| Tobias Chapman 24 |
I know the Alpha 3 release dealt with an optional limit on character buffs. But as a person who runs Eberron and has to deal with Artificers infusing weapons with spectacular results. I had to start capping these weapon "buffs". This helps to draw more of a distinction between temporary and permanent. I set the limit to 1/2 of its permanent counterpart. Some of the time, their buffing normal items, when it normally requires masterwork items for the permanent. Plus the permanent versions require preparation and time. Casters are creating temporary items on the fly and thus the magic is not as strong or stable. Plus if the item is already enchanted and they add a couple of nasty buffs to it, then it becomes unbalancing. Just thought I'd share that with you all.