Jason Bulmahn
Director of Games
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So,
As many of you have noticed by now, the scope of changes between some of the rules in Alpha release 3 and the Beta Playtest Edition are not incredibly dramatic. Although there are a horde of little changes, there are few that are large in scope. I just wanted to pop on for a moment to discuss this and aleviate some of the concerns.
The Beta rules are still very much in flux. Due to the preciously small amount of time between the Alpha release 3 and the Beta, we did not have the time to enact a number of the great suggestions posted to the boards. The reasons for this are a bit more involved though. First off, many of them came after the window for such large scope changes had closed. We were not ignoring you. As a matter of fact, I have a notebook on my desk with a number of lists of ideas to revisit as we make our way through the Beta process. Second, the Alpha playtest was way too disorganized. To be honest, we are learning about running a playtest as we are going along and one of the things we quickly realized is that the Beta process needed to be more structured (as it now is).
So, when we get around to some of the changes and ideas that were missed in the Beta, please bring them up again. Just because they got skipped, does not mean that we are disregarding or discarding them. The Beta playtest is our chance to make sure we've got it right and I have every intention of spending the time needed to hear all of your ideas.
Just throught I would clarify the situation a bit. More to come soon.
Jason Bulmahn
Lead Designer
Paizo Publishing