| hanexs |
Hi, in my last adventure my players did some good roleplaying and won a "story" award, 4 dragon hatchlings. Two of my players worship Bahamut, and one of my PC's is a half dragon, so I think these hatchlings may be a major campaign theme.
I have some ideas for them:
- the players find the local cleric of Bahamut to help them rear them for a year or so while the players adventure, this way by the time they reach level 10 or so the players can use them as cohorts/mounts
- the players find some druid that can fashion them some sort of statuette to summon them, (yeah, just like Guinivere in the Drizzt novels)
- one of the hatchlings turns evil, and a campaign arc will be to destroy/turn him with the help of his brothers
- each dragon hatchling turns into a different colour, maybe I can give them each different powers to add to the flavour.
Anyways, I am looking for ideas to use these things in a campaign, in a fun not too game breaking sort of way. Anyone got ideas?
| Dualwolf |
.... in a fun not too game breaking sort of way. Anyone got ideas?
Dragon hatchlings?.......Mounts?......Cohorts?
When I think of this I think more of the fact that as they mature (reletively quickly no doubt by human standards?) maybe they will want to go to "Dragon University" ? Not litrally of course, but as these dragons will be able to speak common then they may pester "mum and dad" to take them home to see their true heritage and teach them spell casting etc. I would be inclined to treat these babies as White Elephants, but by the time the characters reach level 10 then the dragons have matured and learnt enough be treated as cohorts. Of course I wouldnt officially declare them cohorts, more of just family members coming out on a jolly jaunt.
LazarX
|
Hi, in my last adventure my players did some good roleplaying and won a "story" award, 4 dragon hatchlings. Two of my players worship Bahamut, and one of my PC's is a half dragon, so I think these hatchlings may be a major campaign theme.
I have some ideas for them:
- the players find the local cleric of Bahamut to help them rear them for a year or so while the players adventure, this way by the time they reach level 10 or so the players can use them as cohorts/mounts
By the time that the hatchlings grow up enough to be rideable, those characters will be long dead if they're Human.