Channel Energy and Turn Resistance


Classes: Cleric, Druid, and Paladin


So as the title suggests what does Turn resistance do against the new Channel Energy rules? Or is it being done away with? I'm curious is all, and I looked to see if this has already been tackled and couldn't find anything so if it has already been beaten to death then, please, by all means point me that way...
Thanks


Stewart Perkins wrote:

So as the title suggests what does Turn resistance do against the new Channel Energy rules? Or is it being done away with? I'm curious is all, and I looked to see if this has already been tackled and couldn't find anything so if it has already been beaten to death then, please, by all means point me that way...

Thanks

i'm not sure of the change myself. i personally would recommend making turn resistance 1 = positive energy resistance 5.

but i'm evil like that.


Rathendar wrote:
Stewart Perkins wrote:

So as the title suggests what does Turn resistance do against the new Channel Energy rules? Or is it being done away with? I'm curious is all, and I looked to see if this has already been tackled and couldn't find anything so if it has already been beaten to death then, please, by all means point me that way...

Thanks

i'm not sure of the change myself. i personally would recommend making turn resistance 1 = positive energy resistance 5.

but i'm evil like that.

I am assuming it will give a bonus on the save versus the damage and effect, but if there is no official way of handling was considering treating it like evasion maybe...


I think I have read that turn resistance give a bonus to the save and reduce damage by 5 per + of the turn resistance....
Is that you are asking for ?


selios wrote:

I think I have read that turn resistance give a bonus to the save and reduce damage by 5 per + of the turn resistance....

Is that you are asking for ?

Essentially yes, I was wondering what Turn resistance did with the new way Channel and turning worked. By any chance could you point me to where this is? I mean what book/page? Thanks


Stewart Perkins wrote:
selios wrote:

I think I have read that turn resistance give a bonus to the save and reduce damage by 5 per + of the turn resistance....

Is that you are asking for ?
Essentially yes, I was wondering what Turn resistance did with the new way Channel and turning worked. By any chance could you point me to where this is? I mean what book/page? Thanks

Beta page 398 mentions that this give a bonus to the will save against channel energy.

It seems in beta the damage reduction per plus disappeared in beta or alpha3.
In alpha 2 page 59, it was resistance 5 to positive energy per 2 plus (not per plus).
Turn resistance seems far less powerful now.


selios wrote:
Stewart Perkins wrote:
selios wrote:

I think I have read that turn resistance give a bonus to the save and reduce damage by 5 per + of the turn resistance....

Is that you are asking for ?
Essentially yes, I was wondering what Turn resistance did with the new way Channel and turning worked. By any chance could you point me to where this is? I mean what book/page? Thanks

Beta page 398 mentions that this give a bonus to the will save against channel energy.

It seems in beta the damage reduction per plus disappeared in beta or alpha3.
In alpha 2 page 59, it was resistance 5 to positive energy per 2 plus (not per plus).
Turn resistance seems far less powerful now.

Ok so now it is just a bonus to the save, thanks I'll look over that.


Stewart Perkins wrote:
selios wrote:
Stewart Perkins wrote:
selios wrote:

).

Turn resistance seems far less powerful now.

Actually not so, at least as my group has experienced it so far playing Skrimshaw Murders. The cleric of Serenrae, well far from impotent found turning the realtively weak will save ghouls much more difficult with there +2 turn resistance. Over he found his first experience with this mechanic much more disappointing than he believed.


walter mcwilliams wrote:
Stewart Perkins wrote:
selios wrote:
Stewart Perkins wrote:
selios wrote:

).

Turn resistance seems far less powerful now.
Actually not so, at least as my group has experienced it so far playing Skrimshaw Murders. The cleric of Serenrae, well far from impotent found turning the realtively weak will save ghouls much more difficult with there +2 turn resistance. Over he found his first experience with this mechanic much more disappointing than he believed.

I think the turn resistance is too weak. I would prefer it to

a) add to the will save;
b) reduce the damage taken from positive energy (one a 1 for 1 basis so not too much); &
c) reduce the time spent frightened on a 1 round for 1 round basis.

so a +2 turn resistance ghoul gets +2 to save, 2 points of positive energy resistance AND is frightened for 2 rounds less than normal even if it fails its save. Vampires will rarely be frightened and if they are, not for long.

I read somewhere that Pathfinder undead will get a bonus to hp equal to their cha modifier (min cha of 10), is this true?

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