| Vult Wrathblades |
page 142 beta > stable characters and recovery.
Instead of a 10% chance why not use the same idea as with hit points - ie CON%.
thoughts?
I think that idea combined with only dying at a negative amount = to your CON (as per the paragraph before the one you are talking about) is a great idea!
| Skylancer4 |
Generally in our games people don't bleed out, not sure about everyone else's. However with dying being pushed back to 10 rounds minimum or longer if your Con is higher combined with 0 level spells (Stabilize) being limitless I don't see a real need to increase the %. If you are the fighter/front line and the cleric/healer doesn't get to you within 12-18 rounds it is probably a rout, TPK or something went real bad and even if you stabilized you were probably up a creek without a paddle anyways. In Pathfinder the heroes are getting better stats and boosts to their abilities, no xp loss for items/crafting, no permanent level loss from monsters abilities (that one kind of irked me as DM). Heroes should be "hard to kill" not "unkillable". If a mob got a lucky shot in or even better, you got your character in something over their head after wandering off from the party, you should die. There should be some amount of risk involved you know? You are an adventurer after all!