About Zork
Male goblin ranger 1
CE Small humanoid
Init +8; Spot +6, Listen +6 ; Darkvision 60 ft.
Language Common, Draconic, Elven, Goblin
=======================================================================
AC 18 (+3 Armor, +4 Dex, + 1 Size), touch 15, flat-footed 14
hp 10 (1d8+2)
Fort +5 Ref +6 Will +2
=======================================================================
Spd 30 ft.
Melee dogslicer +2 (1d4/19-20)
Ranged shortbow +6 (1d4)
Space 5 ft. Reach 5 ft.
Base Atk +1; Grp -3
=======================================================================
Abilities Str 10, Dex 18, Con 14, Int 14, Wis 14, Cha 6
SQ Wild Empathy, favored enemy (humans)
Feats
Improved Initiative (+4 to init)
Lone Wolf (50% chance to stabilize; +1 to Fort Saves)
Track
Skills (28 pts.) (ACP inclusive)
Craft (trapmaking) +6 (4r)
Hide +8 (4r),
Listen +6 (4r),
Move Silently +11 (4r),
Spot +6 (4r),
Survival +6 (4r)
Possessions
studded leather armor (25gp, -1 ACP, 20lb),
traveler's outfit (1gp/5 lb.),
flint and steel (1gp/-),
belt pouch (1gp/-),
waterskin (1gp/1 lb.),
dogslicer,
shortbow,
quiver with 20 arrows