| Nahualt |
Anyon remember a good one from Dungeon mag?
I want to interject it in AOW AP, for when the PCs go into Mistmarsh toward blackwall keep.
Also, is there anything like a dungeon index with adventure locations/levels of all the adventure?
( I remember seeing this, but it would so help at least having the issue number to ease my search)
| Bellona |
Anyon remember a good one from Dungeon mag?
I want to interject it in AOW AP, for when the PCs go into Mistmarsh toward blackwall keep.
Also, is there anything like a dungeon index with adventure locations/levels of all the adventure?
( I remember seeing this, but it would so help at least having the issue number to ease my search)
The last print issue of Dungeon - # 150, Sept. 2007 - has an index which does part of what you're looking for. Sub-divided into game editions and campaign settings (although with an error or two), it also gives the expected level of the party.
As for the actual terrain type covered by an adventure, I'm not sure where you'd find that.
| ericthecleric |
The Moor-Tomb Map, Dungeon #13.
For two different swamp adventures that are more story-based, try:
Old Man Katan and the Mushroom Band, Dungeon #41.
Song of the Fens, Dungeon #40.
Respectively, these are 1e, 2e, and 2e, so you’ll need to adapt them to make any work for your PCs, but they're all low-level so should be that much trouble.
JoelF847
RPG Superstar 2008 Top 32, 2011 Top 16
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There's an online index at Dungeon on line index. The index does include adventures not in Dungeon as well. Not everything is properly keyworded, for example the Swamp Stomp adventure doesn't list Swamp as a type, just wilderness, even though others do list Swamp.
There's also a page here that has a list of dungeon adventures through #71.
I also remember a series of 5 adventures for 2nd edition in Dungeon in the Mere of Dead Men north of Waterdeep, which might work for you, the first of which is Slave Vats of the Yaun-ti - it's more a haunted house on the swamp, but there's swamp stuff spread throughout the series. It's in issue #69 and through the 70s
I also ran a swamp adventure from Dungeon, in the early 3rd edition days I think which was a lot of fun, but I can't remember the name. It had the halfling mayor of a small town hire the PCs to root out a menacing tribe of lizardfolk, but everytying was not as it seemed....
| Rezdave |
The following all hit a search for "Swamp" or "Jungle" settings, and seemed appropriate to the level and circumstances.
Entries are in the form:
Issue - Title - Total Advised Party Levels - Overview.
A few are above the 20 levels advised for EaBK but most are in the neighborhood. A few are much lower level, but good enough adventures or appropriate enough to the circumstances they could be worth the trouble to beef-up.
42 – Whistledown's Mantrap – 16 - A lonely dryad is aided by a mantrap plant in capturing passing “company”.
57 – Cure a Kingdom, To – 45 - Plague has struck the kingdom, brought by the dark hand of a god of disease. His followers have made their demands, but are known to cultivate a plant that will cure the disease. Infiltrate their temple and recover the ingredient, but be aware that the plague is only one move in a larger game of chess.
59 – Mother's Curse, The – 16 - The innkeeper’s daughter has fallen ill from the curse that besets the village. Track down the cause of this curse which dates back to the flooding of the original town, now an evil inhabited swamp. Defeat the monstrous villain which has oppressed the villagers for decades and cure the woman before it is too late.
61 – Night Swarm – 25 - The remote village of Rhorton’s Grove has recently been plagued by attacks from disease-carrying mosquitoes from the nearby swamp. But the insects are hardly the worst bloodsuckers troubling the unsuspecting village.
62 – Grimjaws – 16 - Save a civilized lizardman scholar from attacks by a giant, undead crocodile.
67 – Witches’ Brew – 20 - Find spell components for a sorcerer and foil the attempts of a witch’s minions to collect the same ingredients.
69 – Slave Vats of the Yuan-ti – 20 - Follow a band of highway men to their retreat in a ruined mansion, and uncover a Yuan-ti plot to breed an army of enlarged clones.
70 – Ssscaly Thingsss – 25 - Lizard Man raids along the highroad require investigation, but lead into a conflict between the scaly nation and a band of human explorers. Only, these “humans” turn out to be doppelgangers who have stolen a clutch of eggs and are investigating an ancient sorcerer’s tower hoping to awaken a demon.
71 – Dreadful Vestiges – 30 - Journey to the haunted Holk House, a monastery half submerged in the swamp, and rescue a missing priest who went to explore it.
72 – Mistress on the Mere – 30 - Continue the Mere of Dead Men series. Aid a remote school of female sorcerers being preyed upon by a vampire. But there is more to the mystery, as the Mistress of the school hides dark secrets (and victims) of her own.
