Why no Scalykind domain?


Combat & Magic


I noticed all the domains from the SRD were converted to Pathfinder except scalykind. Does Paizo hate kobold clerics??

Dark Archive

darth_borehd wrote:
I noticed all the domains from the SRD were converted to Pathfinder except scalykind. Does Paizo hate kobold clerics??

Is scalykind actually OGL? I thought it came out later and wasn't open for use.


Jason Sonia wrote:
darth_borehd wrote:
I noticed all the domains from the SRD were converted to Pathfinder except scalykind. Does Paizo hate kobold clerics??
Is scalykind actually OGL? I thought it came out later and wasn't open for use.

It's in the Divine SRD (along with Repose, Darkness, etc.).


Well, if they're creating a Domain, I think they also need to create the God(s) that grant access to it.
So I'd expect it either in the Gods/Magic supplement, or an AP. Or the Beta :-)


darth_borehd wrote:
I noticed all the domains from the SRD were converted to Pathfinder except scalykind. Does Paizo hate kobold clerics??

I think the Mind domain also got left out.

The Scalykind domain does seem to share quite a bit (conceptually) with the animal domain.


F33b wrote:
darth_borehd wrote:
I noticed all the domains from the SRD were converted to Pathfinder except scalykind. Does Paizo hate kobold clerics??

I think the Mind domain also got left out.

The Scalykind domain does seem to share quite a bit (conceptually) with the animal domain.

I don't think the Mind domain is in the SRD.

Ok so here's my stab at a Scalykind Pathfinder domain.

1st Poisonous Bite (Su): You gain a poisonous bite attack that does primary and secondary damage of 1d6 Con. The DC is equal to 11 + your Charisma modifier. The DC increases by 1 for every two levels you attain.
2nd Body of the Snake (Su): Your skeleton becomes amazingly flexible for up to 10 minutes per caster level per day, granting you a +10 on Escape Artist checks. The bonus increases by +1 for every 2 caster levels you possess.
4th Jaws of the Crocodile (Su): You can unhinge your jaw to grab large things. You gain the Improved Grab ability 1/day for every 3 caster levels.
8th Poison (Sp): You can cast Poison 1/day.
12th Eyebite (Sp): You can cast Eyebite 1/day.
16th Creeping Doom (Sp): You cast Creeping Doom 1/day, except that is comprised of tiny snakes.
20th Regenerate (Sp): You can cast Regenerate 1/day.

Sovereign Court

darth_borehd wrote:
F33b wrote:
darth_borehd wrote:
I noticed all the domains from the SRD were converted to Pathfinder except scalykind. Does Paizo hate kobold clerics??

I think the Mind domain also got left out.

The Scalykind domain does seem to share quite a bit (conceptually) with the animal domain.

I don't think the Mind domain is in the SRD.

Yes it is: see the psionics rules section Psionic Races, Classes, Skills and Spells and it is listed under the cleric heading


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Actually, Paizo's domain mechanism is different enough from the Wizards' that I don't think it would be infringement to create a Pathfinder domain that shares its name with a D&D domain from a closed source.

Silver Crusade

Nice job on the Scalykind domain, Darth. But I was wondering, how about calling the Creeping Doom ability Slithering Doom?

Sovereign Court

Here's a version I came up with, but more focused on snakes as opposed to other scalykind (and using some non-SRD sources).

Serpent Domain
1st: Blinding Spittle (Su): As a standard action you can spit caustic saliva targeting any foe within 30 feet as a ranged touch attack. The spittle blinds the target for 3 rounds. Once a creature has been affected by blinding spittle, it is immune to its effects for 1 day.
2nd: Magic Fang (Sp): You can cast magic fang 1/day per 2 caster levels.
4th: Animal Trance (Sp): You can cast animal trance (affects reptilian creatures only) 1/day.
8th: Viper Blade (Su): You can cause one melee weapon you possess to gain the viper weapon quality (from FR Serpent Kingdoms) for a number of rounds equal to your caster level.
12th: Poison (Sp): You can cast poison 3/day.
16th: Creeping Doom (Sp): You can cast creeping doom (composed of tiny snakes) 1/day.
or Vipergout (Sp): You can cast vipergout (from Magic of Faerun) 1/day.
20th: Shapechange (Sp): You can cast shapechange 1/day.

