Quick question on Cleric domain abilities


Classes: Cleric, Druid, and Paladin


Do the cleric abilities such as Flight (Travel) and Lucky Aura (Luck) take a standard action to activate? Essentially the cleric domain abilities that give their effect as rounds/cleric level/day.


Still waiting on answer *Bump*

Liberty's Edge

Sprith wrote:
Still waiting on answer *Bump*

They are swift actions I believe

Liberty's Edge

Sprith wrote:
Still waiting on answer *Bump*

Let's check the rules themselves...

PRPG: Spells Chapter wrote:

Domains grant one ability at 1st level and a second ability at 8th level, as noted in their description. Unless otherwise noted, these abilities are activated by using a standard action.

Lucky Aura (Su): You can emit a 30-ft. aura of luck for a number of rounds per day equal to your caster level. Allies within this aura automatically succeed on stabilization checks, checks made to overcome
concealment, and gain a +2 luck bonus on all d20 rolls. If an attack roll or saving throw made by an ally in the aura results in a natural 1, it is not automatically considered a failure. These rounds do not need to be consecutive.

Flight (Su): You can f ly at your base speed for a number of rounds per day equal to your caster level. These rounds do not need to be consecutive. Your maneuverability while f lying in this manner is perfect, granting you a +8 racial bonus on Fly skill checks.

Note the lack stated "action" in the description. For purposes of our game, it'll be a standard action unless you can show me some errata saying otherwise....


Yep that's what I was hoping to dig up, figure out the precise rule about it. It really just needs to be eratted because as is it doesnt note how it's used whereas the first level domain abilities are quite clearly noted that they're standard actions. Does anyone know the official interpretation?

(As a cleric I always love being able to fit more of my duties into a turn. Buffing and healing all in one turn is so very nice.)


I have a question, where does it list these domain abilities? I can't seem to find it anywhere. I've found the bonus spells but not the domain abilities.

Dark Archive

Wiam wrote:
I have a question, where does it list these domain abilities? I can't seem to find it anywhere. I've found the bonus spells but not the domain abilities.

The Domain powers and spell-like abilities are on pages 176 to 184 of the Beta document.

What page did you find the bonus spells on, btw? I can't seem to find those...


Set wrote:
Wiam wrote:
I have a question, where does it list these domain abilities? I can't seem to find it anywhere. I've found the bonus spells but not the domain abilities.

The Domain powers and spell-like abilities are on pages 176 to 184 of the Beta document.

What page did you find the bonus spells on, btw? I can't seem to find those...

Ah, sorry I am looking for the same thing you are, I reversed it in my mind.


How do you calculate the DCs?

Example.

I have a Fire Cleric, 6th level, who gets Burning Hands 3/day. His Wisdom is 16 (+3) his Intelligence is 10 (+0) his Charisma is 16 (+3). Burning Hands is an Arcane spell Level 1. Is the DC:

10 + (Spell Lvl) + ????? = DC

Is it Charisma like normal Sp Abilities? Or Wisdom since it's a *drumroll* Cleric, or strangely Int for some reason like the rogues spell thingee's.


nedleeds wrote:

How do you calculate the DCs?

Example.

I have a Fire Cleric, 6th level, who gets Burning Hands 3/day. His Wisdom is 16 (+3) his Intelligence is 10 (+0) his Charisma is 16 (+3). Burning Hands is an Arcane spell Level 1. Is the DC:

10 + (Spell Lvl) + ????? = DC

Is it Charisma like normal Sp Abilities? Or Wisdom since it's a *drumroll* Cleric, or strangely Int for some reason like the rogues spell thingee's.

I think that the intention was that spell-like abilities of classess use the spell casting stat associated with them - Wis for Clerics for example. This is why rogues are explicitly stated as using Int as the do not have a spell casting associated with the class.

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