75 – Non-Prophet Organization – 27 - A tinkerer begins having prophetic visions after the disappearance of his beloved. Is he receiving warnings from beyond the grave, or is some foul creature(s) merely laying an intricate plan to dupe the villagers.
78 – Trial of the Frog – 16 - Help a grippli recover precious stones from a sacred grippli cavern, now claimed by a duergar priest as his shrine.
80 – Trouble with Trillochs, The – 35 - Enter a haunted battlefield, tangle with spiritual guardians, and overcome vicious Pech bandits and their Galeb Duhr ally. Eventually enter the lair of the Pech, former residence of a necromancer, and discover the Negative Energy creatures therein causing much of the trouble.
82 – Eye for an Eye – 12 - A murder witnessed on the road leads to the scheme of a local madman with a magic talisman and his charmed warrior minions to flood the village that tormented him in his youth. Foil his plans and aid the protector of the local forest, then drain the swamp and explore the ruined fortress of a dead sorcerer.
91 – Bogged Down – 4 - A pounding storm floods Bearden’s Hollow with corpses from the old cemetery in the nearby swamp, but also brings an alleged attack by lizardmen who once lived there and the swamp witch who lairs there now. Journey into the ruins of the old town to recover records to identify the bodies and settle the matter of the mysterious attacks, while putting to rest an old injustice.
93 – Swamp Stomp – 16 - The farming community of Orchard Meadows is under assault by the once peaceful Broken Axe Tribe of lizardfolk. Put an end to the attacks by the savage beasts, whether by slaying them all, or else discovering the plot behind the strange lowering of the water levels in the swamp in recent months.
104 – Dragon Hunters – 28 - The jungle encampment of a banished prince and his surviving followers is besieged by a “dragon”. Put an end to the beastly tyrannosaur’s rampages while deciding how to handle a prince who enslaved the wild elves who helped him survive and ambushed centaurs allied to the elves, a centaur demagogue who has driven out his druid mother and demands the slaughter of all humans and slew a baby tyrannosaur to enrage the mother, and the druid who seeks only to set everything right.
121 – Fiend’s Embrace – 16 - A demonic cloak that disappeared long ago is believed by a wizard to be located in a forlorn swamp. Travel the cold swamp, barter with the denizen’s for directions and find a sinking fortress. Defeat the trolls who possess the cloak, but beware a band of mercenary cultists to whom the sage who translated the original notes also sold the info.
124 – Temple of the Scorpion God – 28 - Shards of Eberron pt2 - Journey to the lost continent of Xen’drik and travel via airship deep into a jungle to locate a lost temple and recover a powerful dragonshard. Built by ancient giants, the temple is now home to a cult of surface drow.
132 – Wingclipper’s Revenge – 16 - After a satyr’s revels result in the death of a mortal girl, her ranger brother swears to eliminate the fey presence in the woods. They fey desperately try to fight back, attacking any non-fey in or around the wood. Unravel the mystery and bring justice to the affair.
144 – Muster of Morach Tor – 16 - A human community has allies with local lizardfolk against attacks by trolls and giants, not realizing the lizardfolk mean to betray them to the trolls. A human agent who observed their meeting was captured, so the party is sent out to look for him and stubble into evidence of the betrayal themselves.
148 – Webbird – N/A - Update of the classic monster
HTH,
Rez
yellowdingo
|
Try making your own:
Mosquito Coast
"You help yess?"
Help a Troll fight Gargantuan Mosquitos in his swamp...Avery the Paladin nodded grimly.
"Yes." It would prevent some disaster where the Trolls were forced to flee through human areas.
DM Briefing: The PCs are sought to fight gargantuan Mozzies in a swamp. Perhaps one per PC level.
Chris Mortika
RPG Superstar 2010 Top 16
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Further afield, Green Ronin published Beyond the Towers, by W. Jason Beck. The party is hired as an expeditionary force into a jungle to find a lost city. Wackiness ensues. And it's on sale.
| Nicolas Logue Contributor |
Anyon remember a good one from Dungeon mag?
I want to interject it in AOW AP, for when the PCs go into Mistmarsh toward blackwall keep.
Also, is there anything like a dungeon index with adventure locations/levels of all the adventure?
( I remember seeing this, but it would so help at least having the issue number to ease my search)
You could also scope out Sinister Adventures' Still Waters by Richard Pett himself. You can buy it here on paizo.com, or scope it out at www.sinisteradventures.com.