Magic Items with Feats-


General Discussion (Prerelease)


Hi,

I was just thinking that items (specifically, weapons) with Feats built-in would be an interesting lower-level enhancement than Bursts and so forth, while still making the item (weapon) intrinsically useful to the sort of character operating it.

For instance: a Masterwork Elven Courtblade with the Arcane Strike Feat.

:*:The item isn't magical 'until' the wielder trickles a fraction of her Arcane power through it, at which point its scaling ability to transmit the power produces the Magical template to its ability to strike creatures only harmed by such, and deliver additional damage.

Non-combat Feats, such as Gloves of Athleticism, which provide the wearer with +2 to Climb and Swim checks.

I see these sorts of items as filling a niche-use between mundane items and true magic items.
As far as their ability to fulfil Requisites, I think that ought to be the case, as it would only be the case while that particular item was in hand; and they could easily be 'disarmed' or taken from the character's possession.

Thoughts?


I suppose the question of cost in creation is also germane to the topic.

-K

Contributor

The 3e designers strongly discouraged putting feats into magic items because at high levels money is plentiful and level-based feats are scarce, and it would be easy for PCs to just buy 10-20 feats with gold and ignore the level-based feat limitations in the game.

Sovereign Court

Adventure Path Charter Subscriber; Pathfinder Adventure, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Sean K Reynolds wrote:
The 3e designers strongly discouraged putting feats into magic items because at high levels money is plentiful and level-based feats are scarce, and it would be easy for PCs to just buy 10-20 feats with gold and ignore the level-based feat limitations in the game.

Although I agree I thought I would point out that even though he has gone to the Dark Side (4e), Blackdirge has a pretty cool PDF just like you're talking about (except it makes the concession that if you already have the feat you get some synergy bonuses). Check it out HERE


Sean,

Nice to hear from you. Too bad it was a cautionary statement. :P
Perhaps I'll actually have a positive contribution to make that meets with your approval; I'd much prefer that. :D

As it is, though, I use Monty's 'Feats every Level' system, so they aren't as rare as in most games.
I'll report back on my findings on its adoption into a 15th level multiclass campaign.

Best to you, sir,
-Kyrinn

---
DF,

Thanks, man! Just purchased it.
Aren't .pdfs-for-purchase simply grand? :)


There's a way to price feats in magic items. Kinda sorta.

There's a spell called Mirror Move that can be used as a base spell to figure out the cost of a feat:

3 (caster level) x 2 (spell level) x 2,000 (continuous) x 2 (1 minute/level duration) = 24,000 gp market price

The number of feats is limited, and you have to meet all of the feat's prerequisites for it to function, but otherwise it's a way to price it within the rules (which are wonky to start with, but what are you going to do?). It's really expensive, but then again, it probably should be.


The fact that feats are a limited resource and gold is an unlimited resource kinda says it all.

But man, a sword that included Power Attack would be a pretty sweet item for a wizard...

-Matt


Dan Davis wrote:

There's a way to price feats in magic items. Kinda sorta.

There's a spell called Mirror Move[-snip-]

Thanks, Dan. Just turned it into a .pdf file.

I appreciate it very much.

Cheers,

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