Still haven't nailed down all the details yet, as you can see from the "or" abilities still there.


SargonX wrote:

Here's a version I came up with, but more focused on snakes as opposed to other scalykind (and using some non-SRD sources).

Serpent Domain
1st: Blinding Spittle (Su): As a standard action you can spit caustic saliva targeting any foe within 30 feet as a ranged touch attack. The spittle blinds the target for 3 rounds. Once a creature has been affected by blinding spittle, it is immune to its effects for 1 day.
2nd: Magic Fang (Sp): You can cast magic fang 1/day per 2 caster levels.
4th: Animal Trance (Sp): You can cast animal trance (affects reptilian creatures only) 1/day.
8th: Viper Blade (Su): You can cause one melee weapon you possess to gain the viper weapon quality (from FR Serpent Kingdoms) for a number of rounds equal to your caster level.
12th: Poison (Sp): You can cast poison 3/day.
16th: Creeping Doom (Sp): You can cast creeping doom (composed of tiny snakes) 1/day.
or Vipergout (Sp): You can cast vipergout (from Magic of Faerun) 1/day.
20th: Shapechange (Sp): You can cast shapechange 1/day.

Still haven't nailed down all the details yet, as you can see from the "or" abilities still there.

Not having any FR books, I'm a little lost on those references. I like the Blinding Spittle power, but I think it's too much for 1st level. Does it have a saving throw? The spell most like it is 2nd level Blindness and here the cleric is getting it at 1st and only has to make a ranged touch attack. I think it would better as a 4th level power.

Sovereign Court

darth_borehd wrote:
Not having any FR books, I'm a little lost on those references.

The viper weapon quality turns the weapon's blade into a viper that attacks just like the animal, including its poison.

Vipergout is a conjuration/summoning spell that summons a bunch of snakes that pour out of your mouth.

darth_borehd wrote:
I like the Blinding Spittle power, but I think it's too much for 1st level. Does it have a saving throw? The spell most like it is 2nd level Blindness and here the cleric is getting it at 1st and only has to make a ranged touch attack. I think it would better as a 4th level power.

No, it doesn't have a saving throw. I don't remember where I got the idea from (other than real snakes spitting venom), but I don't think it's too powerful for 1st level.

The 3rd-level cleric spell blindness (which is also only a 2nd-level spell for bards and wizards) has Medium range and is permanent. Blinding spittle has a range of 30 ft., only last 3 rds, and can only affect an opponent 1/day. And blindness only gives a -2 to AC and no Dex bonus, so I don't think it's that powerful.


I think the "scalykind" domain should be ignored based on the stupid sounding name alone.
What's wrong with simply calling it the "serpentine" domain? Honestly, all these dumb names that RPG companys are coming up with are designed to create trade-markable IP rather than just sound cool.
It may be good for the RPG company's bottom line, but it sucks for the players that need to say this stuff in-game with a straight face.
This trend needs to be smashed.


hazel monday wrote:

I think the "scalykind" domain should be ignored based on the stupid sounding name alone.

What's wrong with simply calling it the "serpentine" domain? Honestly, all these dumb names that RPG companys are coming up with are designed to create trade-markable IP rather than just sound cool.
It may be good for the RPG company's bottom line, but it sucks for the players that need to say this stuff in-game with a straight face.
This trend needs to be smashed.

It's not supposed to be just about snakes. It's meant to cover all kinds of reptiles and dragon-like creatures. It's a favourite with lizardfolk and kobold clerics.


