Word, or Use-Activated Items… Page 136
(also see Use Magic Device (Skill), Page 74 )

Afflictions… Page 389
-Sample Curses… Page 390
-Sample Diseases… Page 391
-Sample Poisons… Pages 391

Aid Another in melee combat (Standard Action)… Page 148

Alignment… Page 120

Animal Companions, advancement and alternative companions… Page 25

Armour… Page 107
-Arcane Spell Failure… Page 109
-Armour and Shields (table 7-6)… Page 108
-Armour for Unusual Creatures (table 7-7)… Page 111
-Barding for mounts, cost & weight… see Goods and Services – (table 7-9), Page 114
-Barding for mounts, speed reductions… Page 118
-Donning Armour (table 7-8)… Page 110
-Encumbrance… Pages 123 and 124
(also see Vital Statistics –Carrying Capacity and Carrying Loads)

Armour Class… Page 131
(also see Ability Modifiers and Bonus Spells on Page 5, Armour and Shields on Page 108, and Armour Class Modifiers on Page 147)

Attack Roll… Page 131

Attack Bonus… Page 131
(also see Ability Modifiers and Bonus Spells on Page 5, Attack Roll Modifiers on Page 145, and Size Modifiers to Attack Rolls on Page 131)

Attacks:
-Damage Rolls… Page 136
(also see Damage on Page 131 and Critical Hits on Pages 100 and 136)
-Fighting Defensively… Page 136 (standard action) and Page 139 (full round action)
-Melee Attacks… Page 134
-Multiple Attacks… Page 136
(also see Full attack, Page 138)
-Ranged Attacks… Page 134
--Shooting or Throwing into Melee… Page 136
-Rays… Page 162
-Touch Attacks… Page 137
-Unarmed Attacks… Page 134
(also see Improved Unarmed Strike (Feat), Page 89)

Attacks of Opportunity… Page 133
(also see Combat Reflexes (Feat) on Page 83, and Total Defence on Page 137)
-Making an Attack of Opportunity… Page 133
-Provoking an Attack of Opportunity… Page 133
(also see Actions in Combat, Page 135)
-Threatened Squares… Page 133

Automatic Misses and Hits… Page 131 (and repeated on Page 136)

Bleed (Condition)… Page 398

Blinded (Condition)… Page 399

Bloodlines… Page 42
-draconic bloodline breath weapon variations… Page 45
-elemental bloodline resistances and movement variations… Page 46

Blindsight and Blindsense… Page 393

Broken (Condition)… Page 399

Bull Rush (Combat Manoeuvre)… Page 150

Casting Spells… Pages 136 (combat) and 154 (general details)

Channel Energy… Page 148
(also see Supernatural Abilities on Pages 138 and Page 388)
-Channel Negative Energy… Page 149
-Channel Positive Energy… Page 149
(also see Extra Turning (Feat) on Page 86, Improved Turning (Feat) on Page 89, and Selective Channelling (Feat) on Page 93)
(also see Turn Resistance, Page 398)

Character:
-Advancement… Page 12
--Advancement and Level-Dependent Bonuses (table 4-1)… Page 13

Charm and Compulsion… Page 393
(Enchantment entry on page 158 has little further information on this subject)

