Death


New Rules Suggestions

Scarab Sages

Death in 3.5 is rough, especially for high level characters where the killing blow could reduce a character to -20 in one strike.

I propose a new rule on death:

To die, a character must fail a Fortitude saving throw where the DC is equal to the negative hit points the character currently has.

This has the following beneficial gaming impacts:
1) Death itself becomes an opportunity for luck to take a hand.
2) A character's fortitude save (and by extension Constitution score) becomes terrifically relevant to survivability, favoring those characters who are traditionally considered hard to kill: dwarves, warriors, etc.
3) As a character increases in level, his ability to avoid death heroically also increases.

I have playtested this rule for 4 years and found it to be a much-appreciated and enjoyed house rule. (Initially I tried the standard DC mod of 10+, but found that it made death more common than desired and have adjusted it to this formulation with very good effects.)
It has not proven unbalancing at all.

Liberty's Edge

"Death's not the sort of handicap it used to be in the olden days. It doesn't screw up your career like it used to."

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