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Huh.. I missed that part.

That seems horribly broken then. Too high of a penalty imo and it makes high security areas very safe and easy to bot in.

Seeing as how people running bots will likely have lots of cash...


Right, but that is very different from "collecting a bounty will not subject you to death by town guard".


Given who is making the game and the kinds of games they are clearly using as inspiration. I don't think you'll be killing NPC's for items but to collect things that can be used to make items.


This system is already in eve and works quite well in that it can't really be used for griefing. Just because someone has a bounty on them doesn't mean it's ok for just anyone to kill them.

Putting a bounty on a person just means that you will pay the person who kills them. It does NOT remove game rules related to PvP.

For example, if you have a bounty on you and someone wants to collect it. They can't just attack you in the middle of town. That is exactly the same as attack just any random person in the middle of town and will likely result in being killed by the NPC guards very quickly.

The only flaw with this system in eve is that anyone can kill the person to collect. So if I grief you and you put a huge bounty on me, I'll just grab a friend and go somewhere that he can kill me with no penalty and then we split the payout. That is why they want to add the part where you can specify who is allowed to collect on the bounty. It will still be possible for people to scam but the scam will have to be a lot more elaborate as one of the scammers will have to convince the mark that they are unaffiliated with the bait.

Due to the effort involved in that, I'd say it's ok. The point of a sandbox is that you take on whatever role you want, they aren't per-defined by the game. That includes conman and bandit and that's what makes it fun ;)


I wouldn't compare anything in pathfinder online to wow or any other theme park mmo.

The idea of an auction house, wow style, doesn't make sense at all. The eve market is a much better comparison where you can put items up for sale in any station (similar to town/settlement/city) and anyone can see what items are for sale and where (within a certain range). If you buy an item you simply take ownership of it, the item isn't transported to you.

This system is important in a sandbox game because you have a LOT more people in the game and you don't want them all sitting in the same place. A wow style AH gives no incentive to spread and if anything, provides incentive to stay close.

Most of what they are planning is very similar to things in eve and for the most part they work well there. The few problems can be pretty easily solved.