Grump Gunderson
|
Perception 1: 1d20 + 21 ⇒ (14) + 21 = 35
Perception 2: 1d20 + 21 ⇒ (15) + 21 = 36
Perception 3: 1d20 + 21 ⇒ (11) + 21 = 32
Grump splashes some of the detritus away, enough that he can locate the source of the leaking chemicals, pointing them out to the team's engineer.
While he knows a little bit about computers (enough to be dangerous), he's also aware that most complex tasks are beyond him. Once again, he points toward the out-of-place external hard drive.
He also notes the control panel & the power cables leading down into the flooded hallway.
Azara Thenason
|
Grump spots everything before Azara can. The Solarian has none of the skills necessary to figure any of it out or fix anything so he keeps a guard and watch out while the people with the knowledge get to work.
Azzirm T'sash
|
Azzirm hears what Grump notices on the panels...and attempts to go see if he can fix it/set it up to help clear out the dirtya cidic water.
Engineering: 1d20 + 21 ⇒ (3) + 21 = 24
If that doesn't succeed on starting/moving whatever needs to be started to help clean up the acidic water, Azzirm will use his reroll with a +5 to either roll (so 29 for this, and if higher I can actually roll)
As he does...he pulls the hard drive out, and gives it a once over...but will likely wait for us to get 'dry' to play with it....
Computers: 1d20 + 20 ⇒ (17) + 20 = 37
Gunnz
|
perception for spoiler: 1d20 + 14 ⇒ (5) + 14 = 19
engeineering for room purpose: 1d20 + 14 ⇒ (11) + 14 = 25
second percpetion: 1d20 + 14 ⇒ (15) + 14 = 29
computers for third roll: 1d20 + 14 ⇒ (5) + 14 = 19
As the Azzirm starts to fix the pumping machinery, Gunnz offers a helping hand.
engineering(aid): 1d20 + 14 ⇒ (20) + 14 = 34
She then settles down to help Azzirm with the hard drive.
computers(aid): 1d20 + 14 ⇒ (9) + 14 = 23
"Did we ever learn why this one crashed?" she asks.
GM Nomadical
|
Grump points out all the important things to see in the room, then Azzirm and Gunnz get to work. Azara …. stands around looking pretty.
The incoming tide begins flushing the gunk out of the water in this area revealing more details about the nature and purpose of this giant-sized space. Azzirm and Gunnz put their heads together and compare notes, deciding that this control panel operated a storm engine, which produced and controlled powerful storms used to protect Talgradur. Grump briefed you on what was known about these engines back on the ship.
You spend another 2 hours doing excavation work now that the water is clear and uncover 3 bulk of cultural relics from this chamber which go straight into Grump’s Santa sack.. In addition, you turn up a mk 2 diffraction cloak and a flash shield generator.
Your portable tide tables tell you that high tide will be in about another 1 to 2 hours.
Which way? The corridor to the Southeast? Back to the unexplored upper level? Or through the door labeled “CAUTION: POWER CORE, Restricted Access.” Azzirm is abstaining.
Gunnz
|
"Oh... nice cloak." says Gunnz.
She looks around the team. "And it goes so nicely with my armor. But perhaps Grump... it maybe more useful to you. My armor protects from a bit of heat and cold already."
Gunnz gives a nod to Grump. "Lay on McGunderson."
GM Nomadical
|
A sealed and locked blast door bars entrance to the ship’s power core. Its exterior reads “CAUTION: POWER CORE, Restricted Access.” In spite of the warning - in this case a literally giant sign - the team elects to explore that area first.
The small group of small Starfinders (relatively) examines the door trying to figure out how to unlock it. It seems to require a security code which you don’t have. However, you’re pretty sure you could bypass the security code with enough hacker expertise.
DC 28 Computers or Engineering check
Unlocking the massive door is only the first step and pulling it open requires a significant physical effort - it is sized for giants after all.
DC 26 Athletics check
Grump Gunderson
|
Grump shakes his head to answer Gunnz.
"Naw - you go ahead & take the cloak. I've got my thermal capacitor... Wait, no - I pulled that to install that infiltration unit. Why don't we give that a go before we head thru that Don't Go There portal."
He'll toggle to Ping! to start mapping this area.
Maybe it'll show an easier route past the barrier.
Azara Thenason
|
Azara waits for the kitting out to be finished before he goes to open the door. He pulls for a while before realizing it's locked.
