I've tought about a new approach to the skill system. Instead of using class skill, let every skill be available to all class, but create exclusive use of skill for some class. As per the ability of the rogue to disable magical trap while others can't.
This add versatility to character customization by allowing you to create any kind of character without the need to keep to stereotype.
I'd like your opinion and ideas in order to elaborate a structured and proof read proposition when the skill design forum will open.
So what are the possible flaw? What kind of special power each class get from skill? etc.