| Aaron Whitley |
Hey Guys and Gals,
I hate to be a pain but I am going to have to drop out. I just found out that I will definitely have to find a new job come July so between work, job hunting, and a couple of weddings to go to this month I am not going to be able to participate. I apologize for this but I don't want to hold you guys anymore. I'll post this in the game thread as well.
Sorry,
Aaron
| Brian Leichty |
Okay here's where we discuss the details for the game to be set in the next section.
So to rehash whats been written so far;
What I'd like to run is a 0th level game so that starting characters choose their classes from the npc classes at the start with an opening adventure set near Falcons Hollow in Andorra.
The backdrop is that the hamlet its based in is located on the trade route from Falcons Hollow and it has been beset by raids led by an Ogre accompanied by a band of goblins.
Their requests for aid from the Lumber Consortium have been turned down with no reason for the refusal so they have approached a low level member of the Eagle Knights for aid and following the latest raid she has posted a reward of 100gp per party member for the safe rescue of a pair of locals whom were kidnapped in that raid with the addendum that anything found belongs to the group as long as they make a report and show what was found to the Eagle Knight so she can complete a report on the matter.
However the only ones to step forward are a group of neophyte adventurer wannabe's who see this as their chance to become what they've always dreamed.
You can select one optional extra from the list of traits listed below and have maximum gold for buying equipment otherwise usual pathfinder beta rules.
Listed below are the basic traits you can choose;
[spoiler]
Basic Traits
These come in four types;1) Combat
a) Anatomist: +1 to confirm critical hits
b) Armour Expert: Reduce armour check penalty by 1 to a minimum of 0
c) Bullied: +1 on opportunity attacks strictly unarmed in nature doesn’t grant access to improved unarmed attack by the way
d) Courageous: +2 to saves vs fear
e) Deft Dodger: +1 to reflex saves
f) Dirty Fighter: +1 damage with flanking attacks
g) Fencer: +1 on opportunity attacks using daggers, swords and bladed weapons
h) Killed: Deals extra damage equal to the critical multiplier of a weapon when doing a critical hit but this damage isn’t multiplied
i) Reactionary: +2 to...
Well, I've had a chance to read through this and I am thinking of running a Halfling Scout(The Scout is from the Complete Adventurer book). Let's talk about how to make this happen.
| Khaladon |
And would be able to track and follow the party's progress through the cave. I'm thinking Aragorn style in LOTR =D
It's sounding like you need to read the Pathfinder BETA pdf Brian. You can download it for free in the My Downloads section. There's also the free player's guides for RotRL and CotCT. And of course as well Hopeless added the character creation rules in the OOC thread. If you need any other help, just ask us.
Just curious, have you played PbP's before?
| Brian Leichty |
And would be able to track and follow the party's progress through the cave. I'm thinking Aragorn style in LOTR =D
It's sounding like you need to read the Pathfinder BETA pdf Brian. You can download it for free in the My Downloads section. There's also the free player's guides for RotRL and CotCT. And of course as well Hopeless added the character creation rules in the OOC thread. If you need any other help, just ask us.
Just curious, have you played PbP's before?
It's been awhile, but yes I have. And I am in a Yahoo Groups game presently.
What I meant when I asked about the character creation process was that I wanted to know if it is rolling dice for each of the stats or if it is a point-buy system. If it is a point-buy system, then I need to know how many points I have to work with. And just so you know, I do have the Pathfinder BETA pdf on my computer(all 400 some odd pages of it).
| hopeless |
About the only changes
1)Its treated as High Fantasy for point buy of attributes (20pts) and Initial skill points aren't multiplied by 4
2)You get a free npc level which means you gain and additional hit die and skill points associated with that class.
3)Select on my avatar for specific changes to the Commoner class if thats what you select the only changes are a bonus +2 to one of the saves and you get to start with a weapon free of charge that you can wield without penalties.
4)Understand that any skill counted as a class skill for either your current class AND that free npc class count as class skills for skill bonus purposes as you get a +3 bonus when putting skill points into a class skill.
5)I was thinking of having you being found by the group when they find the prison where the people kidnapped from the waystation are being held but having you following them inside the lair will do fine.
Looking forward to seeing what you come up with!
Take care and all the best!
| Brian Leichty |
About the only changes
1)Its treated as High Fantasy for point buy of attributes (20pts) and Initial skill points aren't multiplied by 4
2)You get a free npc level which means you gain and additional hit die and skill points associated with that class.
3)Select on my avatar for specific changes to the Commoner class if thats what you select the only changes are a bonus +2 to one of the saves and you get to start with a weapon free of charge that you can wield without penalties.
4)Understand that any skill counted as a class skill for either your current class AND that free npc class count as class skills for skill bonus purposes as you get a +3 bonus when putting skill points into a class skill.