SargonX wrote:


The 3rd-level cleric spell blindness (which is also only a 2nd-level spell for bards and wizards) has Medium range and is permanent. Blinding spittle has a range of 30 ft., only last 3 rds, and can only affect an opponent 1/day. And blindness only gives a -2 to AC and no Dex bonus, so I don't think it's that powerful.

It does much more than that:

"It takes a –2 penalty to Armor Class,
loses his Dexterity bonus to AC (if any), and takes
a –4 penalty on Search checks and on most Strength- and
Dexterity-based skill checks. All checks and activities
that rely on vision (such as reading and Spot checks)
automatically fail. All opponents are considered to have
total concealment (50% miss chance) to the blinded
character. Blind creatures must make a DC 10 Acrobatics
skill check to move faster than half speed. Creatures that
fail this check fall prone." - Alpha 3 page 122

Essentially you turn the whole party invisible to one combatant for 3 rounds.

Liberty's Edge

darth_borehd wrote:


I don't think the Mind domain is in the SRD.

Ok so here's my stab at a Scalykind Pathfinder domain.

1st Poisonous Bite (Su): You gain a poisonous bite attack that does primary and secondary damage of 1d6 Con. The DC is equal to 11 + your Charisma modifier. The DC increases by 1 for every two levels you attain.

Unsure about the rest but the first level domain ability is way stronger than any of the Pathfinder alpha ones. Though I personally think it's that they're too weak not that yours is too strong.

I'm still hoping they just ditch the new domain stuff.

Sovereign Court

darth_borehd wrote:
SargonX wrote:


The 3rd-level cleric spell blindness (which is also only a 2nd-level spell for bards and wizards) has Medium range and is permanent. Blinding spittle has a range of 30 ft., only last 3 rds, and can only affect an opponent 1/day. And blindness only gives a -2 to AC and no Dex bonus, so I don't think it's that powerful.

It does much more than that:

"It takes a –2 penalty to Armor Class,
loses his Dexterity bonus to AC (if any), and takes
a –4 penalty on Search checks and on most Strength- and
Dexterity-based skill checks. All checks and activities
that rely on vision (such as reading and Spot checks)
automatically fail. All opponents are considered to have
total concealment (50% miss chance) to the blinded
character. Blind creatures must make a DC 10 Acrobatics
skill check to move faster than half speed. Creatures that
fail this check fall prone." - Alpha 3 page 122

Essentially you turn the whole party invisible to one combatant for 3 rounds.

I know blindness has more effects; I was simply pointing out the effects most likely to affect combat, though of course a sneaking rogue would take a penalty to his Stealth rolls as well.

There is a 2nd-level druid spell in the Spell Compendium called blinding spittle too (it may be where I got the original idea from). That requires a ranged touch attack as well, but at a -4 penalty because you're targeting the eyes, so you could use that to further limit the power of the ability if you wish.

I just don't see it as that powerful; again, it's only for 3 rounds, it only affects one target (per use), and afterwards that target can't be affected again for 24 hrs. YMMV, of course

Dark Archive

plus there's the fact that blindness is much more effective on PCs than on monsters; PCs are unlinely to have blindsense, blindsight, tremmorsense, lifesight, or any of the varied other abilities that circumvent normal vision.

I still say that blindness is cool though, and a fine effect for an at-will ability.


I don't have anything to add to the Scalykind domain but on the Mind domain I have most of the abilities mapped out

Level

1 (Su) uncertain
2 (Sp) comprehend languages 1/day per 2 caster levels
4 (Sp) detect thoughts 1/day
8 (Su) uncertain; possibly an ability using brain spider (the
old 5th level spell) as a base: I saw this with one other domain
adaptation but can't remember which at the moment
12 (Sp) probe thoughts 1/day
16 (Sp) brain spider 1/day
20 (Sp) weird 1/day

This duplicates the progression seen in various other adaptations of domains: old 1st level spell as the 2nd level SLA, old 2nd level spell as the 4th level SLA, old 6th level spell as the 12th level SLA, old 7th level spell as the 16th level SLA and the old 9th level spell as the 20th level SLA.

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