Charge… Page 149

‘Closest Creature’… Page 144

Cohorts and Followers… See Leadership (Feat), Pages 89 and 90

Combat:
-Actions in Combat… Page 133
(table 9-2)… Page 135
--Action Types… Page 133
---Full-Round Action… Page 134
(also see Starting/Completing a Full Round Action as a standard action, Page 137)
(also see Combat Manoeuvres, Page 150)
----Casting a 1 round spell or a bard/sorcerer metamagic spell… Page 139
----Charge… Page 149
----Full Attack… Page 138
-----Fighting Defensively with Full Attack… Page 139
----Move through Difficult Terrain… Page 139
----Run… Page 139
----Use full-round Special Ability… Page 139
----Withdraw… Page 139
---Free Action… Page 134
----Cease Concentration on Spell… Page 140
----Draw a Weapon with Quick Draw (Feat)… Page 92
----Drop an Item… Page 140
----Drop Prone… Page 140
----Speak… Page 140
---Immediate Action… Pages 134 and 141
---Move Action… Page 134
----Direct or Redirect Spell… Page 138
----Draw or Sheathe a Weapon… Page 138
-----Draw a hidden weapon with Quick Draw (Feat)… Page 92
----Manipulate an Item… Page 138
----Mount/Dismount a Steed… Page 138
----Move… Page 138
----Ready or Loose a Shield… Page 138
----Stand Up (from prone)… Page 138
---Not an Action… Page 134
---Restricted Activity… Page 134
----Restricted Withdraw action… Page 140
---Standard Action… Page 134
(also see Combat Manoeuvres, Page 150)
----Aid Another… Page 148
----Attack… Page 134
----Cast a Spell with casting time of 1 Standard Action… Page 136
----Channel Energy… Page 148
(also see Supernatural Abilities on Pages 138 and Page 388)
----Draw a hidden weapon… Page 72
----Feint… Page 151
(but also see Improved Feint (Feat), Page 88)
----Fight Defensively when attacking with a Standard Action… Page 136
----Ready… Page 153
----Start/Complete a Full Round Action… Page 137
----Total Defence… Page 137
----Use Special Ability… Page 137
---Swift Action… Page 134
----Quickened Spells… Page 140
(also see Quicken Spell (Metamagic Feat), Page 92)
-Big and Little Creatures in Combat… Page 145
Creature Size and Scale (table 9-4)… Page 145
---Squeezing… Page 144
-Combat Manoeuvre Bonus… Page 150
(also see Designer Notes reference)
-Combat Modifiers… Page 146
--Armour Class Modifiers (table 9-6)… Page 147
--Attack Rolls:
---Attack Roll Modifiers (table 9-5)… Page 145
---Size Modifiers to Attack Rolls (table 9-1)… Page 131
--Cover… Page 146
--Concealment… Page 146
--Flanking… Page 147
--Helpless Defenders… Page 147
---Coup de Grace… Page 147
-Combat Round… Page 133
--Surprise Round… Page 132
-Combat Statistics… Page 131
-How Combat Works… Page 130
-Initiative… Page 132
--Delay… Page 153
--Ready… Page 153
-Injury and Death… Page 141
--Dead… Pages 142 and 399
--Disabled… Pages 142 and 399
(also see Staggered, Page 401)
--Dying… Pages 142 and 400
(also see Unconscious, Page 401)
---Stable Characters and Recovery… Page 142
--Loss of Hit Points (generally)… Page 141
--Massive Damage… Page 141
-Movement, Position, and Distance… Page 143
--Accidentally Ending Movement in an Illegal Space… Page 145
--Bonuses to Speed… Page 143
--‘Closest Creature’… Page 144
--Diagonal Movement… Page 143
--Difficult Terrain… Page 144
--Double Movement Cost… Page 145
--Minimum Movement… Page 145
--Moving through an occupied square… Page 144
--Obstacles… Page 144
--Squeezing… Page 144
--Tactical Speed (table 9-3)… Page 144
(also see Hampered Movement on Page 125, and Darkness (Environment) on Page 328)
(also see Encumbrance and Armour, Pages 123 and 124)
-Mounted Combat… Page 151
(also see Charge on Page 149)
(also see Ride (Skill) on Page 70, and Mounted Combat (Feat) on Page 92)
-Special Ability use in Combat… Page 137 and Page 139
-Special Attacks… Page 148
-Special Initiative Actions… Page 153
-Taking a 5-foot Step… Page 141
-Threatened Squares… Page 133
--Reach Weapons… Page 133
--Creatures with Natural Reach… Page 145
-Two Weapon Fighting… Page 152
(Two-Weapon Fighting Penalties (table 9-7)… Page 152)
(also see table 6-1 on Page 80 for a list of Two-Weapon Fighting Feats)
-Underwater Combat… Page 321
--Combat Adjustments Underwater (table 13-7)… Page 323
-Using Feats and Skills… Page 141
Combat Manoeuvres:
-Bull Rush… Page 150
-Disarm… Page 150
-Grapple… Page 150
-Overrun… Page 151
-Sunder… Page 151

Concealment (Combat Modifier)… Page 146

Conditions (affecting PCs/NPCs/Monsters)… Page 398

Confused (Condition)… Page 399

Conversion of material to Beta from 3.5 OGL sources… Page 298
(also see Skills changed from the 3.5 versions (table 5-3), Page 53)

Counterspells… Page 155

Coup de Grace… Page 147

Cover (Combat Modifier)… Page 146

Cowering (Condition)… Page 399

Critical Hits… Pages 100 and 136

Curses (Afflictions)… Page 390

Damage:
-from Weapons in combat… Page 131
(also see table 7-5 on page 102)
-Nonlethal Damage… Page 143
(also see Staggered on page 401 and Unconscious on Page 401)

Damage Reduction… Page 394

Darkvision… Page 394

Dazed (Condition)… Page 399

Dazzled (Condition)… Page 399

Dead (Condition)… Pages 142 and 399
-Death and Prepared Spell Retention… Page 166

Deafened (Condition)… Page 399

Death Attacks… Page 395

Deities of the Pathfinder Chronicles… Page 21

Designer Notes (boxes):
-Channelled Healing… Page 149
-Class Hit Dice… Page 51
-CMB… Page 133
-Find the Path… Page 194
-High and Low Fantasy… Page 293
-Lose a level… Page 393
-Orisons… Page 22
-Polymorph Problems… Page 160 (repeated also on Page 171 for some reason!)
-Prestige Skills… Page 52
-Race and Class Power… Page 51
-Sneak Attack… Page 40
-Starting Hit Points… Page 14
-XP Costs… Page 205

