Temporary vs. Permanent Ability Score Bonuses (pg 148)


Combat & Magic


Pathfinder Rulebook Subscriber

Okay, I've read over this, and it seems a bit unclear.

What exactly is the difference between a temporary and a permanent bonus?

If I put on a [i]belt of incredible dexterity +4[i] do I gain all the benefits of having a Dex four points higher immediately, or do I have to wait 24 hours?

And if it's the former, what's the benefit of wearing the item after that 24 hours?


great question, judging by the lack of response, i guess nobody knows for sure.

As far as I'm aware, the *only* functional difference is in terms of when you get the bonus skill ranks for a headband of INT.

RPG Superstar 2009 Top 8

Also I think that is effects whether or not a barbarian gets more rage points from the ability bonus.


modus0 wrote:

Okay, I've read over this, and it seems a bit unclear.

What exactly is the difference between a temporary and a permanent bonus?

If I put on a [i]belt of incredible dexterity +4[i] do I gain all the benefits of having a Dex four points higher immediately, or do I have to wait 24 hours?

And if it's the former, what's the benefit of wearing the item after that 24 hours?

As far as I understand it you gain the appropriate benefit as soon as you wear the enhancement item, but you only gain the immediate benefits like you would get with the appropriate buff spell. Only after 24 hours of wearing you can use your now permanently enhanced ability score to eg. fulfill feat prerequisites and/or get more bonus spells.


Pathfinder Rulebook Subscriber

That sounds kind of reasonable, though a bit more complex than the 3.5 way.

Wouldn't mind it being spelled a bit more clearly out in the book though.

Sovereign Court

Tholus, I think you're right on the money.

I really appreciate the effort to distinguish temporary bonuses from permanent bonuses because of the abuse that I have seen with unclear bonuses in 3.5.

Best/worst example I ran across was the kobold with +50 in every ability score. How, you may ask? Using a tattooed monk and a familiar, the kobold steals racial abilities from obscure monsters, beefs up his familiar, then grants the same abilities to the familiar so it can boost him in return. The monk abilities let him add the bonuses to whatever ability score he chooses.

I found this shameful hack on a few message boards titled 'the most powerful character' or somesuch. By making the racial boosts as a clearly temporary bonus, the whole build falls apart (which was a great disappointment for one of my players, who would rather be a powerful PC than an interesting one).

It would make me very happy if I did not have to "Ol' Yeller" this tactic again. I look forward to clear and distinctive descriptions of temporary and permanent bonuses.

Scarab Sages

i dont like that a spell even if it lasts 24 hours gives out skill points. there are lots of spells that can last longer than 24 hours with extend spell, i would rather just say that for preq and SP that unless it is made perm you dont get it(though if an item gives u a feat and u use it to get a PrC and lose item you lose all access to PrC powers of course) i just see abuse with stat increase spells and items especially with SPs.


Steven Hume wrote:
i dont like that a spell even if it lasts 24 hours gives out skill points.

I don't like the idea of a spell giving out a bunch of skill points either. I'm not sure what spell you had in mind, but Polymorph Any Object would be one example (since it can increase a character's Int score for more than 24 hours).


Vendle wrote:
I found this shameful hack on a few message boards titled 'the most powerful character' or somesuch.

That would be Pun-Pun from the WotC optimizer board. He's a nice exercise in breaking a ruleset that turned into a major annoyance. Everyone who actually wants to play him should get his head examined.


Tholas wrote:
modus0 wrote:

Okay, I've read over this, and it seems a bit unclear.

What exactly is the difference between a temporary and a permanent bonus?

If I put on a [i]belt of incredible dexterity +4[i] do I gain all the benefits of having a Dex four points higher immediately, or do I have to wait 24 hours?

And if it's the former, what's the benefit of wearing the item after that 24 hours?

As far as I understand it you gain the appropriate benefit as soon as you wear the enhancement item, but you only gain the immediate benefits like you would get with the appropriate buff spell. Only after 24 hours of wearing you can use your now permanently enhanced ability score to eg. fulfill feat prerequisites and/or get more bonus spells.

OK just got to ask the question... What happens if you take the belt/item off? Is the ability increase permanent in that it never goes away even if you don't have the belt/item anymore??? If this is the case then the whole party would pass this item around and after a few days they would all be permanently buffed. <cornfused>

Charles


Pathfinder Rulebook Subscriber

I'm fairly certain that you'd lose the bonus if you take the item off.

Which is kind of why I think Temporary and Permanent Ability Score Bonuses is confusing, particularly as it isn't spelled out as clearly as it should be.

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