Steven T. Helt
RPG Superstar 2013
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I'd like to be contacted for a slot if someone bows out or has an alignment shift. Iam in Rob's Iskandria game, and it's my first pbp,but I am having a great time learning Pathfinder and roleplaying.
My idea is for a character named Urursh. Urursh is the sole survivor of an orc encampment that was set upon by human and elf adventurers several months ago. While he doesn't view himself as a willing servant of the Runelords - or any other god - he has 'safety in numbers' engrained into his psyche, and so he travels among ill-intentioned adventurers until he can hone his hunting skills and become a regional terror of epic proportions. As an advanced scout, he is a little more intelligent and finesse-oriented than most of his brethren were. If he can gather a more careful brand of orcs around himself, he can create a warband that will take revenge for his fallen family, and carve out an immense stronghold for all of orc and goblin-kind. This little corner of Golarion is ripe for chaos and violence, so he adventures with his 'friends' until he can begin to make mre earnest preparations.
Urursh isn't just survival-oriented and steeped in revenge. Once the families of those who assaulted his clan are murdered in retalitation, the spread of a dark cloud of violent orc rule is foremost on his mind. If he has to sacrifice his companions, so be it. If he has to ally with those less committed to the enslavement of humans and elves, fine. If he discovers religion along the way and receives the blessings of Lamashtu, or a more sinister paragon of strength and war, so much the better.
Picture a growing camp of orcs, as organized and sadistic as they are bloodthirsty and savage. Urursh longs to be the chosen one that leads them into a dark age such as Golarion has never seen.
Hope to gain your consideration now or later. Sounds like a great game idea.
| Vera Linnt |
Here she is
It's quick and dirty
and there's a bunch more I need to take care of on her char sheet.
But details, details, details...
---
Sandpoint had long been a thorn in Vera's side. All this commotion; longshanks busily running back and forth, carrying goods this way and that way. Chopping down the trees. And patrolling! Not content to stick to their stupid little town, they had the nerve to patrol all around it, as if the wilderness was theirs too. With their dogs, too! Horrible creatures! Goblin dogs were better in every way.
And Vera intended to make them better. Known and feared by her fellow goblins as a powerful witch, she commanded not only the powers of nature, but also a great deal of respect from the goblin tribes. Her talents in breeding and training goblin dogs earned her the favour of Chief Ripnugget. Her talents have been even more in demand now that a new goblin has come into the picture; Nurk fancies himself a goblin knight, and has convinced Ripnugget to support her training and breeding program. Nurk has high aspirations, surely, and Vera is absolutely dedicated to his plan.
The thought of sending waves of vicious goblin dogs at the terrified longshanks sets her alight; the fire courses through her body with every ripped throat she conjures up in her imagination; a fire that she hopes will one day consume all of Sandpoint, leaving nothing but smoldering ashes.
---
I tried to keep it vague enough not to pigeonhole us, ad not to force Nurk's hand in any way. I just took what you gave, is all.
| D30 Dungeon Master |
Now that everyones got a good idea of their story lets get some stats done up.
Generate stats via the 32 point buy system (3.5 style).
Starting Gold is by the PHB, take the average or roll the dice via www.invisiblecastle.com
Once you get the sheet done if you could create a profile under the new names (alias') you created with your stats, gear, etc that would help me out.
| D30 Dungeon Master |
For those playing Goblins, if you wish a little twist on your racial modifiers feel free to use any of these.
Check out the various Goblin variations located HERE
There are a few interesting choices just skimming through the types of Goblins presented.
| Lemi |
I'll have the rest done later
Male Hobgoblin Necromancer 1
CN Medium humanoid (Goblinoid)
Init +; Senses Listen +, Spot +
DEFENSE
AC , touch , flat-footed
(+ armor, + Dex,)
hp (d+)
Fort +, Ref +, Will +
Defensive Abilities
OFFENSE
Spd ft.
Melee ()
Ranged
Special Attacks
STATISTICS
Str 10, Dex 16, Con 14, Int 18 Wis 10 Cha10
Base Atk +0, Grp +0
Feats
Skills
Languages Common, Goblin
SQ
Combat Gear ;Other Gear
*Edit...Odd the url keep leading back to paizo instead of invisiblecastle? Hmm let's try this the hard way: www.invisiblecastle.com/stats/view/17582/
| tbug |
I'll have the rest done later
** spoiler omitted **
*Edit...Odd the url keep leading back to paizo instead of invisiblecastle? Hmm let's try this the hard way: www.invisiblecastle.com/stats/view/17582/
You have to stick "http://" at the front of the link if you want the [url] tag to work. So the text '[u[i][/i]rl="http://www.invisiblecastle.com/stats/view/17582/"]Lemi[/url]' works just fine:
| D30 Dungeon Master |
As a DM bonus granted feat you can choose from this pathfinder list to add to your characters:
Lone Wolf
or
Country Born
(sorry city born is not appropiate)
Racial Modifiers:
Don't forget to apply racial modifers, if you haven't already. It may affect your builds with the lose to STR. *Don't worry there's an OK trade off planned :)
Goblins As Characters
Goblin characters possess the following racial traits.
