| Goth Guru |
Since I'm thinking of testing the "not D&D" theory, I plan on starting with Port Town and working out, with modules.
I'm going to convert 'Into the Darkness" which was very standard D&D.
This time, I will not be able to set it in 'Mage Earth' where all the legends happened in an alternate history.
I may use the POL default unless it interfears with the experiment.
In other words, when Metalic Dragons become available, I will add them.
| Crimson-Hawk |
I have three homebrew settings that I plan on adapting to 4e. One is a very simplistic affair and mostly gives a name and some substance to the "default setting" alluded to in the core books. The other two are settings I've worked on for the last 18-20 years and both seem a perfect fit for 4e.
Well, they will once the PHB2 comes out. LOL!
Outside of that, I wouldn't mind playing in Eberron and Mystara.
| Grimcleaver |
Well I've got two on the burner.
One is going to be very core, set in the Middle World using all the wonderful orphaned ideas from previous editions--like the cities from Cityscape for example and the "generic setting" bunch of adventures available for free download on the wizards site. That's going to be awesome. I'm so excited. There's been so much good stuff made for D&D in all the 3rd edition books, but so much of it is just handwaved away to be "wherever you want it". It's nice to have somewhere concrete to place for it all to live.
The other one is a setting a friend of mine (and who is actively poking around the boards nowadays at my invite) that we had a lot of fun in for a year or so back in the day. A world called Crios. My hope is to adapt it to 4e from 2nd edition. It's a really great match. It should be a lot of fun. A while ago he sent me copies of a bunch of his setting notes. It'll be neat to go in and flesh them all out and run games in his setting. It's a big honor.
flash_cxxi
RPG Superstar 2009 Top 32
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To everyone else, I found it interesting how often Eberron snd Golarion came up as opposed to some of the older settings (Homebrew aside).
Any thoughts as to why that may be?
While I did buy 4e and have been reading it slowly, I don't plan on playing it any time in the forseeable future as I am too psyched about Pathfinder RPG.
That being said, I still feel that I can contribute to your discussion on this front.The main reason I think Eberron and Golarion are the two Settings of choice (apart from homebrew obviously) is because I think everyone is a bit upset by what they are doing to the Realms. Normally I would have thought that Realms would have been a pretty popular choice, if not the most popular, but apparently it isn't so.
Eberron is a good Setting and because it will be updated to 4e I think that people will do interim conversions until the full revision comes out.
Golarion is a relatively new Setting and so it will be easier to convert than some of the older Settings, Greyhawk being the main one. Plus it is a lso a very good Setting and if you are visiting these Message Boards then you would probably (notice I say probably) agree. Older Settings would take a lot of work to convert properly, simply because of the sheer weight of information and stats. Golarion has less background information and pure stats to convert and from a DM's perspective less work behind the scenes is better. It is much easier to convert information as it becomes available than to try to go backwards and convert vast amounts of information.
Just my 2cp, feel free to disagree. =)
Horus
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While I did buy 4e and have been reading it slowly, I don't plan on playing it any time in the forseeable future as I am too psyched about Pathfinder RPG.
That being said, I still feel that I can contribute to your discussion on this front.
I insist 8-)
The main reason I think Eberron and Golarion are the two Settings of choice (apart from homebrew obviously) is because I think everyone is a bit upset by what they are doing to the Realms. Normally I would have thought that Realms would have been a pretty popular choice, if not the most popular, but apparently it isn't so.
Eberron is a good Setting and because it will be updated to 4e I think that people will do interim conversions until the full revision comes out.
Golarion is a relatively new Setting and so it will be easier to convert than some of the older Settings, Greyhawk being the main one. Plus it is a lso a very good Setting and if you are visiting these Message Boards then you would probably (notice I say probably) agree. Older Settings would take a lot of work to convert properly, simply because of the sheer weight of information and stats. Golarion has less background information and pure stats to convert and from a DM's perspective less work behind the scenes is better. It is much easier to convert information as it becomes available than to try to go backwards and convert vast amounts of information.
Just my 2cp, feel free to disagree. =)
I think your spot on, I have the feeling that its probably due to the larger percentage of fluff to mechanics both Eberron and Golarion have that people feel so eager to convert these settings (and their awesome).
Personally I look forward to adapting Birthright, partly for the challenge of taking many of the new concepts and twisting them to fit, and vice versa.
| Jeremy Mac Donald |
Horus wrote:To everyone else, I found it interesting how often Eberron snd Golarion came up as opposed to some of the older settings (Homebrew aside).