He gives a sheepish grin and shrugs then waits for one of the techy people to unlock it before trying again.
Athletics: 1d20 + 15 ⇒ (2) + 15 = 17
"I'm pretty sure it's still locked."
GM Nomadical
|
Grump fires up the infiltration unit and sends out the mystical {ping}. The images he gets back don't penetrate the sealed Power Core door, of course, nor do they show another way to get in. What you can see of the decks and areas below where the team stand appear to be impassable and crushed beyond use. The area to the southeast is currently beyond the effective range of the ping. The sensor does reveal a room above the control area on the yet unexplored upper level that might be worth exploring and appears to contain something like shelves or beds - it's hard to estimate given the lack of clarity and the unusual scale of things sized for giants.
Gunnz
|
"So.. that keypad. Doesn't look like a brute force attack is going to work against it, but maybe we can work it smarter... see how some of those keys are more worn... that will reduce the number of possibilities."
computers: 1d20 + 14 ⇒ (17) + 14 = 31
She grins as the panel blinks.
"Did I ever tell you about Duncan, the mathematician I dated for a while? He certainly knew my buttons.."
She gives the door a disgruntled shrug as she thinks about that particular ex.
athletics: 1d20 + 15 ⇒ (10) + 15 = 25
"He was no easier to push away than this door. But with a bit of a hand..."
Azzirm T'sash
|
Sorry..was running a game today...
Azzirm helps with the cracking of the door (Computer wise)
Autoassist: 10 + 20 = 30
Azzirm then attempts to get the door open
Atheletics: 1d20 + 16 ⇒ (18) + 16 = 34
GM Nomadical
|
Despite being labeled a Power Core, this chamber looks more akin to a laboratory or prison - or a combination of them straight from a horror holo-vid. Six glass spheres, each containing a giant emaciated corpse curled in the fetal position, line the chamber’s perimeter. Each sphere is filled with a glowing blue fluid and connected to numerous machines via tubes and cables. Steel stairs lead up to a further two levels of glass spheres, and down to a mangled wreck of steel, glass, and rock that was clearly destroyed in the crash. Signs of storm giant corpses amid this rubble indicates there were once additional spheres below.
Near the blast door lies another corpse, this one a smaller giant still dressed in laborer’s clothes.
As Azzirm leads the team into the room, two huge storm giants that appear to have risen from the dead rise to greet you with ill intent.
Azara : 1d20 + 3 ⇒ (9) + 3 = 12
Azzirm : 1d20 + 5 ⇒ (2) + 5 = 7
Grump : 1d20 + 2 ⇒ (2) + 2 = 4
Gunnz : 1d20 + 9 ⇒ (17) + 9 = 26
Red: 1d20 + 3 ⇒ (3) + 3 = 6
Yellow: 1d20 + 3 ⇒ (17) + 3 = 20
Round 1
GUNNZ may act!
Map: Power Core Horror
Active Conditions: none
Environmental Conditions: Underwater Combat Discussion post
Gunnz
Yellow giant
Azara
Azzirm
Red giant
Grump
Mysticism to know about these foes.
Gunnz
|
"Ugh, dead giants. How could things get worse?"
tricky: 10 + 21 = 31
attack vs FF EAC red: 1d20 + 13 + 2 ⇒ (17) + 13 + 2 = 32
F damage: 2d4 + 4 ⇒ (2, 4) + 4 = 10 /4
sneak damage: 3d8 ⇒ (4, 1, 8) = 13 Plus FF vs everyone
Looking at the poor damage done by her fire equipped weapon, Gunnz puts a disgusted expression on her face. "Maybe not fire weapons folk."
GM Nomadical
|
Gunnz acts before anyone else in the room even realizes what’s going on. She sets the one in the tattered Red robes back on its heels even though she barely did any damage.
"Ugh, dead giants. How could things get worse?"
Well, since you asked….
The dead giant with the Yellow hue to his skin appears to have been down here for a very long time, as it’s learned how to swim quite well. It launches itself off the floor and moves through the water with surprising grace. It moans piteously as it homes in on its target - the big guy wearing the powered armor!
Slam vs KAC: 1d20 + 22 ⇒ (1) + 22 = 23
Nat 1 from the GM!
Azzirm’s armor easily protects him from the giant’s overeager clumsiness.
Round 1
The A-Men may act!