5)I was thinking of having you being found by the group when they find the prison where the people kidnapped from the waystation are being held but having you following them inside the lair will do fine.
Looking forward to seeing what you come up with!
Take care and all the best!
I'm assuming that my character needs to be 1st level, or can I make him more experienced? Also, where am i supposed to write down the Character Class(es) on the Pathfinder Character Sheet?
| hopeless |
I'm assuming that my character needs to be 1st level, or can I make him more experienced? Also, where am i supposed to write down the Character Class(es) on the Pathfinder Character Sheet?
If you're playing a scout then you're a 1st level Scout and of course a 1st level of that free npc class.
Put your class on the character level section of the character sheet.
The above links lead to a copy of the character sheet should you need it
| Brian Leichty |
Brian Leichty wrote:
I'm assuming that my character needs to be 1st level, or can I make him more experienced? Also, where am i supposed to write down the Character Class(es) on the Pathfinder Character Sheet?If you're playing a scout then you're a 1st level Scout and of course a 1st level of that free npc class.
Put your class on the character level section of the character sheet.
The above links lead to a copy of the character sheet should you need it
What about Feats? How many do I get and do I have to pick them from the Pathfinder BETA pdf or can I use the ones from the Complete Adventurer Book and PHB?
| hopeless |
What about Feats? How many do I get and do I have to pick them from the Pathfinder BETA pdf or can I use the ones from the Complete Adventurer Book and PHB?
If you mean the pathfinder beta then yes as for any others not listed such as if they're in the complete adventurer let me know and I'll take a look it shouldn't be difficult to port over.
And as for how many feats you have you have 1 for 1st level and if you're human a bonus feat I've been including the npc level for purposes of this so when your character reaches 2nd level they'll get their next feat.
| Brian Leichty |
Brian Leichty wrote:
What about Feats? How many do I get and do I have to pick them from the Pathfinder BETA pdf or can I use the ones from the Complete Adventurer Book and PHB?If you mean the pathfinder beta then yes as for any others not listed such as if they're in the complete adventurer let me know and I'll take a look it shouldn't be difficult to port over.
And as for how many feats you have you have 1 for 1st level and if you're human a bonus feat I've been including the npc level for purposes of this so when your character reaches 2nd level they'll get their next feat.
Actually, I think that I already mentioned that I was going to be playing a Halfling.
I have a question about starting money. In the Complete Adventurer, it says that Scouts start out with 5d4x10 gold pieces, and from the Commoner NPC class it says 5d4 gold pieces. Do I take the maximum from Scout and add in the money from the Commoner NPC class?
Also, I was wondering how I send my completed character to you?
| hopeless |
Actually, I think that I already mentioned that I was going to be playing a Halfling.
I have a question about starting money. In the Complete Adventurer, it says that Scouts start out with 5d4x10 gold pieces, and from the Commoner NPC class it says 5d4 gold pieces. Do I take the maximum from Scout and add in the money from the Commoner NPC class?
One or the other not both as the characters in this game started off at 0th level, I'd go with the scout and make it maximum gold you can get since its point based.
Also, I was wondering how I send my completed character to you?
Use your avatar for the game select mine or any of the others for examples of this.
| Brian Leichty |
Brian Leichty wrote:Actually, I think that I already mentioned that I was going to be playing a Halfling.
I have a question about starting money. In the Complete Adventurer, it says that Scouts start out with 5d4x10 gold pieces, and from the Commoner NPC class it says 5d4 gold pieces. Do I take the maximum from Scout and add in the money from the Commoner NPC class?One or the other not both as the characters in this game started off at 0th level, I'd go with the scout and make it maximum gold you can get since its point based.
Quote:Also, I was wondering how I send my completed character to you?Use your avatar for the game select mine or any of the others for examples of this.
Question. How many Copper Pieces (the quantity) would it take to reach 5 pounds in weight?
| Brian Leichty |
Brian Leichty wrote:Approximately 250 sorry for the delay had computer problems and been getting replacement maps for those I hadn't put into photobucket.
Question. How many Copper Pieces (the quantity) would it take to reach 5 pounds in weight?
It's not letting me make a profile for my character. I can enter some information in but it won't let me preview what I have in or let me save anything. What do I do?
| Brian Leichty |
I think it should be covered under Internet Options, but that might not be the problem.
Whenever you try to fill out your profile, are you looking at the top of the page you're working on? That's where the "Save Changes" button should be.
Yes, I am. It won't let me save or preview what I put in.
| Brian Leichty |
Darn, I'm stumped then. If anyone could sort it out though, it will be Gary Teter. If you start a thread in the Website Feedback part of the forum near the top of the list, he or someone else should be by quickly to figure out what's happening.
