Elves with +2 Wis instead of +2 Int


Ability Scores and Races

Sovereign Court

I have always been a fan of elves with a +2 Wis (high perception and will save) instead of Int. This could be ok, if there is a wood elf down the pike and the current elf is a high elf.

high elf +2 dex, +2 int, -2 con
wood elf +2 dex, +2 wis, -2 con
dark elf +2 dex, +2 cha, -2 con

Liberty's Edge

sounds fine to me, but i think they are elaving the subraces for the Campaign Setting....

aside of the dark elves, there is any other subrace?

Paizo Employee Creative Director

Montalve wrote:

sounds fine to me, but i think they are elaving the subraces for the Campaign Setting....

aside of the dark elves, there is any other subrace?

Currently, Golarion officially has high elves, drow, wild elves, gray elves, half elves, and aquatic elves. There are rumors out there of desert elves and snow elves, but we haven't done much with them yet.

As for what we do with them in the Pathfinder RPG next year... I'm kind of fond of elves with wisdom bonuses too. We'll see what develops in a year, I guess! :)

Grand Lodge

James Jacobs wrote:
Montalve wrote:

sounds fine to me, but i think they are elaving the subraces for the Campaign Setting....

aside of the dark elves, there is any other subrace?

Currently, Golarion officially has high elves, drow, wild elves, gray elves, half elves, and aquatic elves. There are rumors out there of desert elves and snow elves, but we haven't done much with them yet.

As for what we do with them in the Pathfinder RPG next year... I'm kind of fond of elves with wisdom bonuses too. We'll see what develops in a year, I guess! :)

I'd love elves to have Druid as a favored class rather than Wizard.

Dark Archive RPG Superstar 2013 Top 32

Herald wrote:
I'd love elves to have Druid as a favored class rather than Wizard.

Wild elves definitely should have either Druid or Ranger as favored.

Sovereign Court

Fatespinner wrote:
Herald wrote:
I'd love elves to have Druid as a favored class rather than Wizard.
Wild elves definitely should have either Druid or Ranger as favored.

I'm interested to see if this comes to pass...


Agreed, I could see high elf having wizard are favored. But wild elves should have druid or ranger as favored.
So +2 int for high elves
and +2 wis for wild elves

That makes way more sense.

Liberty's Edge

James Jacobs wrote:

Currently, Golarion officially has high elves, drow, wild elves, gray elves, half elves, and aquatic elves. There are rumors out there of desert elves and snow elves, but we haven't done much with them yet.

As for what we do with them in the Pathfinder RPG next year... I'm kind of fond of elves with wisdom bonuses too. We'll see what develops in a year, I guess! :)

thanks

mmmm desert elves and snow elves?
i definitively NEED to know more about them :)
this could also have +2 in wisdom, elaving in extreme climates they eed every ounce of wisdom to survive

ok wait wait wait

Sovereign Court

James Jacobs wrote:

Currently, Golarion officially has high elves, drow, wild elves, gray elves, half elves, and aquatic elves. There are rumors out there of desert elves and snow elves, but we haven't done much with them yet.

As for what we do with them in the Pathfinder RPG next year... I'm kind of fond of elves with wisdom bonuses too. We'll see what develops in a year, I guess! :)

One of the (few) things that I really liked that 4e did was shave down the number of Elf types.

We don't have humans with different rules that live in every type of climate - neither should elves.

So taking your list I might extrapolate them into four groups:
High - High and Gray
Dark - drow
Wild - Wild, aquatic, desert, snow
Half- Half-high elf, half-dark elf, half-wild elf

I would also be more than happy to just see aquatic elves disappear, never liked them and never found a place for them in my games...

[FUNNY]desert elves are similar to keebler elves - their natural habitat is the bakery[/FUNNY]

Paizo Employee Creative Director

A T wrote:

One of the (few) things that I really liked that 4e did was shave down the number of Elf types.

We don't have humans with different rules that live in every type of climate - neither should elves.

So taking your list I might extrapolate them into four groups:
High - High and Gray
Dark - drow
Wild - Wild, aquatic, desert, snow
Half- Half-high elf, half-dark elf, half-wild elf

I would also be more than happy to just see aquatic elves disappear, never liked them and never found a place for them in my games...