Map: Power Core Horror
Active Conditions: none
Environmental Conditions: Underwater Combat Discussion post
Gunnz
Yellow giant
Azara
Azzirm
Red giant (-5, FF to everyone)
Grump
Mysticism to know about these foes.
Grump Gunderson
|
Grump shakes his head, mostly at what appears to be the esoteric batteries, but at least partly at the undead giants as well.
Mysticism: 1d20 + 18 ⇒ (4) + 18 = 22
Also curious whether or not these still have the Giant subtype, as that factors into the Dwarven Traditional Enemies ability.
"Dwarves still train to fight their ancient enemies. A dwarf gains a +1 racial bonus to attack rolls against a creature with the goblinoid or orc subtype and a +4 racial bonus to AC against an attack from a creature with the giant subtype."
PS - looking over Grump's spells for underwater applications & limitations.
1) This late in the day I presume that he's somewhere in the midst of his 4th casting of See Invisibility.
2)Magic Missile & Mind Thrust probably won't be affected.
3) Burning Ash Cloud is very likely a non-starter.
Azzirm T'sash
|
Azzirm pushes the door open...the door protesting on not being used for likely over a century or two. The manual releases did disengage, but still it was a tough go for the power armor and the operative.
Getting the door open, and seeing the fact that this room is also flooded...Azzirm goes in cautiously, and almost immediately sees the bones of a dead giant in front of him...along with the 2 undead looking huge giants that advance.
Having one punch at him, and miss, he moves forward, likely making him a target for both giants.
I feel that the 5 foot step I had to take to get into base to base with the yellow giant would have to have been a full move vs. a guarded, as both we are at 1/2 move because of difficult terrain, and even if not true...there was a stair wall in the way. So, go ahead and take an AoO from yellow, but AC is 4 higher (Mobility).
As he does step forward, his right hand goes to his belt, where a heavily modified singing disk (altered to click onto clips on 2 of his fingers) comes out...since he knows almost all of his other weapons are electrical and/or fire.
Singing Disk, Sopranino (overcharged) EAC: 1d20 + 14 - 2 ⇒ (10) + 14 - 2 = 22 Minus 2 in there because attacking underwater
Damage (Sonic): 1d4 + 13 + 1d6 ⇒ (1) + 13 + (2) = 16
Also, reminder to all...I have Coordinated Shot...so as long as I don't block your attack with my bulk, any attack at any creatures in my reach (unfortunately is '5 right now), you get +1 to hit. Maybe the GM will be nice, and since it is huge...you can shoot over my head to the torso of the bigger 'giant' ;-)
Azara Thenason
|
Azara has a new respect for creatures that can swim as he makes his way through the water. It's like trying to walk through a time dialation.
He he can't get close enough to either giant to attack them with his melee weapons so he fires his pistol.
Pilot Handcoil: 1d20 + 13 - 4 ⇒ (8) + 13 - 4 = 17
Electricity: 2d8 + 5 ⇒ (8, 8) + 5 = 21
He's no scientist but he suspects that the fiery birth and life of a star aren't going to do him much good so he attunes himself to the darkness and weight of their death.
Gravity Attuned 1
GM Nomadical
|
Grump racks his brain but can’t come up with anything other than that the big things are indeed dead and not technically giants.
They do not have the Giant type. Correct that magic missile and mind thrust will not be affected by being underwater.
Azzirm trudges through the water and throws his disk at Red which hits only by virtue of Gunnz tricking it. The Yellow tinged one sees an opportunity to take another swing.
Slam vs Mobility KAC, AO: 1d20 + 22 ⇒ (14) + 22 = 36
Damage B plus Grab: 4d6 + 19 ⇒ (4, 4, 4, 3) + 19 = 34
This time the giant hits, but once again, its eagerness is its undoing and it fails to grab the big man.
The one in the tattered Red robes sees Azara right in front of him and moans as if starving. Azara’s shot misses, but when it discharges an electrical blast, the giant moans even louder like a starving man seeing a buffet. It swings a huge desiccated fist at the lashunta.
Slam vs KAC: 1d20 + 22 ⇒ (14) + 22 = 36
Damage B plus Grab: 4d6 + 19 ⇒ (3, 2, 6, 3) + 19 = 33
Red has more luck snagging his prey and grabs Azara, holding him firmly.
Round 1
BOLD may act!
