| TwiceBorn |
Hi all,
Just wondering what everyone thinks of this suggestion...
I think that a character's CON bonus should be added to the number of hit points they heal naturally after resting (minimum of 1 hit point per night of full rest, of course). Wouldn't it make sense that someone with a higher CON score would have a stronger immune system, and would heal at a faster rate than someone with a higher CON score?
Given that, aside from contributing bonus hit points at first level (or higher initial starting hit points, if you're using that optional rule) and providing a modest bonus to Fortitude saves, CON sees relatively little use in-game except when someone levels up, I think this rule would enhance the importance of CON as an ability (few skill checks are affected by CON).
Anyway, it's just an idea... but I hope it makes it into the final version of the PRPG.
| toyrobots |
Hi all,
Just wondering what everyone thinks of this suggestion...
I think that a character's CON bonus should be added to the number of hit points they heal naturally after resting (minimum of 1 hit point per night of full rest, of course). Wouldn't it make sense that someone with a higher CON score would have a stronger immune system, and would heal at a faster rate than someone with a higher CON score?
Given that, aside from contributing bonus hit points at first level (or higher initial starting hit points, if you're using that optional rule) and providing a modest bonus to Fortitude saves, CON sees relatively little use in-game except when someone levels up, I think this rule would enhance the importance of CON as an ability (few skill checks are affected by CON).
Anyway, it's just an idea... but I hope it makes it into the final version of the PRPG.
In my group, we actually use HD type to determine HP recovery, so you don't have fast healing Wizards and perpetually convalescing Barbarians.
| Neithan |
Though it does make sense: A tough barbarian will fight on for much longer after he has taken a beating that would have pulled a whimsy wizard of his feet long ago. When he is in real need of a healer, he'll look much worse than you would expect common people to look and survive it. And of course, he'll have to stay with the healers for much longer than a wizard who sees a bit of blood on his sleve and black out. ^^
| Kalyth |
Though it does make sense: A tough barbarian will fight on for much longer after he has taken a beating that would have pulled a whimsy wizard of his feet long ago. When he is in real need of a healer, he'll look much worse than you would expect common people to look and survive it. And of course, he'll have to stay with the healers for much longer than a wizard who sees a bit of blood on his sleve and black out. ^^
My preference would be a system that based hitpoint recovery on a precentage of one's total hitpoints. If two people are down half hitpoints it should take them about the same amount of time to recover.
It would make sense to factor constitution in to the equation also.
Just depends on how complicated you want the mechanic to be.
| TwiceBorn |
Wouldn't it make sense that someone with a higher CON score would have a stronger immune system, and would heal at a faster rate than someone with a higher CON score?
Oops... the end of that sentence should have read "and would at a faster rate than someone with a lower CON score?"
Some interesting suggestions popping up here. So for those in favour of hit die-based natural healing, or of natural healing based on a percentage of total hit points... how specifically would you implement (or have you implemented) these approaches in your game?
| toyrobots |
10 hit points for a 10th-level mage is probably 25-30% of his hit points and maybe 9-11% of a 10th-level barbarian's hit points, so I completely agree with the original poster. As the previous poster said though, how would you implement an HD-based system?
A fixed numberfor standard rest (what is level now).
Assuming Pathfinder Alpha 3:
1 for D6
2 for d8
3 for d10
4 for d12
= HP x level. So a Level 12 Barbarian would get 48 points, which will have him healing around to full around the same time as the Wizard. Of course, this doesn't account for Constitution bonus to HP.
| Kalyth |
How about 8 hours of rest restores x% of your maximum hit points? 10%, 25%, 53.3%, or whatever you choose. That way you all heal the same amount.
10% rounded down sounds easy and fair to me. You have 85 hitpoints? You heal 8 hitpoints per day of rest. This however does mean that someone would recover from a near fatal injury (being reduced to zero or less hitpoints) in 10 days which may be a bit unrealistic in most cases. But the current system isnt all that more realistic either.
| Melayl |
You can make it more realistic by saying that lethal damage must first "heal" to non-lethal damage, instead of directly to "whole and hale". After all the lethal damage has upgraded to non-lethal, you can heal the non-lethal damage. That 10 days suddenly becomes 20, which is much more realistic.
As an example, a 1st level commoner (such as most of us are), with d6 hit die and 10 Constitution takes a stab wound from a knife, 4 hit points of lethal damage. Since he is 1st level with no Constitution bonus, he'll heal 1 hit point of lethal damage per day. After 4 days of complete rest under a healer's care he has 4 points of non-lethal damage. 4 more days of complete rest under the healer's care will see him fully healed.
That's about right for a "real" person recovering from a stab wound after surgery and a hospital stay.
| Blackbird |
1 for D6
2 for d8
3 for d10
4 for d12= HP x level. So a Level 12 Barbarian would get 48 points, which will have him healing around to full around the same time as the Wizard
I have to disagree: the 12th level wizard would roughly have half the barbarian's HP (if same CON modifier), yet he heals 12HP, 1/4 the barbarian's natural healing.
=> I prefer the "10% rounded down" system.| TwiceBorn |
My group follows this formula
(1 HP Per LVL)+Con Modifier per every 4 hours of sleep/trance.
Kinda simple, but it works for us.
Thanks for your suggestions, everyone. Now that I've given it some more thought, I think I'm going to stick to the idea I posted at the beginning of this thread.