[FUNNY]desert elves are similar to keebler elves - their natural habitat is the bakery[/FUNNY]

Actually, we're doing sort of the same thing for Golarion; there ARE too many subraces of elves, I think. We don't want to get rid of all of them, though, since each of them have their fans and one of Golarion's most important design theories is to be Inclusive, not Exclusive.

Therefore, all of the subraces listed in the Monster Manual are in Golarion, in one way or another. The majority of them are all standard elves, of course. Those that live in the Mordant Spire are gray elves, while the elves of the Mwangi Expanse are wild elves. Drow live underground, and half elves are all over the place (and functionally identical no matter what the ethnicity of their parents). Aquatic elves live in the Arcadian Ocean and near the Mordant Spire, but they're relatively rare.

Which leaves us with wood elves (aka sylvan elves); these are the only MM elf subrace we haven't placed yet. I'm tempted NOT to place them. Basically, to not say that they DO live somewhere but at the same time not say that they're not there at all.

As for snow and desert elves, chances are VERY good that they'll just be wild elves that live in different climates but won't have any different stats at all.

Liberty's Edge

James Jacobs wrote:

Which leaves us with wood elves (aka sylvan elves); these are the only MM elf subrace we haven't placed yet. I'm tempted NOT to place them. Basically, to not say that they DO live somewhere but at the same time not say that they're not there at all.

As for snow and desert elves, chances are VERY good that they'll just be wild elves that live in different climates but won't have any different stats at all.

sounds reasonable

but it woudl be nice to see something akin to a culture

and cof cof in DnD nor in Pathfinder do we see that different "races" of humans with different aspects or features, other games do have them A T (i think it comes to mind the "A Game of Thrones RPG")

Sovereign Court

James Jacobs wrote:


Actually, we're doing sort of the same thing for Golarion; there ARE too many subraces of elves, I think. We don't want to get rid of all of them, though, since each of them have their fans and one of Golarion's most important design theories is to be Inclusive, not Exclusive.

Inclusivity can also be in the form of: every random elf sub-type fall into 3 camps + the 1/2 elf camp. In this way you are not limiting anything to just 8 or 9 elf sub-races.

Liberty's Edge

James Jacobs wrote:


Which leaves us with wood elves (aka sylvan elves); these are the only MM elf subrace we haven't placed yet. I'm tempted NOT to place them. Basically, to not say that they DO live somewhere but at the same time not say that they're not there at all.

You could just explain that Wood Elves are a little known subrace that is a genetic abberation of the High Elves. Even the elves don't recognize them as a separate race.

That leaves it all nice and tidy for those who want to ignore their existance, while allowing others who want them present to have access to them without any special extra work on their part.

Just a thought

graywulfe


A T wrote:

I have always been a fan of elves with a +2 Wis (high perception and will save) instead of Int. This could be ok, if there is a wood elf down the pike and the current elf is a high elf.

high elf +2 dex, +2 int, -2 wood elf +2 dex, +2 wis, -2 con
dark elf +2 dex, +2 cha, -2 con

Seems fine, but is a dangerous .concept .. all this custom subraces would just trash all favorite class meaning ... it is a shortcut to give you all you like from every race ... if we start this way, we soon will have three or four subraces for every race ... ( say gold, artic, hill, mountain dwarves, just to make an example ) all different and with different stats ... if we take this path soon or later we would end with the same mess created by splat-books that Pathfinder is trying to avoid ...

If you want a bonus to charisma, just select a different race ...

Scarab Sages

Maybe a good solution is to offer the choice between them. +2 Int or +2 Wis. Since this is a core and elves really can go in two directions based on your own feel for them, it may not be too bad an idea.

The flaw to this line of thinking, though, is that if you offer an option for one race, people are going to say that a choice like that should exist for all of the races somewhere. I'm sure I could come up with something to do it, but...

It's a neat idea, really. But I'm not sure it's going to be something that will change.

Arovyn


Personally, I don't much see the point is having anything other than the drow for elven "subraces." They don't actually make any sense and it shouldn't matter whether you get +2 Dex or +2 Wis about how you play your elf.