-2 Strength, +2 Dexterity, -2 Charisma.
Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters.
A goblin’s base land speed is 30 feet.
Darkvision out to 60 feet.
+4 racial bonus on Move Silently and Ride checks.
Automatic Languages: Common, Goblin.
Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.
Favored Class: Rogue.
Hobgoblin Characters
Hobgoblin characters possess the following racial traits.
+2 Dexterity, +2 Constitution.
A hobgoblin’s base land speed is 30 feet.
Darkvision out to 60 feet.
+4 racial bonus on Move Silently checks.
Automatic Languages: Common, Goblin.
Bonus Languages: Draconic, Dwarven, Infernal, Giant, Orc.
Favored Class: Fighter.
*My Hobgoblins are tougher, they start with the Diehard feat for free, even if they otherwise would not qualify for it.
Level adjustment +1.
| D30 Dungeon Master |
Also all my spellcasters have, as it's my own house rule:
Eschew Materials [General]
Benefit
You can cast any spell that has a material component costing 1 gp or less without needing that component. (The casting of the spell still provokes attacks of opportunity as normal.) If the spell requires a material component that costs more than 1 gp, you must have the material component at hand to cast the spell, just as normal.
| D30 Dungeon Master |
Also for our Hobgoblin friend just a quick note that at CL 3 you can buy off the ECL +1 as outlined HERE
Lazaro
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For DM
| D30 Dungeon Master |
2 questions:
Starting hp: max hp or roll?
And for those of us with dogs, do we need to buy saddles & other riding gear?
Max. HP for 1st level.
Gear for mounts is not free, though if your feeling lucky you can buy goblin quality for 50% of the listed price.(that was a joke, don't buy goblin quality riding gear. You'll be walking more than riding.)
Lazaro
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After spending all night looking for it, then getting a rude message back from WotC mostly along the lines of "If your question isn't about 4th Ed., you can take a long walk off a short pier." I've come the conclusion that the Dread Necromancer doesn't have a printed starting gold amount.
DM what would you like me to use for the starting gold amount?
Robert G. McCreary
|
SargonX wrote:2 questions:
Starting hp: max hp or roll?
And for those of us with dogs, do we need to buy saddles & other riding gear?
Max. HP for 1st level.
Gear for mounts is not free, though if your feeling lucky you can buy goblin quality for 50% of the listed price.(that was a joke, don't buy goblin quality riding gear. You'll be walking more than riding.)
OK, so one more question:
Do goblin dogs use normal saddles, or are exotic saddles necessary?| D30 Dungeon Master |
OOC - Thread created
Link to the OOC board
Please POST in the OOC thread when you are done creating your stats so I can make a hard copy. Once I got all sheets done we'll get the first IC post started.
I will set up the IC one as soon as I have the intro typed up. The OOC is for discussions about the game, mechanics, questions etc. Try to use the OOC board over the IC one if your simply asking a question about the game. You can click on the BBCode button to see whats usable.
Here is an example of my posting conventions/style. use this, or create your own, I present this only as an example of how I use the boards.[/ooc[
Italics: I use them to show mental actions, inner monologue, and sometimes clues. Examples:
He pondered the question briefly.
"What the hell is he thinking" thought the shopkeeper.
He saw the glint of a silver from the corner of his eye as the Drow pulled a knife.
OOC Tag: I use these when I wasnt to tell the DM/players what I'm doing, or trying to accomplish.
[ooc]To player X: Make a Will save vrs fear
Spoiler: Used to show private info, language translations etc, not to be taken IC unless you meet the pre-reqs for looking at said spoiler.
The Elf turns his head and says "Susstun Denalislle!"
Only read if you speak Elvish:
| Lemi |
We's ready to go
Male Hobgoblin Necromancer 1
NE Medium humanoid (Goblinoid)
Init +3; Senses Listen +0, Spot +0; Darkvision 60 ft.
DEFENSE
AC 16, touch 13, flat-footed 13
(+3 armor, +3 Dex,)
hp 7 (1d6+1)
Fort +2, Ref +3, Will +2
Defensive Abilities
OFFENSE
Spd 30 ft.