Map: Power Core Horror
Active Conditions: none
Environmental Conditions: Underwater Combat Discussion post
Gunnz
Yellow giant
Azara (-33 SP, Grabbed)
Azzirm (-29 SP)
Red giant (-21, FF to everyone)
Grump
Mysticism to know about these foes.
Yeah, given that they’re swimming freely in the water rather than walking on the bottom like you are, I’ll allow that allies, including Azzirm, do not provide cover.
Gunnz
|
Gunnz grunts, and swaps her laser for a static arc pistol.
"I knew I kept this around for a reason."
attack: 1d20 + 13 - 4 ⇒ (4) + 13 - 4 = 13
E damage: 1d4 + 4 ⇒ (2) + 4 = 6
"oopse..."
Grump Gunderson
|
Grump double moves to engage the red ex-giant.
Sadly, that leaves him no opportunity to attack with his sonic pick.
GM Nomadical
|
Grump fights his way through the water to get into Red’s face … er, … kneecap. Gunnz tries switching weapons, but the wet grip throws her aim off.
Azzirm’s foe seems upset that Red already caught a meal and lashes out twice trying to grab the big juicy morsel.
Slam vs KAC: 1d20 + 22 - 4 ⇒ (12) + 22 - 4 = 30
Damage B plus Grab: 4d6 + 19 ⇒ (5, 3, 4, 4) + 19 = 35
Slam vs KAC: 1d20 + 22 - 4 ⇒ (8) + 22 - 4 = 26
Damage B plus Grab: 4d6 + 19 ⇒ (6, 3, 5, 4) + 19 = 37
Neither desperate swings connect.
Round 2
BOLD may act!
Map: Power Core Horror
Active Conditions: Allies do not provide Cover.
Environmental Conditions: Underwater Combat Discussion post
Gunnz
Yellow giant
Azara (-33 SP, Grappled)
Azzirm (-29 SP)
Red giant (-21)
Grump
Azara Thenason
|
Azara suspects he's not going to be able to break free from the massive hand that is holding him. He still has his pistol in hand so he tries a desperate shot with it.
Pilot Handcoil: 1d20 + 13 - 4 - 2 ⇒ (10) + 13 - 4 - 2 = 17
Electricity: 2d8 + 5 ⇒ (6, 5) + 5 = 16
The low, slow hum of extinction continues to pulse through him, the bass line of the universe that gives form to all else.
Gravity Attuned 2
Azzirm T'sash
|
Azzirm takes a small knock from the lucky punch "Ugh....that I actually felt..."...but realizes that they seem to want to grab him....wondering if that means that they will toss him into their mouth???
Knowing that is a possibility...he decides to try to slice the giant with the yellow stained robes....twice!
Singing Disk, Sopranino EAC: 1d20 + 14 - 2 - 4 ⇒ (1) + 14 - 2 - 4 = 9 Minus 2 in there because attacking underwater, -4 for full attacking
Damage (Sonic): 1d4 + 13 ⇒ (3) + 13 = 16
Singing Disk, Sopranino EAC: 1d20 + 14 - 2 - 4 ⇒ (19) + 14 - 2 - 4 = 27 Minus 2 in there because attacking underwater, -4 for full attacking
Damage (Sonic): 1d4 + 13 ⇒ (2) + 13 = 15
"Grump...any idea on these things...anybody? Besides obviously being Giant..and obviously undead....I mean I can literally see the back bone of this one through the chest cavity....So...yeah...Dead! Info please????"
GM Nomadical
|
Azara doesn’t bother struggling against the enveloping hand of un-death, but also can’t seem to aim well as his ribs begin to get sore.
Azzirm wonders what more is in store with being held, manages to get one good cut in on the giant and calls out for something - anything! - they can use against them. Sadly, Grump can’t help much.
But what Grump can’t tell you about, Azara soon finds out the hard way as he feels himself being drained, almost like a battery. The giant moans in ecstasy rather than in hunger as the very electrical bonds between molecules in Azara’s body break down.
As a standard action, the giant drains the electrical energy from a living creature that it has grappled. The target takes bludgeoning damage and is fatigued for 2d4 rounds. A DC 18 Fortitude save halves the damage and reduces the fatigue to just 1 round.
Damage, B: 4d6 + 11 ⇒ (3, 3, 2, 5) + 11 = 24
Fatigue rounds: 2d4 ⇒ (4, 4) = 8
Round 2
BOLD may act!
Map: Power Core Horror
Active Conditions: Allies do not provide Cover.