JahellTheBard wrote:
A T wrote:

I have always been a fan of elves with a +2 Wis (high perception and will save) instead of Int. This could be ok, if there is a wood elf down the pike and the current elf is a high elf.

high elf +2 dex, +2 int, -2 wood elf +2 dex, +2 wis, -2 con
dark elf +2 dex, +2 cha, -2 con

Seems fine, but is a dangerous .concept .. all this custom subraces would just trash all favorite class meaning ... it is a shortcut to give you all you like from every race ... if we start this way, we soon will have three or four subraces for every race ... ( say gold, artic, hill, mountain dwarves, just to make an example ) all different and with different stats ... if we take this path soon or later we would end with the same mess created by splat-books that Pathfinder is trying to avoid ...

If you want a bonus to charisma, just select a different race ...

Great Point! I am still reeling over the "Core" classes of 4th ed (friggin 3 out of them are elves...and no gnomes grrrrrr) im sick of wood elves, artic elves, jungle elves, keebler elves. I am not just picking on elves, dwarves and halflings have there share of mutations. simply put, if you have a type of elf for every class, then the favored class ability is worthless and so is the human and half elf for the most part since they lose the corner as the "fill any role well" race.


JahellTheBard wrote:
Seems fine, but is a dangerous .concept .. all this custom subraces would just trash all favorite class meaning ... it is a shortcut to give you all you like from every race ... if we start this way, we soon will have three or four subraces for every race ... ( say gold, artic, hill, mountain dwarves, just to make an example ) all different and with different stats ... if we take this path soon or later we would end with the same mess created by splat-books that Pathfinder is trying to avoid ...

I agree. Lets keep the core races special this time around. Sure there can be other elves/ gnomes/ dwarves with bonuses but they should stick to the Monster Manual stats while the PC races have a little special umph.

Liberty's Edge

*sight* sounds reasonable
even then can we get some fluff on snow and desert elves :P

Dark Archive

A T wrote:

I have always been a fan of elves with a +2 Wis (high perception and will save) instead of Int. This could be ok, if there is a wood elf down the pike and the current elf is a high elf.

high elf +2 dex, +2 int, -2 con
wood elf +2 dex, +2 wis, -2 con
dark elf +2 dex, +2 cha, -2 con

QFT. Wood Elves should get Ranger or Druid as favoured class and High Elf should (in my opinion) have Wizard and Rogue.

Elven subraces work well enough in 3E FR, so why not in PF RPG? I suggest that Elves should be split into Wood Elves and High Elves (as a new race) in PF RPG. :)


Why would Elves be rogues? They're forest-types who cast spells, use swords and bows and generally live at one with nature. That's definitely rangerish.

I'm definitely in favour of Wild Elves being called wood, snow or desert Elves, depending on what terrain they're in. I'd also support them with +2 Wis instead of +2 Int and with druid instead of wizard as a favoured class.

Liberty's Edge

Arakhor wrote:

Why would Elves be rogues? They're forest-types who cast spells, use swords and bows and generally live at one with nature. That's definitely rangerish.

I'm definitely in favour of Wild Elves being called wood, snow or desert Elves, depending on what terrain they're in. I'd also support them with +2 Wis instead of +2 Int and with druid instead of wizard as a favoured class.

i agree with him

Sovereign Court

BlaineTog wrote:
Personally, I don't much see the point is having anything other than the drow for elven "subraces." They don't actually make any sense and it shouldn't matter whether you get +2 Dex or +2 Wis about how you play your elf.

I agree! make two:

Elf + 1/2 elf
Drow + 1/2 drow

Then have valley, high, low, gold, silver, moon, sun, arctic, desert, grassland, aquatic, wood, wild, dark, light, black, orange, pink, green, keebler, santa, tolkien, fey, and any other potential subtype into the two listed above.


Arakhor wrote:


I'm definitely in favour of Wild Elves being called wood, snow or desert Elves, depending on what terrain they're in. I'd also support them with +2 Wis instead of +2 Int and with druid instead of wizard as a favoured class.

I'm adding a "me, too", to this as well. I like the OP's stat options and the limited elven variants.

I do agree, the three types of elf was one of the few things 4e got right.

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