Disabled (Condition)… Pages 142 and 399

Disarm (Combat Manoeuvre)… Page 150

Diseases (Afflictions)… Page 391

Domains… Page 176

Drowning… Page 331

Dungeons… Page 300
(also see Traps references)
-Cave-Ins and Collapses… Page 305
-Detect Spells – blocking by Walls and Doors in Dungeons… Page 305
-Doors… Page 303
(table 13-2)… Page 303
-Floors… Page 302
-Slimes, Moulds and Fungi… Page 305
-Walls… Page 301
(table 13-1)… Page 301

Dwarves… Page 8

Dying (Condition)… Pages 142 and 400
-Stable Characters and Recovery… Page 142

Elves… Page 9

Encounters… Page 290
-CR Equivalencies (table 12-2)… Page 291
-Encounter design, appropriate Challenge Ratings (table 12-1)… Page 291
-Experience Point Awards (table 12-3)… Page 292
(also see Monsters references)
-Treasure Values Per Encounter (table 12-5)… Page 293

Energy Drain and Negative Levels… Page 395

Energy Drained (Condition)… Page 400

Energy Immunity… Page 395

Entangled (Condition)… Page 400

(The) Environment… Page 327
-Acid Effects… Page 327
-Cold… Page 328
-Damage to Characters from Falling Objects (table 13-11)… Page 329
-Darkness… Page 328
-Falling Characters… Page 329
-Heat Dangers… Page 330
--Catching on Fire… Page 330
--Lava Effects… Page 331
-Smoke… Page 331
-Starvation and Thirst… Page 331
-Suffocation… Page 331
-Water Dangers… Page 331
--Drowning… Page 331
(also see Wilderness – Terrains index references as some hazards are Terrain specific)

Equipment… See references for:
Armour
Goods & Services
Magic Items
Weapons
(also see Vital Statistics for Carrying Capacity)

Exhausted (Condition)… Page 400

Exploration… Page 127
-(DCs to) Break or Burst Items (table 8-15)… Page 129
-Common Armour, Weapon, and Shield Hardness and Hit Points (table 8-12)… Page 129
-Light Sources and Illumination (table 8-10)… Page 128
-Object Hardness and Hit Points (table 8-14)… Page 129
(also see Items Surviving after a saving Throw, Pages 164 and 165)
-Size and Armour Class of Objects (table 8-11)… Page 129
-Substance Hardness and Hit Points (table 8-13)… Page 129

Experience (Awarding Experience)… Page 291
(also see Encounters – Experience Point Awards references)

Falling… Page 329
-Objects falling on Characters… Page 329

Fascinated (Condition)… Page 400

Fatigued (Condition)… Page 400

Favoured Classes… Page 11

Fear… Page 395

Feats:
(table 6-1)… Pages 78 to 80
-Combat Feats… Page 76
-Feat Descriptions… Page 77
-Improved Familiar… Page 87
-Item Creation Feats… Page 76
-Leadership… Pages 89 and 90
-Metamagic Feats… Page 77
-Prerequisites… Page 76
-Types of Feats… Page 76

Feint… Page 151

Fighting Defensively
-as a Standard Action… Page 136
-as a Full-Round Action… Page 139

Flanking (Combat Modifier)… Page 147

Flat-Footed (Condition)… Pages 132 and 400
(also see Combat Reflexes (Feat), Page 83)

Frightened (Fear, Condition)… Page 395 and Page 400

Full Attack (Page 138)

Generating a Character… Page 4

Gnomes… Page 9

Goods and Services… Page 111
(table 7-9)… Pages 113 and 114
-Adventuring Gear… Page 111
-Clothing… Page 117
-Food and Lodging… Page 117
-Mounts and Related Gear… Page 118
-Special Substances and Items… Page 115
-Spellcasting and Services… Page 119
-Tools and Skill Kits… Page 116
-Transport… Page 118

Grapple (Combat Manoeuvre)… Page 150

Grappled (Condition)… Page 400

Half-Elves… Page 10

Half-Orcs… Page 10

Halflings… Page 10

Healing, magical and natural… Page 142

Helpless (Condition)… Page 400
(also see Helpless Defenders, Page 147)

Hidden Weapons, Sleight of Hand (Skill)… Page 71

History of Pathfinder RPG & Design Goals… Page 2

Hit Points… Page 132
-Healing… Page 142
--Healing Nonlethal Damage… Page 143
-Temporary Hit Points… Page 143
(also see Injury and Death, Page 141)

Humans… Page 11

Hustling… Pages 125 and 126

Illumination (table)… Page 128
-City Lights… Page 325

Incorporeal (Condition)… Page 401

Initiative… Page 132
(also see Delay and Ready on Page 153)