Melee rapier +0 (1d6/18-20/x2)
Ranged light crossbow +3 (1d8/19-20/x2)
Special Attacks charnel touch +0 (1d8+1), rebuke undead 7/day (+4, 2d6+5)
Spells Known (CL 1st, +0 melee touch, +3 ranged touch)
1st-(4/day)- Chill Touch (DC 15), Doom (DC 15), Ray of Enfeeblement, Summon Undead 1
STATISTICS
Str 10, Dex 16, Con 12, Int 12 Wis 10 Cha18
Base Atk +0, Grp +0
Feats Diehard, Eschew Material, Lone Wolf, Tomb-Tainted Soul
Skills Bluff +7, Concentration +4, Decipher Script +4, Move Silently +7, Use Magic Device +5
Languages Common, Goblin
SQ
Combat Gear ;Other Gear Light crossbow with 20 bolts, traveler's outfit, studded leather armor, rapier, rations(2), rope, spade, water skin, 50 gp's
| D30 Dungeon Master |
for The_PenDRaGoN's consideration as it looks as if he is filling a spot for tomorrows start: (with 1 minute on my clock he has a 99.9% chance to get in.)
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.
.
.
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Forsaken: Humanoid (Undead)
- Racial Traits: +2 Str, -2dex
- Medium Size.
- Base land speed: 30'
- Darkvision 60'
- No stamina score
- Immune to mind affecting effects. (charms, compulsions, phantasms, patterns, and morale effects.)
- Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.
- Not subject to critical hits, non-lethal damage, ability/energy drain, Immune to drains against physical ability scores (Str and Dex), as well as fatigue and exhaustion.
- Healed by Negative energy, hurt by positive energy.
- Forsaken do not heal normally.
- Immune to anythign requiring a Fort save, unless the effect works on objects or classified as harmless.
- Use Chr for Concentration checks.
- Not at risk of death from massive damage, unlik eother undead forsaken are not dead at 0 HP or less. Instead at 0 hp a forsaken is disabled and can perform a move action or standard action but does not risk further damage from strenues activity. At -1 through -9 hit points forsaken are down unconcious and cannot act, but does not risk further damage unless attacked etc.
- Not affected by raise dead or reincarnation. Res. and true res. return a forsaken to their unlife. Only a wish or miracle can restore a forsaken to their pre-forsaken state.
- Forsaken do not breathe, eat, or sleep. They still need 8 hours of uninterupted rest before preparing spells.
- Automatic languages: Common
- Bonus languages: Orc, Goblin, and Undercommon
- Racial levels: Unlike humans and some other races, forsaken can gain levels in "Forsaken" as a class to further develop their racial qualities.
- Favored Class: Fighter
Forsaken Racial Levels:
1st: +2 Will save, +1 natural ac, +1 str.
2nd: +1 BAB, +1 Fort save, +3 Will, +1 natural ac(2 total), +1 str(2 total), Slam Attack gained. (1d6+str)
3rd: +2 BAB, +1 Ref save, +1 natural ac(3 total), +1 str, increased Hit Die (increases all class Hit Die by 1, d4=d6, d6=d8, d8=d10, etc for all classes. Does not apply retroactively to classes already taken. Only new HD rolls.)
| Byron Zibeck |
Helna
Female Dwarf Cleric 1 (Norgorber)
LE Medium humanoid (Dwarf)
Init -1; Senses darkvision 60 ft; Listen +3, Spot +3
DEFENSE
AC 15, touch 9, flat-footed 15
(+4 armor, +2 shield, -1 Dex)
hp 11 (1d8+3)
Fort +5, Ref -1, Will +5 (+2 racial SV vs. Poison and Spells)
Defensive Abilities +4 Dodge AC vs. Giants
OFFENSE
Spd 20 ft.
Melee wahammer +1 (1d8+1/x3)
Special Attacks rebuke undead 4/day (+1, 2d6+2)
Spells Prepared (CL 1st, CL 2nd for divination and evil spells)
1st--cure light wounds, detect secret doors (D), shield of faith
0--detect magic, lgiht, resistnace
STATISTICS
Str 12, Dex 8, Con 16, Int 14, Wis 16, Cha 12
Base Atk +0, Grp +1
Feats Martial Weapon Proficiency (warhammer)
Skills Appraise +2 (+4 stone or metal), Craft +2 (+4 stone or metal), Knowledge (history) +6, Knowledge (local) +6, Knowledge (religion) +6, Knowledge (the planes) +6
Languages Common, Dwarf, Goblin, Terran
SQ stability, stonecunning, weapon familiarity
Gear scale mail, heavy steel shield, warhammer, standard adventurer's kit, wooden holy symbol, 27 gp
| D30 Dungeon Master |
The game is live, the goblins may start posting right away, we'll get to Lemi soon enough so hold off Lemi for now.
Bookmark the location
IC Thread
Head on over and receive your orders goblins!
Pendragons undead can be worked in as well.