I did and he mentioned that it might be a browser plug-in problem, so I re-installed Mozilla Firefox and it works now.
| Brian Leichty |
Brian Leichty wrote:Approximately 250 sorry for the delay had computer problems and been getting replacement maps for those I hadn't put into photobucket.
Question. How many Copper Pieces (the quantity) would it take to reach 5 pounds in weight?
I think my character is pretty much finished now. His name is Leambo Leafwalker. I made some notations that I hope will clear up any questions you may have. If not, I will do my best to explain anything that you aren't clear on.
| The Ice Witch |
hopeless wrote:I think my character is pretty much finished now. His name is Leambo Leafwalker. I made some notations that I hope will clear up any questions you may have. If not, I will do my best to explain anything that you aren't clear on.Brian Leichty wrote:Approximately 250 sorry for the delay had computer problems and been getting replacement maps for those I hadn't put into photobucket.
Question. How many Copper Pieces (the quantity) would it take to reach 5 pounds in weight?
Okay looks like you can introduce yourself after the next round if you want
| Brian Leichty |
The Ice Witch wrote:
Okay looks like you can introduce yourself after the next round if you wantWhoops looks like i mixed up avatars and games!
Sorry but there is an entry point about to be reached if you're interested, I'd say more but that would be given even more away about whats coming up!
Does everything look ok with the character?
| Leambo Leafwalker |
The Ice Witch wrote:
Okay looks like you can introduce yourself after the next round if you wantWhoops looks like i mixed up avatars and games!
Sorry but there is an entry point about to be reached if you're interested, I'd say more but that would be given even more away about whats coming up!
Yes, I'm interested. Give me a cue in so I know when to post my introduction.
| hopeless |
Does everything look ok with the character?
Halflings under beta rules gain a +2 to Charisma not Intelligence and by count you've spent 19pts not 20 so you could either increase your strength by 1 or reduce your wisdom score by 1 and then the pts gained from this and keeping your strength at your listed level to have your character's Int score remain at 14.
Could you list what skills you put points into?
Commoner: Skill points: 2+Int Modifier
Skills: Climb(Str), Craft(Int), Handle Animal(Cha), Perception(Wis), Profession(Wis), Ride (Dex) and Swim (Str).
Scout: Skill points: 8+Int modifier
Skills: Acrobatics(Dex), Climb(Str), Craft(Int), Escape Artist(Dex), Knowledge/Dungeoneering(Int), Knowledge/Geography(Int), Knowledge/Nature(Int), Linguistics(Int), Perception(Wis), Ride(Dex), Sense Motive(Wis), Stealth (Dex), Survival(Wis), Swim(Str).
For skill selection purposes you can have up to 2 skill pts in any skill on the pathfinder beta list however class skills which include any listed under your origin class (eg: Commoner) not covered by your actual PC class (eg:Scout) are also treated as class skills so they're treated as trained class skills (Which grant a +3 bonus to these specific skills).
AC: Leather is +2 AC, +4Dex and +1 racial size for a total of 17 the +6 Dex is the maximum dex bonus that can be applied to using leather armour.
Hit Points: 1d6+1d8+4 for 15hp at your current level you do get to decide whether you gain +1hp or +1 skill pt thanks to your origin class.
Save:
Fortitude: 0+2+1 for +3
Reflex: 2+4+1 for +7
Will: 0+2+1+2 for +5 (+2 vs fear)
CMB: -2(Strength modifier)-1(Size)+0(Base attack)= -3
Melee Attack: -1
Ranged Attack: +5
No problems with equipment, however what feats have you selected for your character?
Still checking.
| Brian Leichty |
Brian Leichty wrote:
Does everything look ok with the character?Halflings under beta rules gain a +2 to Charisma not Intelligence and by count you've spent 19pts not 20 so you could either increase your strength by 1 or reduce your wisdom score by 1 and then the pts gained from this and keeping your strength at your listed level to have your character's Int score remain at 14.
Could you list what skills you put points into?
Commoner: Skill points: 2+Int Modifier
Skills: Climb(Str), Craft(Int), Handle Animal(Cha), Perception(Wis), Profession(Wis), Ride (Dex) and Swim (Str).Scout: Skill points: 8+Int modifier
Skills: Acrobatics(Dex), Climb(Str), Craft(Int), Escape Artist(Dex), Knowledge/Dungeoneering(Int), Knowledge/Geography(Int), Knowledge/Nature(Int), Linguistics(Int), Perception(Wis), Ride(Dex), Sense Motive(Wis), Stealth (Dex), Survival(Wis), Swim(Str).For skill selection purposes you can have up to 2 skill pts in any skill on the pathfinder beta list however class skills which include any listed under your origin class (eg: Commoner) not covered by your actual PC class (eg:Scout) are also treated as class skills so they're treated as trained class skills (Which grant a +3 bonus to these specific skills).
