A 7th Ability Score / Attribute Idea


General Discussion (Prerelease)

Silver Crusade

In my campaign we use a 7th ability, yes it may sound odd but honestly it's a lot of fun. The ability is LUCK. Originally I passed it over in the Green Ronin Advanced Player's Handbook. Admittedly I had held my doubts, but it really made the game downright nail-biting at times.

Say you didn't have a high enough skill to disarm a trap? Substitute your Luck score modifier for your normal one, or in some cases add to it to accomplish your task.

The main reason I wanted to share this with everyone is simply for the fact it is something they might want to look up and try themselves, and maybe Pathfinder could use something like it down the road for an expansion?

I made Gambling a skill and Luck was it's main attribute, it turned out pretty well.


Hmm dunno, I like better the concept of Last Resort Points/Hero Points/Force Points/etc. where you can use a point from said pool to gain a substantial bonus to your next roll. Besides, that would require reworking the Luck Domain among other existing resources.


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Dogbert wrote:
Hmm dunno, I like better the concept of Last Resort Points/Hero Points/Force Points/etc. where you can use a point from said pool to gain a substantial bonus to your next roll. Besides, that would require reworking the Luck Domain among other existing resources.

I don't know if it was in original Traveller or my GM added it, but I have added it into every game I've ever run since then.

I, as DM, roll luck scores (3d6). Many of my players don't know it is there. If you make your luck save, you miraculously survive, not always a blessing.

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