Sceptor Tower of Spellgard - Discussion thread


Play-by-Post Discussion

501 to 550 of 562 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>

Human

Heh. Pizza, hot chocolate and Chinese food. Let's add a side order of Mountain Dew and indigestion and the picture will be complete


Male Human Geek 10

None for me. I just found out I'm diabetic. Early stages. If I lose the weight and get out and exercise more, take my medicine, I might eventually not need to anymore. (so I've been told) So I will some Pepsi Max (0 calories, 0 sugar, 0 carbs) and a salad. :)

Speaking of exercising, I've gotta go. Be back later tonight. (its almost 5pm here in MN)


Male Human - dash of elf Miniature painter/ Heroic

Pepsi Max for the win.

Shadow Lodge

Male Human

Not a Pepsi Max fan. Most Diet soda tastes bad anyway.

Now some Pepsi Throwback I'll take some of that! Mmmmmmmm, Pure Cane Sugar...


Human

Pepsi anything, fizzy anything is anathema and the spawn of satan. Ick. Mind you, I smoke and drink coffee, so to each his own.

Sorry to hear about the diabetes, but it's a good thing to catch early.

Shadow Lodge

Male Human
Rev Rosey wrote:
Pepsi anything, fizzy anything is anathema and the spawn of satan.

What, what, WHAT?!?

<Cuddles a Pepsi can>

It... it's okay. Crazy lady didn't mean it. No, no she won't hurt you.


Hey we found an armoury from the sounds of it or is it a lost and found section?!

What they have pepsi?!

I had heard they're supposed to be great against molds and slimes but in an armoury?

Of course Pepsi Max is supposed to be that much more effective but that violates the geneva convention...

Dark Archive

<Belch!!!>

Excuse me.

This Pepsi is really awesome!

Tastes like Coke!


HEY! That wasn't the last one was it?
Desperately looks into the fridge...

Dark Archive

<Casts Summon Pepsi IX>

Catch!

<Tosses the Pepsi>


Human

And why is nobody throwing me some fresh filter coffee?

Dark Archive

<Casts Teleport without Error to Starbucks>

Coffee?


Human

Much more like it! Thank you.

Dark Archive

BTW, Happy Mothers' Day :D


Human

Another thank you. Over here in the UK, it happens in March, but you can't have too much appreciation :D

Dark Archive

Good night also. Gotta sleep. Long day ahead.

I leave you some music.

Dark Archive

Male Lesbian Cyborg Bastard Child of Paizo 18

Rev

Spoiler:
My schedule has settled down some. If it's okay with you, I would like to jump back in and play Perigia again.


Human

David

Spoiler:

That will gladden Brujo's heart I'm sure :D

It gladdens mine too, but also presents me with a minor conundrum. From the mechanical point of view, it would make life much easier for me if you would be prepared to wait until this next section of combat is over.

The practical issue here is that the area is not very big, I've already upped the threat level to accommodate 7 pcs and I'm not sure I can fit 8 of you into a small room and make the combat interesting.

That will bring you pretty much to the end of this adventure and I can (and will) return you to the fold in time to meet the White Lady along with any survivors.

In the meantime, I will happily a run side quest with you at the monastery as you try to work out what happened to Fiamella. That's your sister by the way!

As you will know from reading this thread, Caine, Brujo, Mirth, Leo and Snaggletooth (probably as another character) are going on to further adventures, and Perigia would be a very welcome addition. We will be losing Fairwind and Cronin.

I hope this sounds reasonable to you. If it does, let me know and I'll get you started back at the monastery.

Shadow Lodge

Male Human

Hey guys! Just thought I'd show you this and My friend Merryc's gaming shop seems to be going good! Hopefully he'll get some DnD players in there who are looking for a game!

Other than that just having some web traffic may help.

Dark Archive

Male Lesbian Cyborg Bastard Child of Paizo 18
Rev Rosey wrote:
David ** spoiler omitted **

Spoiler:
That would be great. Should I level Perigia, or are they still at the same level as when I left? Let me know when to start.

Human

David

Spoiler:

They are all level 4 still but have 5025XP. Make sure you take the same number.

I'll see what's going on in the game thread and let you know. Once they're all into their next fight I think.


Male Human Geek 10

I have a question..... What good is it to have a "surprise round" when we are bottlenecked on a stairwell and entering a magically darkened room? I mean, come on! Give me a break. Once again, Snaggletooth gets the best initiative and can't take advantage of it because it would put him at extreme risk of dying(again).


Human

I agree it's a pain :(

In this case, the surprise round is useful to you as you can all, if you run, make it into the room. The creepers can't do a thing about it.

You will then have a whole full round to act before the creepers can do anything useful at all. With reasonable luck, Mirth and Snaggle may well be able to disable that trap and can then get back in the combat mix at the top of round 2.

If it's any comfort the next staircase is wider and will allow you to advance in pairs.


