| poodle |
I thought of a few but I can't be bothered with all the pre-requisites. I'll leave them to whoever likes that sort of minor detail. Feel free to tweak any ideas you like.
here's a few ideas.
for small humanoids:
'safety in numbers' the humanoids will save goes up by +1 for every four similar humanoids within perception. I was thinking of kobolds and goblins for this one.
'mob rule'. Due to the humanoids experience at working as a group the bonus for having allies aiding you is doubled for special attacks e.g. trip and grapple.
'scuttle'. The creature runs on all fours and is counted as one size smaller when charging or running. They can also travel through a tiny tunnel at full speed. They cannot use a two handed weapon and use this feat.
'long arms'. The creature can use a medium sized crossbow or shortbow without penalties.
'fungus lore'. The creature has a +2 to alchemy rolls to make fungus based poisons and a +2 to herbalism or survival check to find edible fungi.
'Lizard affinity'. When dealing with reptilian creatures the humanoid gets a +2 bonus on handle animal or ride checks. Rangers also get this bonus when trying to change an animals atitude.
'lizard rider'. The character gets an additional +2 for any ride rolls while mounted on a reptilian mount. If they make a succesful ride roll at whatever DC you think is appropriate they can also charge vertically up or down a wall.
'death from above'. The character is skilled at shooting a missile weapon from the back of the lizard they are riding. They can shoot without penalty even if they are on a ceiling or wall.
'cold-blooded'. The humanoids get dr 1/fire and +2 to save vs heat damage.
'bug breeder' The creature has +2 to all rolls to train or breed insects.
'the weasel's nose'. The creature can track by smell.Add +2 to perception to track this way.
'the dragon's eye'. The creature can track in complete darkness using only the heat signature left by the creature.
'not worth killing'. By making a performance check the creature appears as the embodiment of craven uselessness. It's assailant must make a will save do lethal damage.
'play dead'. The creature can slow it's metabolism down low enough to appear dead. The party members must make a heal check to determine otherwise.
'mimicry'. The creature can sound like a member of another race on a successful perform check. This ability is most commonly used to lure opponents into traps. By making a succesful mimicry roll the creature can mimic a specific person if it has heard their voice before. Add whatever DC you think is appropriate to how much information the creature has regarding the creature it is imitating.
I have more ideas but I'll wait for feedback.
These are just some ideas
| Phasics |
As I found out the other night during my weekly game some of the most brutal abilites monsters can have is Stat sapping. Being hit for 10 STR damage during an encounter and then having no restoration handy makes for some serious pain half way through a dungeon, Highly recommend it though made me rethink my battle strategy going from 22STR down to 12STR.
So New Monster Feats
These could kick in on crits or could have a minus to the attk and kick in if it hits or both.
Feat
Tendon Ripper
A Ferocious Blow wounds you down to the bone pulling straining or even tearing a tendon decreasing your ability to avoid further blows
1d6 DEX damage , heals at 1 point per day or until healed by restoration type spell.
Blood Leech
A grevious Gash or physical removal of a good portion of your blood leaves your muscles weak and screaming for air.
1d6 Strength
Skull Shatter
A blow to the head has you seeing stars making it difficult to focus
1d6 Intellgence
Or have a feat for swarms
that do 1pt of ability dmg to stat which adds up quickly has 10's of critters move in and strike
hell you can even have real Leeches doing a blood lecch for 1pt each round until the PC find a way to kill 40 of them ,
Mage " Everyone move to the center of the room and don't move don't want those reflex saves letting the leeches off with half dmg from this fireball MWHAHAHAHA"
| poodle |
these are cool ideas but potentially too powerful. How long before an ordinary character would be left powerless, regardless of level.
How about hamstring instead of tendon ripper...Each successful hamstringing reduces speed by 5' per round and character is unable to run.
Sleep on the run... the creature is able to sleep and run at the same time. Used mainly by warpacks of gnolls to keep up pursuit.