Introduction… Page 2

Invisible (Condition)… Page 401
(also see invisibility, Page 395)

Low-Light Vision… Page 396

Magic Items:
-Armour… Page 340
--Armour and Shields (table 15-1)… Page 340
---Armour Special Abilities (table 15-2)… Page 341
---Shield Special Abilities (table 15-3)… Page 341
---Specific Armours (table 15-4)… Page 343
---Specific Shields (table 15-5)… Page 344
-Potions… Page 351
--Potion Costs (table 15-10)… Page 351
-Rings… Page 351
(table 15-11)… Page 353
-Rods… Page 355
(table 15-12)… Page 355
-Scrolls… Page 358
--Scroll Costs (table 15-13)… Page 359
-Staves… Page 360
(table 15-14)… Page 360
-Wands… Page 362
--Wand Costs (table 15-15)… Page 362
-Weapons… Page 344
--Weapons (table 15-6)… Page 345
---Melee Weapon Special Abilities (table 15-7)… Page 345
---Ranged Weapon Special Abilities (table 15-8)… Page 346
----Bane Weapons… Page 346
---Specific Weapons (table 15-9)… Page 348
-Wondrous Items… Page 363
--Minor Wondrous Items (table 15-16)… Page 363
--Medium Wondrous Items (table 15-17)… Page 364
--Major Wondrous Items (table 15-18)… Page 365
also:
--- Ioun Stones (powers summary)… Page 379
--- Necklace of Fireballs (beads by type)… Page 381

Massive Damage… Page 141

Monsters… Page 292
-Average (Hit) Die Results (table 12-10)… Page 297
-Creature Hit Dice (table 12-7)… Page 294
-Size (table 12-8)… Page 295
-Statistics by CR (table 12-6)… Page 294
-Statistics by Type (table 12-9)… Page 296

Movement… Page 124
-Evasion and Pursuit… Page 126
-Hampered Movement… Page 125
(table 8-7)… Page 126
-Movement in Difficult Terrain during Combat… Page 139
-Movement Modes:
(Movement and Distance (table 8-6)… Page 126)
(also see Endurance (Feat), Page 85)
--Climb (Skill)… Page 56
--Fly (Skill)… Page 62
--Hustle… Pages 125 and 126
--Mounts and Vehicles (table 8-9)… Page 127
--Run… Pages 125 and 126
(also see Run (Feat), Page 93)
--Swim, DCs for different environments… Page 321
(also see Swim (Skill), Page 74)
--Walk… Pages 125 and 126
-Terrain and Overland Movement (table 8-8)… Page 126

Nauseated (Condition)… Page 401

Nonplayer Characters… Page 332
Classes:
--Adept… Page 332
(table 14-1)… Page 333
--Aristocrat… Page 333
(table 14-2)… Page 334
--Commoner… Page 334
(table 14-3)… Page 334
--Expert… Page 334
(table 14-4)… Page 335
--Warrior… Page 334
(table 14-5)… Page 335
Creating NPCs… Page 335
--Ability Scores (table 14-6)… Page 337
--Example NPC… Page 339
--Gear (table 14-9)… Page 338
--Racial Ability Adjustments (table 14-7)… Page 337
--Skill Selections (table 14-8)… Page 337

Objects – Breaking, Hardness, and Hit Points… See Exploration references

Overrun (Combat Manoeuvre)… Page 151

Panicked (Fear, Condition)… Page 395 and Page 401

Paralysis… Page 396

Paralysed (Condition)… Page 401

Petrified (Condition)… Page 401

Player Character Classes:
-Barbarian… Page 12
(table 4-2)… Page 13
-Bard… Page 15
(table 4-3)… Page 17
spells known (table 4-4)… Page 18
-Cleric… Page 20
(table 4-5)… Page 21
(also see Page 176 for Domains)
-Druid… Page 22
(table 4-6)… Page 24
-Fighter… Page 27
(table 4-7)… Page 27
-Monk… Page 28
(table 4-8)… Page 30
unarmed damage for small or large monks… Page 29
-Paladin… Page 31
(table 4-9)… Page 33
bonded mount… Page 34
-Ranger… Page 35
(table 4-10)… Page 36
favoured enemy choices… Page 35
favoured terrain choices… Page 37
-Rogue… Page 38
(table 4-11)… Page 39
-Sorcerer… Page 41
(table 4-12)… Page 44
spells known (table 4-13)… Page 44
(Bloodlines, Page 42)
-Wizard… Page 48
(table 4-14)… Page 49
(also see Page 194 for Arcane School abilities)
familiars:
--abilities by master’s class level… Page 51
--choices of familiar available… Page 50
(also see Improved Familiar (Feat), Page 87)