Any thoughts as to why that may be?
While I did buy 4e and have been reading it slowly, I don't plan on playing it any time in the forseeable future as I am too psyched about Pathfinder RPG.
That being said, I still feel that I can contribute to your discussion on this front.The main reason I think Eberron and Golarion are the two Settings of choice (apart from homebrew obviously) is because I think everyone is a bit upset by what they are doing to the Realms. Normally I would have thought that Realms would have been a pretty popular choice, if not the most popular, but apparently it isn't so.
Eberron is a good Setting and because it will be updated to 4e I think that people will do interim conversions until the full revision comes out.
Golarion is a relatively new Setting and so it will be easier to convert than some of the older Settings, Greyhawk being the main one. Plus it is a lso a very good Setting and if you are visiting these Message Boards then you would probably (notice I say probably) agree. Older Settings would take a lot of work to convert properly, simply because of the sheer weight of information and stats. Golarion has less background information and pure stats to convert and from a DM's perspective less work behind the scenes is better. It is much easier to convert information as it becomes available than to try to go backwards and convert vast amounts of information.
Just my 2cp, feel free to disagree. =)
I'm kind of doubtful for much of this. I suspect your spot on in regards to the realms. Those fans are mad, really mad.
But as to the rest - your answer would be accurate, I think, if I held a gun to your head and forced you to play 4E. In that case you'd make your choice based on what involved the minimum amount of work possible. I'm making you do something distasteful and you'll put as little as possible.
If your a fan of 4E then your going to head for a setting that excites you and I don't think that the existance of material is going to stand in your way. You only have to physically convert what your actually going to use at the table. A lot of fans are thinking Mysteria and there is a metric butt load of material for that setting.
crosswiredmind
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I found it interesting how often Eberron snd Golarion came up as opposed to some of the older settings (Homebrew aside).
Any thoughts as to why that may be?
In my case I will be playing Living Forgotten Realms so I am not interested in running it as a GM. I would run Greyhawk but having just played Living Greyhawk for seven years I don't really think I can replicate that experience in a home campaign. I thought about Kalamar but like Greyhawk I have been playing in Living Kalamar for quite some time. If Blackmoor were to convert to 4e I might consider it.
Eberron seems a perfect fit for the new rules and I love that setting.
| Crimson-Hawk |
To everyone else, I found it interesting how often Eberron snd Golarion came up as opposed to some of the older settings (Homebrew aside). Any thoughts as to why that may be?
Eberron has something of a bittersweet history with me. I initially hated it with a passion unknown to mankind. But that passion was petty. I hated it because I too had entered the settings search contest and didn't even make the quarter-finals, let alone the top three.
Once I realized that I didn't need WotC to publish my worlds, I began to look at Eberron for what it was... an interesting look at core D&D concepts. Magic took a more active role in society in a more utilitarian, mechanical fasion, as opposed to the overflooded flights of fantasy that is the trademark of the Forgotten Realms. While I'm not keen about the "just barely civil" atmosphere of the post-War era, I was intrigued that even the monstrous humanoid races (orcs, goblinoids, et al) were treated as civilized beings with unique cultures that are a part of Khorvaire as opposed to mindless mobs that occasionally sweep down from the Spine of the World to overrun the Dales. And despite all of the subtle differences between Eberron and Toril (or Oerth or Krynn), Eberron still has everything that is a part of the D&D rules.
That was a consideration I failed to give to my entry into the settings search contest. I learned that lesson the hard way.
I'm also a geekish fanboy of Mystara who believe there is so much untapped potential in that world that WotC has stone-cold abandoned. That fans are allowed to develop the world in peace is both a blessing and a curse. While a lot of good ideas have flowed into Mystara since WotC dropped it, there is no one cohesive whole that defines the world. I mean, Pandius' Vault is the best attempt at a coordinated effort... and it's not even really intended to corral the ideas so much as to simply present them.
Golarion is a new thing to me. I've downloaded to two free player's guides to the Pathfinder series, but that's the closest thing I've read to an introduction to Golarion. So I really can't give an opinion of the setting one way or another.
Those are my thoughts anyway.
| vance |
I'd like to hear more about your setting if its not a sore point.
No, not at all, though it's mostly a lot of loose articles rather than a conhesive setting. To sum up, though, if you've ever seen the 50's movie serials of Flash Gordon or Buck Rodgers, you know what I'm looking at - an over the top 'sci-fri' campaign. Not to be taken too seriously.
Andrew Turner
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In my case I will be playing Living Forgotten Realms...If Blackmoor were to convert to 4e I might consider it...