Environmental Conditions: Underwater Combat Discussion post
Gunnz
Yellow giant (-7)
Azara (-57 SP, Grappled, Fatigued, Pending Fort save)
Azzirm (-29 SP)
Red giant (-21)
Grump
Gunnz
|
Gunnz ducks around behind the rest of the group, trying to keep her location hidden from the dead giants. Finally she lines up a shot against the figure grappling Azara.
tricky: 10 + 21 = 31
attack vs FF EAC,electrical penalty: 1d20 + 14 - 4 + 2 ⇒ (14) + 14 - 4 + 2 = 26
E damage: 1d4 + 4 ⇒ (3) + 4 = 7
tricky shot: 3d8 ⇒ (5, 4, 5) = 14 Plus FF vs everyone
She pats the old static arc pistol fondly. "You do remember how to do it!"
Grump Gunderson
|
Grump lines up a shot with his sonic pick against the giant restraining Azara.
"Sad that you ended up trapped here, but there's no need to be rude like that - hands off!"
sonic pick vs Red FF EAC: 1d20 + 15 ⇒ (15) + 15 = 30
sonic damage: 4d6 + 16 ⇒ (5, 5, 3, 3) + 16 = 32
"Yeah! Just like that!"
GM Nomadical
|
Grump kneecaps the Red-robed giant just as it releases Azara. It seems the dwarf got its attention….
Gunnz looks pleased until she realizes that she did exactly nothing to the giant. It appears to be completely immune to electricity!
Red licks its lips at the prospect of draining another tiny battery and tries to grab Grump.
Slam: 1d20 + 22 ⇒ (13) + 22 = 35
Damage, B plus shock plus Grab: 4d6 + 19 + 1d6 ⇒ (1, 5, 3, 3) + 19 + (3) = 34
Adjusted below for Grumps’s Electricity resistance and DR
At least Grump’s electrostatic field tickled it for a little more damage 1d6 ⇒ 3
Round 3
BOLD may act!
Map: Power Core Horror
Active Conditions: Allies do not provide Cover.
Environmental Conditions: Underwater Combat Discussion post
Gunnz
Yellow giant (-15)
Azara (-57 SP, Fatigued, Pending Fort save)
Azzirm (-29 SP)
Red giant (-56)
Grump (-29, Grabbed)
Azara Thenason
|
Fort: 1d20 + 9 ⇒ (5) + 9 = 14
Azara never realized just how powerful electricity was. The giant's jolt somehow damaged a broad swath of cells in his body and sapped his life force.
Azara wishes he could just make the undead giant go away. Then, with the dirge of stars moaning in his ears, he realizes he can.
He steps up and reaches out a hand to touch the giant.
Touch vs. EAC minus Fatigue: 1d20 + 14 - 1 ⇒ (2) + 14 - 1 = 15
In the unlikely event that hits...
Quantum Entrapment - If you hit the target, it must succeed at a Will saving throw or be shunted out of reality for 1d4 rounds. The creature is in an extradimensional space that causes it no harm, but it effectively ceases to exist and it cannot be located or contacted by any mundane or magical means. When the duration expires, the creature reappears in the space it last occupied, or in the closest unoccupied space if its original space is now occupied. To the target creature, it seems as if no time has passed during its absence, and it returns exactly in the state it was when it disappeared, including having the same duration remaining on any spells or effects that were affecting it at the time of its departure.
rounds: 1d4 ⇒ 3 Will DC19 negates
GM Nomadical
|
As you noted, it wasn't likely to hit, and didn't. What happens on a miss? Is it like a touch spell that you maintain the charge and can try to touch again next round? What happens to someone that the giant is grappling? Currently Grump, but potentially Azara?
Azara Thenason
|
I can only do it when I'm fully graviton attuned (3 points) and whenever you use a stellar revelation you drop your attunement so I believe the answer is nothing happens and I have to start my attunement over. The description of that revelation doesn't say I can hold it or anything. As far as people who are grappled, I assume that they are ungrappled (I guess technically because the giant moved/was moved, which breaks a grapple.)
Gunnz
|
Gunnz curses silently. "Anyone got something that can hurt these? OR do you think we can draw them back up out of the water?"
I'm either back to the laser at quarter damage, or a force baton in melee (gah!) for 1/2. If we are not currently grappled, then a strategic withdraw to somewhere dry maybe in our interests...