Pinned (Condition)… Page 401

Poison (Affliction)… Page 391

Prone (Condition)… Page 401

Resistance to Energy… Page 396

Running… Pages 125 and 126

Saving Throws… Pages 132 and 164
-Automatic Failures and Successes… Page 132 and 164
-Disbelieving Illusions… Page 159
-Items Surviving after a Saving Throw… Page 164
--Items affected by Magical Attacks (table 10-1)… Page 165
-Voluntarily Giving up a Saving Throw… Page 164

Scent… Page 397

Schools of Magic… Page 157 (mechanics) and Page 194 (Arcane School abilities)

Shaken (Fear, Condition)… Page 395 and Page 401

Sickened (Condition)… Page 401

Skills:
(table 5-4)… Page 54
-Skill Check Bonuses (table 5-2)… Page 52
-Skill Points (table 5-1)… Page 52
Individual skills:
-Acrobatics… Page 54
-Appraise… Page 55
-Bluff… Page 56
-Climb… Pages 56
-Craft… Page 58
(table 5-5)… Page 59
(also see Craft (Trapmaking) DCs (table), Page 313 )
-Diplomacy… Page 59
-Disable Device… Page 60
-Disguise… Page 61
-Escape Artist… Page 62
-Fly… Page 62
(including box summarising Wind Effects on Fly)
-Handle Animal… Page 63
-Heal… Page 65
-Intimidate… Page 65
-Knowledge… Page 66
(table 5-6)… Page 67
-Linguistics… Page 67
-Perception… Page 68
-Perform… Page 69
-Profession… Page 70
-Ride… Page 70
-Sense Motive… Page 71
-Sleight of Hand… Page 71
-Spellcraft… Page 72
(including box summarising DCs)
-Stealth… Page 73
-Survival… Page 73
-Swim… Page 74
-Use Magic Device… Page 74

Slimes, Moulds and Fungi… Page 305

Special Abilities… Page 169 (Magic), Page 388 (Glossary)
-Special Abilities in Combat… Page 137
-Special Ability Types (table 17-1)… Page 388 (NB: I presume this table numbering to be in error, in fact being supposed to be 16-1?)

Speed… Page 132
(also see Encumbrance… Pages 123 and 124 and associated index references)

Spellbook, Wizard’s… Page 117
-Adding New Spells… 166
(also see Spellcraft, Page 72 – although the DC listed under Spellcraft for learning a new spell from another’s spellbook or a scroll seems to be contradictory with that given on Page 166)
--Costs of Adding new Spells… Page 167
-Selling a Spellbook… Page 167
-Starting Spells at 1st level… Page 50

Spell Lists:
-Bard… Page 170
-Cleric… Page 173
-Druid… Page 185
-Paladin… Page 187
-Ranger… Page 187
-Sorcerer/Wizard… Page 188
-(NPC class, Adept… Page 333)

Spell Resistance… Page 397

Spells (casting and combat)… Page 136
-Casting on the Defensive… Pages 137 and 155
(also see Combat Casting (Feat) Page 83)
-Casting Time… Page 137 and Page 161
-Components… Page 136 and Page 160
-Concentration and Distractions… Pages 137 and 154
(also see Spellcraft (Skill), Page 72)
-Counterspells… Page 155
-Dismissing a Spell… Page 137 and Page 164
-Touch Spells… Page 137 and Page 161
--Holding the charge… Page 137 and Page 164

Spells (general):
-Aiming a Spell…Page 161
-Arcane Spell Failure… Page 109
(also see table 7-6 armour and shields, Page 108)
-Arcane Spells… Page 165
--Adding Spells to a Sorcerer’s or Bard’s repertoire… Page 168
--Cantrips… Page 42 (Sorcerer) and Page 49 (Wizard)
--Daily Readying of Sorcerer and Bard Spells… Page 167
--Preparing Wizard Spells… Page 165
--Preparing Wizard Spells from a Borrowed Spellbook… Page 166
-Area Effects, shape of… Page 162
-Caster Level… Page 155
-Casting Time… Page 161
-Components… Page 160
-Dismissing a spell… Page 137 and Page 164
-Duration… Page 163
-Divine Spells… Page 168
--Orisons… Page 22 (Cleric) and Page 23 (Druid)
--Preparing Divine Spells… Page 168
--Spontaneous Casting:
---Cleric… Pages 22 and 168
---Druid… Pages 23 and 168
-Range… Page 161
-Rays… Page 162
-Researching New Spells: (NB information is limited on this topic)
--Divine Spells… Page 169
--Sorcerers and Bards… Page 168
--Wizards… Page 166
-(Spell) Level… Page 160
-Schools of Magic, mechanics applicable to Arcane or Divine spells:
--Abjuration… Page 157
--Conjuration… Page 158
--Divination… Page 158
--Enchantment… Page 158
--Evocation… Page 158
--Illusion… Page 159
--Necromancy… Page 159
--Transmutation… Page 159
-Spell Failure… Page 156
-Touch Attacks… Page 137 and Page 161

