Wizard spell slowdown


Classes: Sorcerer and Wizard


TBH I never get to play high level wizards or sorcerers but on reading much of the fighter v wizard, wizard v cleric, wizard v... I wondered if anyone had tried slowing the spell progression down a bit to balance spell casters to 'brutes'.

1 lvl = 1st lvl spells
2 lvl = 1st lvl spells
3 lvl = 1st lvl spells
4 lvl = 2nd lvl spells
5 lvl = 2nd lvl spells
6 lvl = 2nd lvl spells
7 lvl = 3rd lvl spells...

or may be give them the same progresssion as sorcerer are now?

Paizo Employee Director of Games

Peebo Pickle Pardfart wrote:

TBH I never get to play high level wizards or sorcerers but on reading much of the fighter v wizard, wizard v cleric, wizard v... I wondered if anyone had tried slowing the spell progression down a bit to balance spell casters to 'brutes'.

1 lvl = 1st lvl spells
2 lvl = 1st lvl spells
3 lvl = 1st lvl spells
4 lvl = 2nd lvl spells
5 lvl = 2nd lvl spells
6 lvl = 2nd lvl spells
7 lvl = 3rd lvl spells...

or may be give them the same progresssion as sorcerer are now?

An interesting thought.. but I am afraid this is a sacred cow that we will be keeping nice and healthy.

Jason Bulmahn
Lead Designer
Paizo Publishing


Jason Bulmahn wrote:

An interesting thought.. but I am afraid this is a sacred cow that we will be keeping nice and healthy.

Jason Bulmahn
Lead Designer
Paizo Publishing

"Shame. Just a thought" - says the Kobold putting poison on the hay

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Jason Bulmahn wrote:
Peebo Pickle Pardfart wrote:

TBH I never get to play high level wizards or sorcerers but on reading much of the fighter v wizard, wizard v cleric, wizard v... I wondered if anyone had tried slowing the spell progression down a bit to balance spell casters to 'brutes'.

1 lvl = 1st lvl spells
2 lvl = 1st lvl spells
3 lvl = 1st lvl spells
4 lvl = 2nd lvl spells
5 lvl = 2nd lvl spells
6 lvl = 2nd lvl spells
7 lvl = 3rd lvl spells...

or may be give them the same progresssion as sorcerer are now?

An interesting thought.. but I am afraid this is a sacred cow that we will be keeping nice and healthy.

Jason Bulmahn
Lead Designer
Paizo Publishing

Too bad. This was actually a suggestion (or something very similar) I was planning to post back in the Divine Playtest period, but I got entirely too preoccupied with the paladin discussion and forgot all about it.

A reduction in total spell slots per day for all of the casting classes would do a goodly amount to redress the balance of power issues between casters and noncasters, IF spellcasters have some meaningfully useful at-will stuff they can do as well, which PF has already started working towards incorporating with sorcerer bloodlines, cleric domains, wizard schools, etc.

But, if it's pretty much of a dead issue then I'll not put too much further thoughtification into arguing the point... :)

Liberty's Edge

thanks Jason
I LIKE this sacred cow to damn much... already having memorize spells or ask them from a deity is a pain... now getting less and the sorcerer still getting free allotment of spells sounds pretty unfair


That is one change that would be to far for me.

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