Human

How would you feel about a trip to the Shade Enclave?

I'm garnering ideas for your next outing and would value input on what type of thing you'd like to do. I don't guarantee that I can cover all the bases, but I can try to provide something that takes account of voiced preferences.

And absolutely no more towers. They are a horrible design for a pbp.


Male Human - dash of elf Miniature painter/ Heroic

I have a power or two which allow me to shift after an attack. We can't always choose our battles but I reckon that with the two of us working together we can both get sneak attack damage and take 1 out, leaving our comrades the space to get in.

They're being good guards and guarding the stairwell. But we can do this. :)


Female Tiefling Wizard 6

Re: Future Plans: I'll second the 'no towers' bit. Otherwise, I am fine helping Perigia track down her sister, since that coincides with Mirth's long-term goal... Really as far as Mirth is concerned, anything that she can see as a step towards watching Thay burn is a good plan.

Re: Immediate Combat Plans: I think Snaggy will be needed to actually disarm the trap, so it might behoove him to stay out of combat until it's broken.


Human

There now. You mopped up that little lot very efficiently and it was a far from pleasant encounter.

You are all now level 5.

Additional hp, surges and skill boosts can be used now. New powers (i.e. that shiny daily) can't be used until you've taken an extended rest.

Thoran and who/whatever he has in store await you one floor up. Your call how you handle this.

Dark Archive

Rev, still busy, but I will post on the IC thread when I get home. Thanks for your patience.

I approve of the proposed trip to Shade Enclave.


Human

No problem Rad. Obsessional I may be, but even I realise that starting a new business is slightly more important than a pbp game. Just :D

Shadow Lodge

Male Human

Brujo is updated and ready to go!

New power when extended rest is taken

Shielding Fire (Daily) * Arcane, Fire, Implement
Close burst 10; One creature in burst; +8 vs. Fortitude;
2d10 + 3 fire damage, and the creature is marked as if from
your Swordmage Aegis power until the end of the encounter.
This does not end existing marks placed by your Swordmage
Aegis power, and using your Swordmage Aegis power to mark
another enemy does not end this mark. Another creature’s
mark supersedes this one.
Miss: The creature is marked as if from your Swordmage
Aegis power until the end of the encounter. This does not end
existing marks placed by your Swordmage Aegis power, and using
your Swordmage Aegis power to mark another enemy does not end
this mark. Another creature’s mark supersedes this one.
Aegis of Shielding: Until the end of the encounter,
when you reduce the damage the target deals using aegis of
shielding, the target takes fire damage equal to the amount of
damage your aegis of shielding power prevents.


Male Half Elf Paladin 6th

To Cronin's player:

Spoiler:
We can't use any new dailies we have unless we have an extended rest first, hopefully I'm not putting my foot down my throat with this!

Just some notes, could you repeat that bit about penalties due to blindness as in Thoran's little ability he used on Fairwind?


Human

Surely. I meant to do that at the end of the last post in fact.

Thoran turned invisble as a basic at will power he has until he's bloodied.

When he hits an opponent who can't see him (in this case, Fairwind), he invoked Gloomstrike, which blinds the target until the end of Thoran's next turn.

Invisible does not mean you can't tell where he is, but in order to do so, you need to beat his Stealth roll with a Perception check. He rolled 28, so you need higher than that to spot him.

Attacks are made against him at -5 if you can identify where he is at all.

He'll be visible again at the start of his next turn and will need to make a fresh Stealth roll every round he goes invisible.

I'm posting this in the game thread under a spoiler as well.


Male Half Elf Paladin 6th
Rev Rosey wrote:

Surely. I meant to do that at the end of the last post in fact.

Thoran turned invisble as a basic at will power he has until he's bloodied.
When he hits an opponent who can't see him (in this case, Fairwind), he invoked Gloomstrike, which blinds the target until the end of Thoran's next turn.
Invisible does not mean you can't tell where he is, but in order to do so, you need to beat his Stealth roll with a Perception check. He rolled 28, so you need higher than that to spot him.
Attacks are made against him at -5 if you can identify where he is at all.
He'll be visible again at the start of his next turn and will need to make a fresh Stealth roll every round he goes invisible.
I'm posting this in the game thread under a spoiler as well.

But would they need to make Perception checks when area effect powers are used and he's still within the blast radius even if they don't know he's there?

Sorry dumb question but I did wonder how you decide to work this once say Mirth emerges and starts casting at those she can see for example.


Human

Area attacks affect anything in their area regardless of whether you can see them or not.

This was true with Cronin's area attack just now. He threw Divine Glow and had he rolled high enough, Thoran would have been hit, even if Cronin didn't know he was there.

This applies if you cast an area effect centred on, say a corner. Even if the caster can't see around it, if there is something that can be affected by the spell, I would have to tell you so you could roll the attack.

Does that help?


Male Half Elf Paladin 6th
Rev Rosey wrote:

Area attacks affect anything in their area regardless of whether you can see them or not.