Spells (specific spells):
-Contacting other Planes… Pages 211 and 212
-Detecting Alignment – aura power… Page 215
-Detecting Magic – aura power… Page 216
-Invisibility… Page 395
-Polymorph Subschool… Page 159
--polymorph spells changing a creature’s size… Page 160
-Prismatic Sphere/Wall negation… Page 257
-Reincarnate details… Page 262
-Scrying modifiers… Page 267
-Spell Turning resonating field… Page 274
-Summon Monster (table 11-1)… Page 278
-Summon Nature’s Ally (table 11-2)… Page 280
-Teleport, chance of arriving at target destination… Page 281
-Tree Stride, transport range… Page 283

Squeezing… Page 144

Stable (Condition)… Page 401

Stacking bonuses or penalties from effects… Page 156

Staggered (Condition)… Page 401

Stunned (Condition)… Page 401

Submitting Feedback… Page 402

Sunder (Combat Manoeuvre)… Page 151

Surprise… Page 132
(also see Flat-Footed, Page 400)

Taking a 5-foot Step… Page 141

Threatened Squares… Page 133

Total Defence (Combat)… Page 137

Traps… Page 306
-CR Modifiers for Magic Traps (table 13-4)… Page 313
-CR Modifiers for Mechanical Traps (table 13-3)… Page 312
-Cost Modifiers for Magic Device Traps (table 13-5)… Page 313
-Craft (Trapmaking) DCs (table 13-6)… Page 313
-Designing a Trap… Page 312
-Elements of a Trap… Page 306
-Sample Traps… Page 309

Treasure… Page 291

Trip (Combat Manoeuvre)… Page 151

Turn or Rebuke Undead… see Channel Energy references

Turn Resistance… Page 398

Unarmed Attacks… Page 134
(also see Improved Unarmed Strike (Feat), Page 89)

Unconscious (Condition)… Page 401

Upcoming Releases (web downloads)… Page 403

Urban Adventures… Page 322
-Buildings… Page 325
-Guards and Soldiers… Page 323
-Lights… Page 325
-Rooftops and Sewers… Page 324
-Siege Engines… Page 323
(table 13-8)… Page 325
-Streets… Page 324
-Walls and Gates… Page 322

Vital Statistics… Page 122
-Age… Page 122
--Aging Effects (table 8-2)… Page 123
--Random Starting Ages (table 8-1)… Page 122
-Carrying Capacity… Page 123
--Carrying Capacity (table 8-4)… Page 125
--Carrying Loads (table 8-5)… Page 125
-Random Height and Weight (table 8-3)… Page 124

Wealth and Money… Page 98
-Coins (table 7-2)… Page 98
-Starting Character Wealth (table 7-1)… Page 98
--Character Wealth by Level (table 12-4)… Page 293
-Trade Goods (table 7-3)… Page 98

Weather… Page 325
(Random Weather (table 13-9))… Page 327
-Fog… Page 327
-Rain, Snow, Sleet, and Hail… Page 326
-Storms… Page 326
-Winds… Page 327
--Wind Effects (table 13-10)… Page 329
--Wind Effects on Fly (Skill)… Page 62
(also see Terrain-specific references under Wilderness)

Weapons… Page 98
(table 7-5)… Page 102
-Double Weapons… Page 152
-Splash Weapons… Page 152
(also see Special Substances and Items, Page 115)
-Tiny and Large Weapon Damage (table 7-4)… Page 101

Wilderness… Page 314
-Getting Lost… Page 314
-Terrains:
--Aquatic… Page 321
---Floods… Page 321
---Underwater Combat… Page 321
--Desert… Page 319
---Sandstorms… Page 320
--Forest… Page 314
---Forest Fires… Page 316
--Hills… Page 317
--Marsh… Page 316
--Mountain… Page 318
---Altitude Zones… Page 319
---Avalanches… Page 318
--Plains… Page 320
(also see Weather)

NB
Some topics such as aiding another on Skill checks, or taking 10 (or 20) on skill checks did not make it into the print version of the Beta, so are not referenced in this index.

Liberty's Edge

The index rocks. I'll be printing that puppy out right quick.

Question - is there any location that lists succinctly that changes that are in place from Beta to the current state of development? Just curious.

Sovereign Court

Pdfs for Pally, Animal Companions and Barbarian are linked here (they were created by Brodiggan Gale), if they're still available on rapidshare.

Dark Archive

Getting ready to leave sunny San Diego for chilly Cheliax, New York and I just saw this, great work Charles !


Thanks guys. This is highly useful!!


Wow, amazing work, thanks.