Grump Gunderson
|
Side Note: Grump has an Electrostatic Field Mk2, so it negated 10 electricity & deals 2d6 shock in return.
extra shock for MKII static: 1d6 ⇒ 6
Side Note (Pt 2): Are the ex-giants also subject to the underwater combat rules? As in -2 for most attacks & half damage?
Grump Gunderson
|
Grump yells back at Gunnz
"Grab my pistol. It's blessed by Angraad!"
It's an Advanced Semi-Auto pistol.
Deals 2d6P & has the Holy & Ghost Killer fusions locked onto it.
12 shots of fiery ammo in the clip
Azzirm T'sash
|
"So.....no idea on these things....except no electricity. If you think we should try to get out of here, we can try....but they have reach, and seem awful grabby..."
Thinking quickly weighing defense over offense, and decides that offense is the best defense.
And...with that....Azzirm attacks with his overcharged disk.
Move action to have Azzirm's custom rig charge up his Miracle Worker (offense) for a +2 enhancement bonus to hit and damage for 10 rounds
Singing Disk, Sopranino, overcharge EAC: 1d20 + 14 - 2 + 2 ⇒ (3) + 14 - 2 + 2 = 17 Minus 2 in there because attacking underwater, +2 enhancement bonus
Damage (Sonic): 1d4 + 13 + 1d6 + 2 ⇒ (2) + 13 + (4) + 2 = 21
GM Nomadical
|
I’ve managed to make a hash of things. Again. I’ve corrected the Bludgeoning damage IAW the Discussion posts. But also realized I had Red attack Grump when it was actually Yellow’s turn. I’ll switch them up for just this round, then back to normal flow in Round 4.
Time stutters strangely in the presence of Azara’s fist-sized event horizon. Though he missed with his punch, and he’s certainly feeling the fatiguing effects of the giant, he’s ready to try again.
Gunnz and Grump discuss options for getting Gunnz some new gunnz, while Azzirm boosts his weapon but misses with the ensuing attack.
Yellow is still sad that Red keeps hogging all the snackies.
Slam: 1d20 + 22 - 2 - 4 ⇒ (13) + 22 - 2 - 4 = 29
Damage, B plus Grab: 4d6 + 19 ⇒ (3, 1, 5, 1) + 19 = 29
Slam: 1d20 + 22 - 2 - 4 ⇒ (19) + 22 - 2 - 4 = 35
Damage, B plus Grab: 4d6 + 19 ⇒ (6, 2, 4, 1) + 19 = 32
Adjusted for Azzirms DR and halved = 11
Only the second strike hits Azzirm, and it’s just enough to grab the big guy. Yeah! Snackies!
Round 3
BOLD may act!
Map: Power Core Horror
Active Conditions: Allies do not provide Cover.
Environmental Conditions: Underwater Combat Discussion post
Gunnz
Yellow giant (-15)
Azara (-41 SP, Fatigued, Holding charge)
Azzirm (-23 SP, Grabbed)
Red giant (-56)
Grump (-13, Grabbed)
Grump Gunderson
|
This'll be interesting, if this works is what Grump mutters.
Being denied the use of his 2-handed weapon, he falls back on mystical measures.
"Angraad hear me - bring this tortured soul under my command."
He attempts to cast Command Undead on the former giant that restrains him.
If he completes the spell, it'll require a DC18 Will save on the part of the ex-giant.
Gunnz
|
With the new weapon in hand, Gunnz does her best to dodge around underwater before lining up the red giant for an underhand shot.
trick: 10 + 21 = 31
attack vs red (P): 1d20 + 14 ⇒ (15) + 14 = 29
P damage: 2d6 + 4 ⇒ (2, 2) + 4 = 8
tricky: 3d8 ⇒ (3, 6, 8) = 17 Plus FF vs everyone
And ghost killer and holy if that helps against the undead?
Grump Gunderson
|
Fwiw, here's the text on those two fusions.
Holy: Any attacks with the fused weapon are good-aligned. Damage from the weapon bypasses DR/good and ignores the energy resistance of evil dragons, evil outsiders, and evil undead. "
Ghost Killer: Attacks from a weapon with this fusion deal full damage to incorporeal creatures. They also pass into the Ethereal Plane, allowing such attacks to affect ethereal creatures normally. Weapons with the ghost killer fusion can also score critical hits against incorporeal creatures. In addition, an incorporeal creature (though not an ethereal one) can pick up, move, or wield a ghost killer weapon.
