| Cale Noor |
None for me. I just found out I'm diabetic. Early stages. If I lose the weight and get out and exercise more, take my medicine, I might eventually not need to anymore. (so I've been told) So I will some Pepsi Max (0 calories, 0 sugar, 0 carbs) and a salad. :)
Speaking of exercising, I've gotta go. Be back later tonight. (its almost 5pm here in MN)
| Rev Rosey |
David
That will gladden Brujo's heart I'm sure :D
It gladdens mine too, but also presents me with a minor conundrum. From the mechanical point of view, it would make life much easier for me if you would be prepared to wait until this next section of combat is over.
The practical issue here is that the area is not very big, I've already upped the threat level to accommodate 7 pcs and I'm not sure I can fit 8 of you into a small room and make the combat interesting.
That will bring you pretty much to the end of this adventure and I can (and will) return you to the fold in time to meet the White Lady along with any survivors.
In the meantime, I will happily a run side quest with you at the monastery as you try to work out what happened to Fiamella. That's your sister by the way!
As you will know from reading this thread, Caine, Brujo, Mirth, Leo and Snaggletooth (probably as another character) are going on to further adventures, and Perigia would be a very welcome addition. We will be losing Fairwind and Cronin.
I hope this sounds reasonable to you. If it does, let me know and I'll get you started back at the monastery.
| Cale Noor |
I have a question..... What good is it to have a "surprise round" when we are bottlenecked on a stairwell and entering a magically darkened room? I mean, come on! Give me a break. Once again, Snaggletooth gets the best initiative and can't take advantage of it because it would put him at extreme risk of dying(again).
| Rev Rosey |
I agree it's a pain :(
In this case, the surprise round is useful to you as you can all, if you run, make it into the room. The creepers can't do a thing about it.
You will then have a whole full round to act before the creepers can do anything useful at all. With reasonable luck, Mirth and Snaggle may well be able to disable that trap and can then get back in the combat mix at the top of round 2.
If it's any comfort the next staircase is wider and will allow you to advance in pairs.
| Rev Rosey |
How would you feel about a trip to the Shade Enclave?
I'm garnering ideas for your next outing and would value input on what type of thing you'd like to do. I don't guarantee that I can cover all the bases, but I can try to provide something that takes account of voiced preferences.
And absolutely no more towers. They are a horrible design for a pbp.
| FabesMinis |
I have a power or two which allow me to shift after an attack. We can't always choose our battles but I reckon that with the two of us working together we can both get sneak attack damage and take 1 out, leaving our comrades the space to get in.
They're being good guards and guarding the stairwell. But we can do this. :)
| Mirth Emberhand |
Re: Future Plans: I'll second the 'no towers' bit. Otherwise, I am fine helping Perigia track down her sister, since that coincides with Mirth's long-term goal... Really as far as Mirth is concerned, anything that she can see as a step towards watching Thay burn is a good plan.
Re: Immediate Combat Plans: I think Snaggy will be needed to actually disarm the trap, so it might behoove him to stay out of combat until it's broken.
| Rev Rosey |
There now. You mopped up that little lot very efficiently and it was a far from pleasant encounter.
You are all now level 5.
Additional hp, surges and skill boosts can be used now. New powers (i.e. that shiny daily) can't be used until you've taken an extended rest.
Thoran and who/whatever he has in store await you one floor up. Your call how you handle this.
Lazaro
|
Brujo is updated and ready to go!
New power when extended rest is taken
Shielding Fire (Daily) * Arcane, Fire, Implement
Close burst 10; One creature in burst; +8 vs. Fortitude;
2d10 + 3 fire damage, and the creature is marked as if from
your Swordmage Aegis power until the end of the encounter.
This does not end existing marks placed by your Swordmage
Aegis power, and using your Swordmage Aegis power to mark
another enemy does not end this mark. Another creature’s
mark supersedes this one.
Miss: The creature is marked as if from your Swordmage
Aegis power until the end of the encounter. This does not end
existing marks placed by your Swordmage Aegis power, and using
your Swordmage Aegis power to mark another enemy does not end
this mark. Another creature’s mark supersedes this one.
Aegis of Shielding: Until the end of the encounter,
when you reduce the damage the target deals using aegis of
shielding, the target takes fire damage equal to the amount of
damage your aegis of shielding power prevents.
| Leo the half elven Paladin |
To Cronin's player:
Just some notes, could you repeat that bit about penalties due to blindness as in Thoran's little ability he used on Fairwind?
| Rev Rosey |
Surely. I meant to do that at the end of the last post in fact.