I have noticed several mentions of Errata, on other threads, and although all the official Beta errata threads have been stickied thus far, as a quick reference…

PFRPG threads (unofficial or otherwise) for reporting errors in the Beta Playtest posted by 4th of January 2009:

*Ability Scores and races*

*Classes: Barbarian, Fighter and Ranger*
*Classes: Bard, Monk and Rogue*
*Classes: Cleric, Druid and Paladin*
*Classes: Sorcerer and Wizard*

*Skills and Feats*
*-thread reporting ‘Deadly Stroke’*
*-thread reporting ‘Demoralize [Intimidate] crowds*

*Equipment and Description*

*Combat*

*Magic and Spells*
*-Arcane schools thread started before official Spells and Magic thread came out*
*-Spells thread started before official Spells and Magic thread came out*

*(unofficial) Magical Items thread*

*Prestige Classes download*

If I have the time I may attempt to post updates for links to ‘official’ errata threads as more are added.

Some of the various unofficial Errata threads that have no particular specialization but which wander from topic to topic:

Whilst not ‘errata’, as such: *Paris Crenshaw’s Alpha Three to Beta Changes thread*

Finally, digging around in the archives, I have unearthed a summary list of the Beta tables which Jal Dorak posted: *Jal’s summary of the tables in the Beta*


The errata summary links are extraordinarily helpful.

Has anyone (or would anyone dare) compile lists of 3.5 classes, feats, spells, and PrCs that are highly compatible with the Pathfinder beta?


For the sake of completeness, and for the benefit of those with printed out versions of the web enhancement for spells/items and the downloads for prestige classes, I have compiled an 'addedendum' index covering just those parts of the Beta Playtest.

Spoiler:
Beta Playtest Enhancement and downloads index
Compiled by Charles Evans

Abbreviations used:
MIAD=Magic Items Addendum Download
PCD=Prestige Classes Download
SIA=Spells & Items Addition (additional ‘chapter’ that comes with the main Beta Playtest Download)

Adding New Abilities to Magic Items… MIAD Page 23

Artefacts… see index references under Magic Items

Creating Magic Items… see index references under Magic Items

Cursed Items… see index references under Magic Items

Ethereal Creatures… see Ethereal Jaunt (spell), SIA Page 12

Intelligent Items… see index references under Magic Items

Introduction (Beta Playtest Web Enhancement)… SIA Page 2

Magic Items:
-Adding New Abilities… MIAD Page 23
-Armours, Special… SIA Page 44
-Artefacts… MIAD Page 13
--Minor Artefacts… MIAD Page 13
---Book of Infinite Spells… MIAD Page 13
---Deck of Many Things… MIAD Page 13
---Staff of the Magi… MIAD Page 15
--Major Artefacts… MIAD Page 17
---Codex of the Infinite Planes… MIAD Page 17
---Orbs of Dragonkind… MIAD Page 17
---The Shadowstaff… MIAD Page 18
-Creating Magic Items… MIAD Page 18
(also see Cursed Items, MIAD Page 5)
--Creating:
---Magic Armour (and Shields)… MIAD Page 20
---Magic Weapons… MIAD Page 21
---Potions… MIAD Page 21
(Potion Base Prices by Brewer’s Class, MIAD Page 21)
---Rings… MIAD Page 21
---Rods… MIAD Page 22
---Scrolls… MIAD Page 22
(Scroll Base Prices by Scriber’s Class, MIAD Page 22)
---Staves… MIAD Page 22
---Wands… MIAD Page 23
(Wand Base Prices by Crafter’s Class, MIAD Page 23)
---Wondrous Items… MIAD Page 23
--Gold Piece Value… MIAD Page 20
(table 15-27)… MIAD Page 19
-Cursed Items… MIAD Page 5
--Common Cursed Item Effects… MIAD Page 6
(table 15-25)… MIAD Page 5
---completely different effect… MIAD, but this is not detailed
---delusion… MIAD Page 6
---drawback… MIAD Page 6
---intermittent functioning… MIAD Page 6
---opposite effect or target… MIAD Page 6
---requirement for use… MIAD Page 6
--Identifying… MIAD Page 5
--Removing… MIAD Page 5
--Specific Cursed Items… MIAD Page 7
(table 15-26)… MIAD Page 7
-Intelligent Items… MIAD Page 2
--Ability Scores… MIAD Page 2
(table 15-20)… MIAD Page 2
--Alignment… MIAD Page 2
(table 15-19)… MIAD Page 2
--Designing an Intelligent Item… MIAD Page 2
--Ego of Intelligent Items… MIAD Page 4
---Items VS Characters… MIAD Page 4
--Languages Spoken by an Item… MIAD Page 2
--Powers… MIAD Page 3
(table 15-22)… MIAD Page 3
--Senses and Communication… MIAD Page 2
(table 15-21)… MIAD Page 3
--Special Purpose Items… MIAD Page 3
(table 15-23)… MIAD Page 4
---Dedicated Power of Special Purpose Items… MIAD Page 4
(table 15-24)…MIAD Page 5
-Rings… SIA Page 49
--Elemental Command… SIA Page 49
--Shooting Stars… SIA Page 50
-Rods… SIA Page 51
-Shields, Special… SIA Page 45
-Staves… SIA Page 53
-Weapons, Special… SIA Page 46
--Slaying Arrows… SIA Page 47
-Wondrous Items… SIA Page 55
--Cube of Force… SIA Page 55
--Deck of Illusions… SIA Page 56
--Figurines of Wondrous Power… SIA Page 57
--Iron Flask… SIA Page 60
--Robe of Useful Items… SIA Page 63
--Strand of Prayer Beads… SIA Page 63