Note that GK probably isn't all that useful vs these undead.
GM Nomadical
|
Grump tries casting a spell, and the giant grasping him takes advantage of his focus. It slams the dwarf into the silty floor
Slam, AO: 1d20 + 22 - 2 ⇒ (8) + 22 - 2 = 28
Damage, B, shock: 4d6 + 19 + 1d6 ⇒ (5, 1, 6, 6) + 19 + (6) = 43
No shock damage, Halved for underwater, reduced by 2 for DR = 16
No electrostatic field damage as they are immune to electricity.
And the spell is disrupted.
Gunnz makes the most of her new gunn, hitting Grump’s attacker and disorienting the giant.
Neither Holy nor Ghost Killer have any effect on these guys.
Yellow finally gets to feast on the juicy electricity flowing through Azzirm’s body
Siphon Spark, B: 4d6 + 11 ⇒ (5, 1, 5, 1) + 11 = 23
Fatigue rounds: 2d4 ⇒ (3, 4) = 7
DC 18 Fortitude save reduces the damage to half and the Fatigue to 1 round
As soon as it’s done, it releases Azzirm, though it certainly doesn’t look sated.
Round 4
BOLD may act!
Map: Power Core Horror
Active Conditions: Allies do not provide Cover.
Environmental Conditions: Underwater Combat Discussion post
Gunnz
Yellow giant (-15)
Azara (-41 SP, Fatigued, Holding charge)
Azzirm (-23 SP, Fatigued, Pending Fort save)
Red giant (-81, FF)
Grump (-29, Grabbed)
Azzirm T'sash
|
Fort save: 1d20 + 10 ⇒ (1) + 10 = 11
Fort save (shirt reroll +5): 1d20 + 10 + 5 ⇒ (14) + 10 + 5 = 29
Azzirm shakes off as much as he can from that siphon.....and tries to retaliate.
Singing Disk, Sopranino, overcharge EAC: 1d20 + 14 - 2 + 2 - 1 ⇒ (1) + 14 - 2 + 2 - 1 = 14 Minus 2 in there because attacking underwater, +2 enhancement bonus, -1 for fatigue
Damage (Sonic): 1d4 + 13 + 1d6 + 2 - 1 ⇒ (4) + 13 + (4) + 2 - 1 = 22
.....two 'natural '1's'....shesh....
With the fatigue....it just seems that he doesn't have it in him to do much....so he aligns his armor to resist the giant's attack.
+2 to EA/KAC for the next hit from yellow....with the fatigue that is still a +1 bonus to my AC
Azara Thenason
|
How hard can it be to touch something that just had a hold of you?
Touch vs. EAC minus Fatigue: 1d20 + 14 - 1 ⇒ (7) + 14 - 1 = 20
DC18 Will Save if it hits.
GM Nomadical
|
Azzirm powers through by calling upon hidden reserves to overcome the giant’s weakening touch. As his swing misses, he aligns his armor to protect himself from getting grabbed again.
Azara tries once more to shunt the Red-robed giant out of time. He would have made contact this time, except for the effect of the lingering fatigue. I think the DC is still 19 when you do hit. It’s CHA-based and so not affected by the fatigue.
Red wants mooooorrrrre energy and proceeds to siphon what it can from Grump, dropping the star shaman to the ground in the process.
Siphon Spark, B: 4d6 + 11 ⇒ (5, 6, 1, 2) + 11 = 25
Fatigue rounds: 2d4 ⇒ (2, 2) = 4
DC 18 Fortitude save reduces the damage to half and the Fatigue to 1 round
Round 4
BOLD may act!
Map: Power Core Horror
Active Conditions: Allies do not provide Cover.
Environmental Conditions: Underwater Combat Discussion post
Gunnz
Yellow giant (-15)
Azara (-41 SP, Fatigued, Holding charge)
Azzirm (-29 SP, Fatigued)
Red giant (-81, FF)
Grump (-29, Fatigued, Pending Fort Save)
Gunnz
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Smiling at the much more effective pistol, Gunnz swings left and fires again
trickyness: 10 + 21 = 31
attack vs KAC,FF: 1d20 + 14 + 2 ⇒ (9) + 14 + 2 = 25
P damage: 2d6 + 4 ⇒ (5, 6) + 4 = 15
tricky damage: 3d8 ⇒ (7, 6, 2) = 15 Plus FF vs everyone
Grump Gunderson
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Fort save: 1d20 + 7 ⇒ (2) + 7 = 9
Shaking after being drained by the ex-giant, Grump still manages to land on his feet.
