[Sorcerer]: Mechanus / Law bloodline


Classes: Sorcerer and Wizard

RPG Superstar 2009 Top 8

Hey all,

So I have a player who is interested in playing a mechanus-oriented sorcerer. None of the current options really seem to fit and so I thought I might bring it here for some brainstorming.

What do you think the benefits of such a bloodline should be? Please feel free to be as generic or as specific in your ideas as you like. I figure there will eventually be additional bloodlines introduced sometime after PFRPG takes off, so there's no time like the present!

Personally, I would like to see this bloodline be its own unique thing rather than just a copy of the Celestial, Infernal, or Abyssal bloodlines with the words "Good" and "Evil" replaced with "Law" and "Chaos"

Thoughts?


I would start with something maybe like this:

1st level: "Chasing perfection" can grant a bonus equal to class level on 1 roll per day with a touch.
3rd level: "by rote" can always take ten on skill checks. at level 9 this can be done on caster level checks, at thirteenth level you can isntead take 15 and at level 20 this is replaced with the capstone ability.
9th level: Axiomatic spell once per day you can treat a spell you cast as an axiomatic spell. If it deals damage it does an extra 2d6 damage to chaotic creatures, if it has a save throw the DC is raised by 2 against chaotic creatures. The DC is lowered by 2 against those with a lawful alignment, and any damage is halved (quartered on a successful save). At 17th level you can do this twice per day and at 20th level 3 times a day.
15th level: "Perfection of form" you gain fast healing 1 per 5 class levels (so when first gained you have fast healing 3) This is an extraoridinary ability.
20th level: "Perfected Self" I would shamelessly copy and paste this from the monk.


Would this be a modron type sorcerer? Inevitable?
Is this a pure lawful sorcerer?
Or is this a sorcerer whose abilities are tied to the cogs themselves?

Depending upon the answer, I would have different suggestions.

RPG Superstar 2009 Top 8

It should be in a general "Lawful" style. I'd like the theme of "Mechanics" to flavour the bloodline but it should be appealing to any character that wants a Lawful theme, not just those who want to be connected to a specific Mechanus race.


Ok, here is what I thought up:

"How is one to live? One is to follow the rules. I don't think this, I know this. My blood swims with the harmony of precision. I will show the others; not because they should know but because they must."

Class Skill: Diplomacy
Bonus Spells: Command (3), Enthrall (5), Magic Circle vs. Chaos (7), Order's Wrath (9), Dominate Person (11), Geas/Quest (13), Dictum (15), Shield of Law (17), Mass Hold Monster (19).
Bonus Feats: Spell Focus (Ench), Skill Focus (Diplomacy), Persuasive, Leadership, Heighten Spell, Craft Rod, Greater Spell Focus (Ench), Iron Will
Bloodline Powers:
1L - Imperious Gaze (Su): As a standard action, gaze at an opponent within 30' and daze that creature for 1 round. Once a creature has been affecting by this it cannot be affected again for one day.
3L - My Will is my own (ex): +2 vs. mind-affecting effects. +4 @ 5L. +6 @ 11L.
9L - Order's Might (Su): +1 to DC of spells vs. chaotic opponents. If the spell does damage add +1d6. At 17L bonuses go up to +2 DC & +2d6 damage.
15L - Ambassador of Order (Su): As a standard action, the sorcerer can create an aura that lasts for 1 minute per class level per day; this need not be continuous (end as standard action). The aura forces all lawful creatures to make a will save (DC: 10 + 1/2 class level + Int modifier) to cause harm to the sorcerer. The opponent may resume hostile activities if the sorcerer ends the aura, it makes its save, or the sorcerer attacks.
20L - Rule of Law (Ex): Immune to Mind-affecting effects. +2 DC to Compulsion Spells. All lawful typed spells are cast as if extended and add +2 to DC.

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