Whoo hoo! Pathfinder Privies


Curse of the Crimson Throne

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

We were playing EtCG last night, and our DM was lamenting the lack of fireplaces and privies in the Iuzite house. I happened to have EFOK on me, and opened it up, looking at the maps.

Yes! Bathrooms!

A small detail, but one I loved to point out to my friends.

Paizo Employee Creative Director

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Matthew Morris wrote:

We were playing EtCG last night, and our DM was lamenting the lack of fireplaces and privies in the Iuzite house. I happened to have EFOK on me, and opened it up, looking at the maps.

Yes! Bathrooms!

A small detail, but one I loved to point out to my friends.

Why do people get distressed at missing bathrooms but not missing laundary rooms?

You can explain a missing bathroom by putting a chamberpot in a bedroom, at least.

Scarab Sages

James Jacobs wrote:

Why do people get distressed at missing bathrooms but not missing laundary rooms?

You can explain a missing bathroom by putting a chamberpot in a bedroom, at least.

1st thought - we're spoiled.

2nd thought - Laundry, it seems to me, would only be done inside by those who had access to interior water or plumbing. Otherwise, it is easier to do the laundry near the water source.

Related Thought...
One of the first adventures I wrote for my boys when they were younger was a halloween adventure involving a haunted wizard's tower. There was an interior toilet (I reasoned a spell could be devised that teleported things that fell into the hole to a nearby exterior receptacle or pit). They found the idea of a toilet in the tower to be the single most entertaining aspect of the whole adventure. Their mother's charcter joined them half-way through and in character they made sure to ask her several times whether or not she needed to use the restroom because there was one available in the Tower they were exploring. They were only 6 or 7 but there's a moral in there somewhere.


That teleporting toilet trick gives me a great idea for an adventure hook when the PCs have to figure out what is at the other end of the floating, glowy disk that just deposited some unsavory substance upon their person as they walked beneath it unaware as they are while adventuring deep beneath the surface where "no one" would dare tread, nor mind if someone placed the other end of their toilet there.

Scarab Sages

Norgerber wrote:
That teleporting toilet trick gives me a great idea for an adventure hook when the PCs have to figure out what is at the other end of the floating, glowy disk that just deposited some unsavory substance upon their person as they walked beneath it unaware as they are while adventuring deep beneath the surface where "no one" would dare tread, nor mind if someone placed the other end of their toilet there.

For a Kalamar campaign I was running, one early adventure involved a walled town that had been laid barren of life by a plague that a cleric of pestilence had devised. The town grew berries and he had tainted the berries with a vile fungus.

So the adventurers are exploring, trying to piece together what had happened. In the middle of town is a strange wagon, basically a giant barrel on wheels. There is a lid at the top and the back swings open on hinges so that the contents can be dumped. The Paladin decides that it will be easier to open the back end and look inside so he does.

The wagon was the town's sewage wagon, used to haul the refuse from the animal pens and the chamber pots so that it could be hauled out to the fields to become fertilizer.

Long story short - the Paladin failed his reflex safe and for the rest of the day the other PCs got to make fun of the rank odor that accompanied him. It also made it hard to sneak up on any of the ghouls in town. :)


Haha, that's classic!

The Exchange

My group will be so happy for more toilets, ever since we encountered them in the Lotus Dragons hideout in STAP.

Laundry rooms - they go down to the local watersource and wash their clothes there.

Now some of my older players are worried when I put toilets on maps that I create as they remember the old marauder hand coming out of the toilet that freaked out one player in an old Mage game. Ever since then some of them have a tendency to nail toilet seats down.


Chamber pots make great improvised weapons. And you can throw them out windows at your enemy.


It's even better when they're treasure.

Player: I'll search around and in the bed.

DM: Under the foot of the bed you find a beaten gold vessel inlaid with lapis lazuli.

Player: Excellent! I'll stow it away.

DM: Hang on, let me tell you what's inside it...


Considering the outfits many of these characters wear, bathroom habits are probably best left glossed over anyway.

Merisiel: "Hold on, everybody. I have to use the bathroom."

Seoni: "How long will you be?"

Merisiel (looking down at her outfit and thinking a few seconds): "Ummm...maybe 10 minutes before, and another 10 minutes when I'm finished. Less if somebody helps me."

Valeros: "I'll help."

Merisiel: "In your dreams."

Seoni: "It's a good thing you don't eat much fried food, Meri."

Kyra: "I heard there's a place in Absalom where you can buy Astral Portal Underwear. Might be worth looking into."

Seoni: "Err...they're one-way portals, right?"

Kyra: "Hmmm. I'll have to check."

Seoni: "You do that."


ROFL! Astral portal underwear...that is gold!

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