"Ah've about had enough of you!"
His pick swings in a wide, arcing loop.
seismic pick vs Red's EAC: 1d20 + 15 - 1 ⇒ (14) + 15 - 1 = 28
sonic damage: 4d6 + 16 - 1 ⇒ (3, 3, 5, 4) + 16 - 1 = 30
GM Nomadical
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Gunnz seems much happier now that she’s putting some tricksy hurtz on the giant, and Grump follows up by putting the pointy end of his sonic pick straight into its belly. It howls in pain, the sound echoing through the water-filled chamber eerily. It looks like it couldn’t take another of either of those attacks.
Yellow looks at its friend(?) and bellows in frustration. Its skin begins to glow, increasing in brightness until a flash of electricity bursts from its undead torso lashing out at most of the team.
Electrical Expulsion, E: 8d6 + 11 ⇒ (3, 5, 3, 4, 6, 2, 6, 5) + 11 = 45
Azzirm, Azara, and Grump: DC 18 Reflex save for half damage. Gunnz is outside the range of the effect.
Round 5
BOLD may act!
Map: Power Core Horror
Active Conditions: Allies do not provide Cover.
Environmental Conditions: Underwater Combat Discussion post
Gunnz
Yellow giant (-15)
Azara (-41 SP, Fatigued, Holding charge)
Azzirm (-29 SP)
Red giant (-141, FF)
Grump (-54, Fatigued)
Azzirm T'sash
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Reflex: 1d20 + 12 ⇒ (4) + 12 = 16
.....I think the RNG has cursed me....
Azzirm grits his teeth as the electricity courses through his armor and into him. He is grateful for his armor upgrade....just wishes it was the better model....
Singing Disk, Sopranino, overcharge EAC: 1d20 + 14 - 2 + 2 ⇒ (16) + 14 - 2 + 2 = 30
Minus 2 in there because attacking underwater, +2 enhancement bonus
Damage (Sonic): 1d4 + 13 + 1d6 + 2 ⇒ (3) + 13 + (1) + 2 = 19
...well I hit....but that damage....
With that....Azzirm stands his ground...keeping this one off the other 3 as they work on taking the red stained clothing giant down....
Aligning shields to yellow...so EAC is 32, KAC is 33
Azara Thenason
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Refl: 1d20 + 6 ⇒ (6) + 6 = 12
Azara takes a severe jolt of electricity.
"I hope there aren't more of these on the upper levels," he comments through coms.
He tries one more time to get rid of the red giant for a few moments.
Touch vs. EAC minus Fatigue: 1d20 + 14 - 1 ⇒ (2) + 14 - 1 = 15
DC19 Will save or shunted for rounds: 1d4 ⇒ 2
GM Nomadical
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Geez! I feel like the dice bot just hates you guys! Sorry…
@Grump: Pending DC 18 Reflex save.
Neither Azzirm nor Azara are able to dodge the flash of electrical power that courses through the fetid water.
Azzirm puts a nice sonic cut into Yellow, but Azara once again misses with his shunting paw even against the flat-footed giant.
Red looks at the three meals within its reach and chooses N to S*: 1d3 ⇒ 3…
Just noticed that N is to the left on this map.
To try stealing Yellow’s dinner.
Slam, underwater: 1d20 + 22 - 2 - 4 ⇒ (4) + 22 - 2 - 4 = 20
Damage B plus Grab plus Shock E: 4d6 + 19 + 1d6 ⇒ (1, 5, 4, 1) + 19 + (2) = 32
Slam, underwater: 1d20 + 22 - 2 - 4 ⇒ (10) + 22 - 2 - 4 = 26
Damage B plus Grab plus Shock E: 4d6 + 19 + 1d6 ⇒ (6, 5, 4, 6) + 19 + (2) = 42
Maybe Yellow’s angry glare threw off its slams, but either way both attacks miss the big guy.
Round 5
BOLD may act!
Map: Power Core Horror
Active Conditions: Allies do not provide Cover.
Environmental Conditions: Underwater Combat Discussion post
Gunnz
Yellow giant (-34)
Azara (-86 SP, Fatigued, Holding charge)
Azzirm (-69 SP)
Red giant (-141, FF)
Grump (-54, Fatigued, Pending Reflex Save)