Thoran turned invisble as a basic at will power he has until he's bloodied.
When he hits an opponent who can't see him (in this case, Fairwind), he invoked Gloomstrike, which blinds the target until the end of Thoran's next turn.
Invisible does not mean you can't tell where he is, but in order to do so, you need to beat his Stealth roll with a Perception check. He rolled 28, so you need higher than that to spot him.
Attacks are made against him at -5 if you can identify where he is at all.
He'll be visible again at the start of his next turn and will need to make a fresh Stealth roll every round he goes invisible.
I'm posting this in the game thread under a spoiler as well.
| Leo the half elven Paladin |
Surely. I meant to do that at the end of the last post in fact.
Thoran turned invisble as a basic at will power he has until he's bloodied.
When he hits an opponent who can't see him (in this case, Fairwind), he invoked Gloomstrike, which blinds the target until the end of Thoran's next turn.
Invisible does not mean you can't tell where he is, but in order to do so, you need to beat his Stealth roll with a Perception check. He rolled 28, so you need higher than that to spot him.
Attacks are made against him at -5 if you can identify where he is at all.
He'll be visible again at the start of his next turn and will need to make a fresh Stealth roll every round he goes invisible.
I'm posting this in the game thread under a spoiler as well.
But would they need to make Perception checks when area effect powers are used and he's still within the blast radius even if they don't know he's there?
Sorry dumb question but I did wonder how you decide to work this once say Mirth emerges and starts casting at those she can see for example.
| Rev Rosey |
Area attacks affect anything in their area regardless of whether you can see them or not.
This was true with Cronin's area attack just now. He threw Divine Glow and had he rolled high enough, Thoran would have been hit, even if Cronin didn't know he was there.
This applies if you cast an area effect centred on, say a corner. Even if the caster can't see around it, if there is something that can be affected by the spell, I would have to tell you so you could roll the attack.
Does that help?
| Leo the half elven Paladin |
Area attacks affect anything in their area regardless of whether you can see them or not.
This was true with Cronin's area attack just now. He threw Divine Glow and had he rolled high enough, Thoran would have been hit, even if Cronin didn't know he was there.
This applies if you cast an area effect centred on, say a corner. Even if the caster can't see around it, if there is something that can be affected by the spell, I would have to tell you so you could roll the attack.
Does that help?
Been wondering about multiple attack rolls when a power is cast against several foes but as per your example for when they're invisible and thinking whether the one roll should apply to all within range or multiple rolls especially on those occasions when there are friendlies in the area even if by mistake.
Fortunately it seems some of the powers actually take this into regard ala Divine Glow, would be interesting how a dm would react if say one of the allies is a member of an opposing faith as it sometimes happen in older editions.| Rev Rosey |
The distinction is pretty specific when it exists at all. Divine Glow is one of the rare-ish lower level powers to affect allies and enemies differently, and to me adds a nice touch of divine flavour.
Arcane area attacks tend not to specify. It's all creatures, regardless of whether they are friend or foe - as a wizard of mine discovered in one of Pat's games when he tried to incinerate some snakes in a hole and had to stop before he blasted his comrade into bits as well.
In fact with Arcane Power, arcane casters can now take more feats to allow them to use their powers without frying their friends, which is a pretty urgent need at any level.
| Cacophonik |
In fact with Arcane Power, arcane casters can now take more feats to allow them to use their powers without frying their friends, which is a pretty urgent need at any level.
Mirth is trying to decide whether to learn those feats and stick with AoE effects, or skip the feats and veer towards more single-target illusion spells.
Apologies in advance if she lights one (or more) of you up in the meantime. :)
| Rev Rosey |
Advance warning to all you lovely chaps.
I won't be around from Friday (5 June) morning until late Sunday (7 June) UK time. I am directing a one-off show and then heading to Birmingham for UK Games Con as a much deserved reward for not biting the heads off any small children.
I'll do my utmost not to leave you in mid-battle, but it may not be possible.
| Cale Noor |
players
That's my thoughts. I know we would have Thoran dead by now if Devlin hadn't healed him(twice). The Chain fighters are wusses. They are a step up from minions. I had a harder time with the creepers and the ettergins.
| Leo the half elven Paladin |
players
** spoiler omitted **
Cale & other players: