Cost Magic Weapons in 7 days...


Curse of the Crimson Throne


At the end of the adventure, I have to give magic weapons or armors to my PC.
Of course, they choose to have weapons :-)
So I'm searching for them and in "Pathfinder roleplaying game beta playtest", I'm not sure to the price of the selected weapons. Can you confirm to me that theses weapons can be given to my PC (according that each weapon can't cost more than 2500 gp):
- For the Paladin, I wish to give to him a "holy longsword" (which is +2, that's correct?)
- A mighty cleaving greatsword +1 (for my fighter),
- a Undead bane scimitar for my Cleric (which is +1 against all foe, but +3 against undead +2d6 of extra damage)?
- goggles of minutes seeing for my rogue,
- and a cloak of Elvenkind for my halfling sorcerer.

Thanks.

Scarab Sages

Most of those are easily over 2,500 GP. To be under with a weapon, it can only be a +1 weapon. Remember that to have a weapon quality, the weapon must first have a straight +1 enhancement bonus. So you can't just have an "Undead Bane Scimitar", you have to have a "+1 Undead Bane Scimitar", which is a minimum of total +2, and 8,000 GP. The Holy one is right out as well, as the Holy part is a +2 and the total weapon would have to be a +3 (+1 Holy), making it 18,000 GP.

I believe the Cloak of Elvenkind is fine. Anything that is not a weapon or armor should have an easy to look up price. All weapons and armor though must have at least a +1 enhancement bonus before adding any special abilities, so keep that in mind.


Karui Kage wrote:


All weapons and armor though must have at least a +1 enhancement bonus before adding any special abilities, so keep that in mind.

Thanks a lot, but that's not very clear in my mind. I know that to have a masterwork weapon, it cost 300gp. And at that moment, I can add some magic effect on it (so +1 in attack and +1 in damage). But of much does it cost to have this +1?

At that moment, what is the difference with a keen weapon?

In a well understand, with 2500gp, we can't obtain a weapon with any special abilities (like a bane or a holy), just a +1 magic weapon?

Scarab Sages

Magic Weapons in the SRD.


sempai33 wrote:
Ungoded wrote:
Magic Weapons in the SRD.
Thaks, but when I reead the price for a bane sword, the price is =+1 bonus, so 2000 gp, why 18 000gp as suggested ?

To determine cost the bonuses stack. You need a +1 enchantment first, then add the bane (+1) = +2 total bonus for figuring the weapon price.

A +2 weapon is 8000 gp.


Ungoded wrote:
Magic Weapons in the SRD.

Thanks, I thnik that I understand how to estimate the price of magic weapon. Tell me if I'm correct:

You have your weapon, 300 gp to become masterwork, 2000 gp to become magic, so in total 2500 gp.
After, if you want to make it become "a bane weapon" it cost a +1 enhancement, another +1 enhancement, so it cost 8000 gp to have a "bane weapon" and so on.
So basically, a +1 weapon, cost nera of 2500 gp and if you want to add special ability, it cost at least 8000 gp.
Is it wright?

Scarab Sages

Basically. Yes, you would need the Masterwork cost of 300 GP first. And yes, you would also need 2,000 GP for the +1 weapon, so it would be 2,300 GP + the weapon's base cost (not 2,500).

Now if you wanted a +1 Undead Bane weapon, it would be 8,300 (+2 total enhancement, +1 from the enchantment and +1 from Undead Bane. The extra 300 is from masterwork) + the base cost of the weapon.

Now if your player just got a basic +1 weapon right now, he could upgrade to an Undead Bane one later, theoretically. The difference between a +2 and a +1 is 6,000 GP, so he would need to pay that to another craftsman and wait 6 days for it to finish. Alternatively, if someone in the party has Craft Magic Arms and Armor, they could do it for 3,000 GP.

In short, you always need the weapon/armor to be Masterwork and have a +1 enchantment before adding any abilities. And the costs for each of those +'s are totals, they don't stack (IE: a +2 weapon is not 2,000 from +1 AND 8,000 from +2, it is just the 8,000). Hope that all helps.


That is very close to correct, but just to be clear the additional power would cost the difference between the +1 and +2 bonus (6000 gp) but the overall cost of the weapon would have the 8k mark.

So an example

Base Weapon - Xgp
Masterwork - 300 gp
+1 Enhancement - 2000 gp
+1 equivelant enchant - 6000 gp (the difference between the +1 and +2)
----------------------
Total weapn price = 8,300 + X gp

Using it to cleave down your foes... priceless

Community / Forums / Pathfinder / Pathfinder Adventure Path / Curse of the Crimson Throne / Cost Magic Weapons in 7 days... All Messageboards

Want to post a reply? Sign in.
Recent threads in Curse of the Crimson Throne