Prestige Classes:
-Arcane Archer… PCD Page 2
(table ‘12-1’)… PCD Page 2
-Arcane Trickster… PCD Page 4
(table ‘12-2’)… PCD Page 4
-Assassin… PCD Page 5
(table ‘12-3’)… PCD Page 6
-Dragon Disciple… PCD Page 7
(table ‘12-4’)… PCD Page 8
-Duelist… PCD Page 8
(table ‘12-5’)… PCD Page 9
-Eldritch Knight… PCD Page 10
(table ‘12-6’)…PCD Page 10
-Loremaster… PCD Page 11
(table ‘12-7’)… PCD Page 11
--Loremaster Secrets… PCD Page 12
-Mystic Theurge… PCD Page 12
(table ‘12-8’)… PCD Page 14
-Pathfinder Chronicler… PCD Page 14
(table ‘12-9’)… PCD Page 15
-Shadowdancer… PCD Page 16
(table ‘12-10’)… PCD Page 17

Spells (Specific Spells):
-Binding… SIA Page 5
-Blasphemy… SIA Page 6
-Create Undead… SIA Pages 9
--Create Greater Undead… SIA Page 9
-Detect Animals and Plants… SIA Page 10
-Dictum… SIA Page 11
-Ethereal Jaunt… SIA Page 12
-Gate… SIA Page 15
-Giant Vermin… SIA Page 16
-Glyph of Warding… SIA Page 16
--Glyph of Warding, Greater… SIA Page 17
-Guards and Wards… SIA Page 17
-Helping Hand… SIA Page 18
--Time to Locate a Creature… SIA Page 19
-Holy Word… SIA Page 19
-Minor Creation… SIA Page 25
--Major Creation… SIA Page 24
-Nightmare… SIA Page 25
-Permanency… SIA Page 26
-Phantom Steed… SIA Page 26
-Planar Binding, Lesser… SIA Page 28
--Planar Binding… SIA Page 28
--Planar Binding, Greater… SIA Page 28
-Polymorph Any Object… SIA Page 29
-Symbols:
--Death… SIA Page 36
--Fear… SIA Page 36
--Insanity… SIA Page 37
--Pain… SIA Page 37
--Persuasion… SIA Page 37
--Sleep… SIA Page 37
--Stunning… SIA Page 37
--Weakness… SIA Page 38
-Telekinesis… SIA Page 38
-Trap the Soul… SIA Page 41
-Word of Chaos… SIA Page 43

Symbol Spells (in the game)… see Symbol of Death, SIA Page 36


As with the main Beta Index, I have picked out a number of spells/items for specific references if I felt that they had sufficient text (or tables) associated with them to make a case for needing to occasionally look them up 'in game'.


As an additional note and comment, whilst the numbering of the tables of the Prestige Classes in the web download conflicts with the currently existing numbering of tables for the Beta Print version, the numbering of the tables for the Magic Items download is contiguous, as far as I can determine, with those given in Chapter 15 of the Beta.

It seems to me that this may reflect the Prestige Classes possibly having been a chapter in their own right but removed at some stage during development with all subsequent material being renumbered to accomodate this change (well almost everything renumbered- this might explain 'table 17-1' in Chapter 16 on page 388 :D), and the magic item creation/cursed item/artefacts being 'lopped' off the end of Chapter 15 due to space constraints.

Sovereign Court

fray wrote:

Charles, (and y'all)

Formatted Index (pdf)

I hope I am not stepping on your toes Charles, I get these weird urges to format things sometimes...

Charles, great job and effort on that. :applause:

THANK YOU CHARLES AND FRAY!!!

How I didn't see this until today, escapes me. You've done a marvelous job, and this is both thoughtful and very useful.

P.s. My Pathfinder Beta book won't mysteriously combust, tear, or disintgrate in August of 2009 when the finished game comes out. There may actually be a place for continued Beta game play for some of us, depending on how the final product turns out. Of course I am hopeful, but wish to point out that the usefulness of what you have done might not necessarily expire for some.... thanks again.


Beta Playtest Errata thread update…
The following ‘official’ thread for reporting pertinent errata has been added to the forums by Jason Bulmahn:
*Additional Rules*

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