I would snap-to for Living Blackmoor, in a second. I'd love to see Screaming Monkey maintain a v3.5 Blackmoor, and WotC start up a 4e setting. Best of both worlds, in my opinion.
I should say, if I ever find another gaming group, I'll run either a homebrew Greyhawk game or Eberron as-published. Everyone from the old stomping grounds are none-too-happy with the Spell Plague, so, while I'm personally interested, I'm not interested in spending half a game session bemoaning the loss of the Old Realms...
Horus
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Horus wrote:I'd like to hear more about your setting if its not a sore point.No, not at all, though it's mostly a lot of loose articles rather than a conhesive setting. To sum up, though, if you've ever seen the 50's movie serials of Flash Gordon or Buck Rodgers, you know what I'm looking at - an over the top 'sci-fri' campaign. Not to be taken too seriously.
Sounds interesting. However I should warn you I did like TSR's Buck Rogers XXV 8-))
Crimson-Hawk, any chance we can get to hear a little more about your proposal as well?
| vance |
Sounds interesting. However I should warn you I did like TSR's Buck Rogers XXV 8-))
No worries. The big stumbling block I've run into is just thinking of powers that are interesting. 2x[W] doesn't do a lot for me after the 20th time.. heh.
I'll probably set up a page on Pixel Sagas for it next week.
The Red Death
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I can totally see what I want to do with AD&D1/C&C, with PRPG, but for the moment, I have no impetus to come up with a 4E setting of my own. I simply do not know what I'd run with it.
... (thinking some more), maybe a "sailors of the seas of fate" sort of game, with a "point of light" akin to a Tanelorn-like village/fortress lost on the astral sea, maybe. That'd be different from stuff I did with 3rd ed, and the game could mold itself on 4E's specifics rather than try to shoehorn a setting to fit them.
Heathansson
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Horus wrote:Sounds interesting. However I should warn you I did like TSR's Buck Rogers XXV 8-))No worries. The big stumbling block I've run into is just thinking of powers that are interesting. 2x[W] doesn't do a lot for me after the 20th time.. heh.
I'll probably set up a page on Pixel Sagas for it next week.
Do you have anything about .5 earth gravity combat?
Horus
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I can totally see what I want to do with AD&D1/C&C, with PRPG, but for the moment, I have no impetus to come up with a 4E setting of my own. I simply do not know what I'd run with it.
... (thinking some more), maybe a "sailors of the seas of fate" sort of game, with a "point of light" akin to a Tanelorn-like village/fortress lost on the astral sea, maybe. That'd be different from stuff I did with 3rd ed, and the game could mold itself on 4E's specifics rather than try to shoehorn a setting to fit them.
Don't know why but reading your reply just put me in mind of the Al-Qadim adventure Corsairs of the Great Sea. Maybe because I always fancied that "sailors of the seas of fate" idea from a Sinbad perspective.
Sorry just had a mental short circuit, no intent to derail your idea. 8-)
| vance |
Do you have anything about .5 earth gravity combat?
I hadn't thought of it, largely because the 'genre feel' is always either 1G or 'float in space'... never variances in gravity. Remember, this is a campaign where you can walk on Mercury, have floating cities for Saturn, and breathe vaccuum effortlessly.
Like I said, not to be taken seriously. :)
crosswiredmind
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On a side thought what concessions are you making with using 4E with your setting of choice? Both working with and against?
Positive, constructive(**TM**) answers only please. 8-)
My home brews tend to have a heavy dose of nature and wilderness adventuring. I am not keen on urban campaigns or dungeon crawls. I may need to wait until march given the lack of druids and a primal power source.
| Goth Guru |
I'm thinking the artifact, Manual of the Planes featured in the gameworlds history would explain Warforged and Dragonborn just showing up at the same time as Humans. For fun, anyone who reads the book is expected to rave about how they hate the new arrangement of the planes like some people who hate the new system. The book could be responsable for some very old ruins that contain rifts leading to Ebberon and Sigil.
Heathansson
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Heathansson wrote:Do you have anything about .5 earth gravity combat?I hadn't thought of it, largely because the 'genre feel' is always either 1G or 'float in space'... never variances in gravity. Remember, this is a campaign where you can walk on Mercury, have floating cities for Saturn, and breathe vaccuum effortlessly.
Like I said, not to be taken seriously. :)
Right on,....I'm thinking John Carter Warlord of Mars I guess...
| DudeMonkey |
Where do you plan on setting your 4E game?
