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I searched beforehand, and didn't see any posts referring to the Destined Bloodline, and felt it needed some attention. I'm playing a Bard 1/Sorcerer 5 in a Golarion game and wanted to give my insights.
Summary: The Fated 3rd level Destine Bloodline Power is weak compared to the others and could use a boost. Bonus to saves in Suprise Rounds is weak. As well, the It Was Meant To Be power should have a capstone use at level 20 like other Bloodline powers with similar progressions.
Overall I feel the Bloodline works great and has a good flavor of "I'm going to be awesome, and something is making sure I don't die because, really, I'm going to be awesome."
The only significant concern about the class is the 3rd level Bloodline Power, and how it is balanced to the other bloodline powers.
For reference:
on all of your saving throws during surprise rounds or if
you are otherwise unaware of the attack. At 7th level and
every four levels thereafter, this bonus increases by +1, to a
maximum +5 at 19th level.
On my character, I've never used this power. I can't recall many saves during a surprise round coming up that often in any campaign really, its just not something that comes up often. Compared to the rest of the bloodline powers at this level, this is a very, very weak power. While it does progress better than any of the others (a +4 bonus at 15th level), compared to the +4 natural armor and resist 10 of the draconic bloodline at 15th, or the 20 resist total of Celestial and Elemental bloodlines it seems very weak.
I recommend this power gets a boost, or gets changed entirely. Here's a few simple alternatives:
Fated (Su): Starting at 3rd level, you gain a +1 luck bonus
on all of your saving throws and AC during surprise rounds or if
you are otherwise unaware of the attack. At 7th level and
every four levels thereafter, this bonus increases by +1, to a
maximum +5 at 19th level.
or
Fated (Su): Starting at 3rd level, you gain a +1 deflection bonus
on your AC. At 8th level and every five levels thereafter, this bonus increases by +1, to a maximum of +4 at 18th level.
*The AC bonus could remain luck, and the progression could change a bit on this one, but otherwise it'd be far, far more noticeable than the surprise round bonus. I understand that it doesn't really fit with the flavor of the other powers, but this power needs some help.
Also, I haven't played to the level yet, but I found what I think is an omission in the It Was Meant To Be Power:
Reference:
any one attack roll, critical hit confirmation roll, or
level check made to overcome spell resistance. You must
decide to use this ability after the first roll is made but
before the results are revealed. You must take the second
result, even if it is worse. At 9th level, you can use this
ability once per day. At 17th level, you can use this ability
twice per day.
Every other bloodline with a 9/17 level progression (Draconic, Elemental, Infernal, Undead) gives a third use at 20th, and every bloodline that offers a progression except Aberrant gives three levels of progression. Destined should be given a capstone use at 20th, though ideally the 9/17/20 progression of the 9th level bloodline powers for Draconic, Elemental, Infernal, Undead wouldn't include an 8 level gap and would be a more even progression.