AC: Leather is +2 AC, +4Dex and +1 racial size for a total of 17 the +6 Dex is the maximum dex bonus that can be applied to using leather armour.
Hit Points: 1d6+1d8+4 for 15hp at your current level you do get to decide whether you gain +1hp or +1 skill pt thanks to your origin class.
Save:
Fortitude: 0+2+1 for +3
Reflex: 2+4+1 for +7
Will: 0+2+1+2 for +5 (+2 vs fear)CMB: -2(Strength modifier)-1(Size)+0(Base attack)= -3
Melee Attack: -1
Ranged Attack: +5No problems with equipment, however what feats have you selected for your character?
Still checking.
Check Table 14-7. It put the +2 under Halflings for Dexterity and Intelligence, not Charisma. But under the Racial listing it has +2 for Dexterity and Charisma. So, what do I do?
| hopeless |
Check Table 14-7. It put the +2 under Halflings for Dexterity and Intelligence, not Charisma. But under the Racial listing it has +2 for Dexterity and Charisma. So, what...
Good catch, keep it as is can always say you're an offshoot of the regular type of halfling after all.
That still leaves you with an additional point to spend on your attributes though, what did you spend your skill points on by the way?| hopeless |
In answer to you question, I put points into Acrobatics, Climb, Escape Artist, Perception, Stealth, and Survival. As for Feats, I chose Alertness seeing as I could only start out with one at 1st level. I guess I will put that 1 point back into Strength.
I'm playing a rogue with the same feat so not a bad choice all things considered.
By the way leather only grants a +2 AC bonus, your Dexterity bonus is +4 due to your dex being 18 thanks to being a halfling and any class skills you have even 1 skill rank in gain a +3 trained bonus ala pathfinder beta skill rules.
| Brian Leichty |
Brian Leichty wrote:In answer to you question, I put points into Acrobatics, Climb, Escape Artist, Perception, Stealth, and Survival. As for Feats, I chose Alertness seeing as I could only start out with one at 1st level. I guess I will put that 1 point back into Strength.I'm playing a rogue with the same feat so not a bad choice all things considered.
By the way leather only grants a +2 AC bonus, your Dexterity bonus is +4 due to your dex being 18 thanks to being a halfling and any class skills you have even 1 skill rank in gain a +3 trained bonus ala pathfinder beta skill rules.
That last part is a bit confusing. Could you please say it again and use punctuation to break up the sentence so it's easier to understand.
| hopeless |
That last part is a bit confusing. Could you please say it again and use punctuation to break up the sentence so it's easier to understand.
The armour your character is using only adds +2 to your Armour class and not +6 which is the maximum bonus your character's Dexterity modifier can add to your AC and yes my punctuation stinks!
By the way Bogorin is about to find his way to where your character is currently located so I'll introduce you with a post from your character's point of view and go from there.
| Brian Leichty |
Brian Leichty wrote:That last part is a bit confusing. Could you please say it again and use punctuation to break up the sentence so it's easier to understand.The armour your character is using only adds +2 to your Armour class and not +6 which is the maximum bonus your character's Dexterity modifier can add to your AC and yes my punctuation stinks!
By the way Bogorin is about to find his way to where your character is currently located so I'll introduce you with a post from your character's point of view and go from there.
I was talking about the +1 +3 bit.
| Khaladon |
Leafy, generally we players don't need to worry about our enemy's AC, most DM's prefer to keep that info to themselves (although some do give it out in the interest of speeding up PbP games)
All we need to do is make the attack roll and actions and post them. If you need any help with that just let us know. And you can use an online roller for free at www.invisiblecastle.com : )
| Leambo Leafwalker |
Leafy, generally we players don't need to worry about our enemy's AC, most DM's prefer to keep that info to themselves (although some do give it out in the interest of speeding up PbP games)
All we need to do is make the attack roll and actions and post them. If you need any help with that just let us know. And you can use an online roller for free at www.invisiblecastle.com : )
Then how do you know if you hit or not?
| hopeless |
Khaladon wrote:Then how do you know if you hit or not?Leafy, generally we players don't need to worry about our enemy's AC, most DM's prefer to keep that info to themselves (although some do give it out in the interest of speeding up PbP games)
All we need to do is make the attack roll and actions and post them. If you need any help with that just let us know. And you can use an online roller for free at www.invisiblecastle.com : )
You tell me what you rolled and I tell you if you hit, you could include questions in your posts like what kind of armour are they wearing and it should be easy enough to figure out their AC or see what the others had to roll to hit.
Thats why I replied that the goblin jailor isn't wearing armour you don't have to make perception rolls for the really basic details your character would recognise as a matter of course of course when it deals with something not related thats when rolls may get involved.
For instance in the last round only one of the three guards managed to get an attack roll past 10 even with their adds and i know the one they were attacking has an AC far higher than even their best roll so I didn't bother going beyond saying they missed.