When I first read about the POL concept, I immediately thought of Mystara. It's early incarnation was a very POL-style setting although it eventually went in a wildly different direction. However, it's very detailed with lots of strong ideas from TSR products and the fan community alike.
It's also broad enough that you can have just about any style of adventure that you like.
| Tom Qadim RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4 |
Where do you plan on setting your 4E game?
I'm currently running a heavily modified version of KotS in my homebrewed campaign world.
| Crimson-Hawk |
Crimson-Hawk, any chance we can get to hear a little more about your proposal as well?
Sorry for the lack of response. I've been working on wife faction while taking care of the baby. ;-)
P.S. This post contains material that is Copyright © 1999-2008 by Dale W. Robbins. I have to protect myself here. ;-)
The world I proposed is named Elmenar. It's a world that long ago was ravaged by a divine war between the 19 gods of the elements. In the aftermath of the war, the planet was left in an elementally chaotic (if still habitable) state. Elemental storms called siroccos occasionally rip across the land, while plants, animals, beasts, monsters, and even humanoids can exhibit a decidedly elemental bent (fire beholders, anyone?).
Another aftermath of the war was the gods reorganizing themselves and putting themselves into a system of checks and balances they refer to as the Edict of Divinity. The gods of the four core elements (Air, Earth, Fire, and Water) form the Divine Council that moderates the rest of the gods. The positive energy elements (Positive, Lightning, Mineral, Radiance, and Steam) banded together as the Proton Lords. The negative energy elements (Negative, Vacuum, Dust, Ash, and Salt) banded together to form the Electron Lords. The neutral elements (Prime, Ice, Magma, Ooze, and Smoke) banded together to form the Neutron Lords. Several mortal kingdoms, most dedicated to a particular god, arose and settled into existence. And for ages they kept each other in check, preventing each other from disrupting mortal existence any further than they already had.
That is until recently, when tiefling forces (originally troglodyte forces until 4e came out) out of the kingdoms of Negtoria engaged in a war of conquest across Neutronia and into Protania, intent on subjugating the entire world. The Negtorian forces are fielding demons and devils in their armies, but the good and unaligned gods are helpless to aid their mortal charges thanks to the Edict of Divinity. So it is up the PC heroes to rise up and aid the peoples of Neutronia and Protania against the tiefling forces while rooting out the source of their demonic aid and freeing the Proton and Neutron Lords against their devious Electron counterparts.
The errors I made when submitting this proposal to the settings search were legion. The top ones I imagine include:
- In order to fit everything onto one page, I knocked the font size of my document to a decidedly miniscule size.
- I tried to add originality to the setting by renaming and reimagining all of the core races. What I didn't know at the time (and WotC chose not to reveal so that they could see people's imaginations untainted) was that WotC wanted a setting that anyone could pick up a core D&D book and create a character that could fit perfectly into the new setting without much reference to the setting book at all.
- I sent my proposal in twice, since I failed to follow a particular instruction on the first proposal since WotC didn't choose to reveal said instruction until AFTER I'd sent my proposal in.
All in all, I jacked up my chances straight out of the gate. My hats off to Keith Baker for having the professionalism and insight to give WotC what they wanted and needed. ;-)
| Crimson-Hawk |
My home brews tend to have a heavy dose of nature and wilderness adventuring. I am not keen on urban campaigns or dungeon crawls. I may need to wait until march given the lack of druids and a primal power source.
I might recommend these homebrewed versions of the druid and the barbarian until such a time that official versions are released.
crosswiredmind
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crosswiredmind wrote:My home brews tend to have a heavy dose of nature and wilderness adventuring. I am not keen on urban campaigns or dungeon crawls. I may need to wait until march given the lack of druids and a primal power source.I might recommend these homebrewed versions of the druid and the barbarian until such a time that official versions are released.
Cool, I will look them over.
| Jeremy Mac Donald |
Horus wrote:My home brews tend to have a heavy dose of nature and wilderness adventuring. I am not keen on urban campaigns or dungeon crawls. I may need to wait until march given the lack of druids and a primal power source.On a side thought what concessions are you making with using 4E with your setting of choice? Both working with and against?
Positive, constructive(**TM**) answers only please. 8-)
My way around this is to simply state that 'of course there are druids and Barbarians in my home brew ... but you can't play them yet.
Oddly enough we seem to like the opposite styles of campaigns. I want mysteries like Murder at Oakbridge or Dungeons like Sins of the Savours. I don't normally really care that much for wilderness, Isle of the Ape (or anything else with dinosaurs) excepted.