This was true with Cronin's area attack just now. He threw Divine Glow and had he rolled high enough, Thoran would have been hit, even if Cronin didn't know he was there.
This applies if you cast an area effect centred on, say a corner. Even if the caster can't see around it, if there is something that can be affected by the spell, I would have to tell you so you could roll the attack.
Does that help?

Been wondering about multiple attack rolls when a power is cast against several foes but as per your example for when they're invisible and thinking whether the one roll should apply to all within range or multiple rolls especially on those occasions when there are friendlies in the area even if by mistake.

Fortunately it seems some of the powers actually take this into regard ala Divine Glow, would be interesting how a dm would react if say one of the allies is a member of an opposing faith as it sometimes happen in older editions.


Human

The distinction is pretty specific when it exists at all. Divine Glow is one of the rare-ish lower level powers to affect allies and enemies differently, and to me adds a nice touch of divine flavour.

Arcane area attacks tend not to specify. It's all creatures, regardless of whether they are friend or foe - as a wizard of mine discovered in one of Pat's games when he tried to incinerate some snakes in a hole and had to stop before he blasted his comrade into bits as well.

In fact with Arcane Power, arcane casters can now take more feats to allow them to use their powers without frying their friends, which is a pretty urgent need at any level.


Rev Rosey wrote:
In fact with Arcane Power, arcane casters can now take more feats to allow them to use their powers without frying their friends, which is a pretty urgent need at any level.

Mirth is trying to decide whether to learn those feats and stick with AoE effects, or skip the feats and veer towards more single-target illusion spells.

Apologies in advance if she lights one (or more) of you up in the meantime. :)


Human

Advance warning to all you lovely chaps.

I won't be around from Friday (5 June) morning until late Sunday (7 June) UK time. I am directing a one-off show and then heading to Birmingham for UK Games Con as a much deserved reward for not biting the heads off any small children.

I'll do my utmost not to leave you in mid-battle, but it may not be possible.


Female Tiefling Wizard 6

Sounds like fun!


Male Half Elf Paladin 6th

Have a great time!

And I hope the kids are on their best behaviour too (well as good as they can manage...)!


Human

Thanks! I shall use my secret weapon on the kids. The sinister smile. It slightly un-nerves them an tends to shut them up long enough for me to tell them what they need to know :D


Male Human - dash of elf Miniature painter/ Heroic

It works... it really works. I can't do it.


Male Human Geek 10

players

Spoiler:
I have been thinking about our Devlin problem. That rat busturd has more lives than a cat and he keeps running away. In this case, I think it is a good thing, which is why Snaggle has been telling him to run away. It will make killing Thoran and CF1 easier without Devlin's healing them. That is why I broke off from Thoran to pursue Devlin. I wasn't expecting Mirth to get out of dodge but hey, it happens. Now Devlin is posed to leave and we have a choice. Let him go or bottle him up. I think it is safe to say we would prefer him dead, but alone, what could he do? We cleaned up the tower, he would have to go as far as the outlaw camp to find anyone who could help him.

That's my thoughts. I know we would have Thoran dead by now if Devlin hadn't healed him(twice). The Chain fighters are wusses. They are a step up from minions. I had a harder time with the creepers and the ettergins.


Male Half Elf Paladin 6th
Cale Noor wrote:

players

** spoiler omitted **

Cale & other players:

Spoiler:
In principle I agree but I suspect he'll only run once Thoran falls since he's the main bad guy and I can't see him staying for the benefit of the chain fighter unless its to recruit him, however the other chain fighter isn't quite as out of it as you think


Leo the half elven Paladin wrote:
Cale Noor wrote:

players

** spoiler omitted **

Cale & other players:

** spoiler omitted **

Okay he's fled and Thoran's still up...


Human

Devlin has gone to the foot of the stairs. That's all you know at present. He's hugely keen on staying alive, as you've probably noticed.


Female Tiefling Wizard 6

My Grasping Shadows plan backfired :(


Male Half Elf Paladin 6th
Rev Rosey wrote:
Devlin has gone to the foot of the stairs. That's all you know at present. He's hugely keen on staying alive, as you've probably noticed.

Yes and I believe that makes him the party's nemesis!

Ooh never had a nemesis before!


Human

To be quite honest, I suspect that Devlin's main idea at the moment is to get out of Dodge as fast as possible.

Also on the list would be preferring never to meet Snaggletooth again and getting blind drunk.


Male Human - dash of elf Miniature painter/ Heroic
Rev Rosey wrote:
Devlin has gone to the foot of the stairs. That's all you know at present. He's hugely keen on staying alive, as you've probably noticed.

Eee, well, I'll go t' foot of our stairs, our Devlin.

Sorry, random Yorkshire-ism.

501 to 550 of 562 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Sceptor Tower of Spellgard - Discussion thread All Messageboards

Want to post a reply? Sign in.