Cross class skills


Alpha Release 3 General Discussion


Hi, I'm redaind the release for a another time and I wanted to know how to manage the cross class of my players? Il fac, before it cost twice to put 1 point in a cross class but now? Is it still wright? Or it cost the same amount of points?
Thanks a lot,
Sempaï


sempai33 wrote:

Hi, I'm redaind the release for a another time and I wanted to know how to manage the cross class of my players? Il fac, before it cost twice to put 1 point in a cross class but now? Is it still wright? Or it cost the same amount of points?

Thanks a lot,
Sempaï

I'm not exactly sure what some of the words in your post mean, but I'll take a stab at the questions: "It use to cost twice the amount to put a rank in a cross-class"

Basically there are no more cross-class skills. There are class-skills and non-class-skills. If you put a rank in class-skill you also receive a +3 bonus to it. If you put a rank in a non-class-skill you do not get a +3 bonus.

Example:
Elf
Paladin lvl1
Int 10

Skill Points (2+Int Mod) = 2
Class Skills: Craft (Int), Diplomacy (Cha),
Handle Animal (Cha), Heal (Wis), Knowledge (nobility)
(Int), Knowledge (religion) (Int), Profession (Wis), Ride
(Dex), Sense Motive (Wis), and Spellcraft (Int).

At first level, my Paladin receives 2 skills points. I spend one on Knowledge (religion) (Int) (a class-skill), and one on Appraise (Int) (a non-class-skill)

My starting skills then are:
Sense Motive: +4 (+1 for Rank, +0 for Int, +3 for class-skill)
Appraise: +1 (+1 for Rank, +0 for Int, +0 because non-class-skill)

Make sense?


Gnome-Eater wrote:
sempai33 wrote:

Hi, I'm redaind the release for a another time and I wanted to know how to manage the cross class of my players? Il fac, before it cost twice to put 1 point in a cross class but now? Is it still wright? Or it cost the same amount of points?

Thanks a lot,
Sempaï

I'm not exactly sure what some of the words in your post mean, but I'll take a stab at the questions: "It use to cost twice the amount to put a rank in a cross-class"

Basically there are no more cross-class skills. There are class-skills and non-class-skills. If you put a rank in class-skill you also receive a +3 bonus to it. If you put a rank in a non-class-skill you do not get a +3 bonus.

Example:
Elf
Paladin lvl1
Int 10

Skill Points (2+Int Mod) = 2
Class Skills: Craft (Int), Diplomacy (Cha),
Handle Animal (Cha), Heal (Wis), Knowledge (nobility)
(Int), Knowledge (religion) (Int), Profession (Wis), Ride
(Dex), Sense Motive (Wis), and Spellcraft (Int).

At first level, my Paladin receives 2 skills points. I spend one on Knowledge (religion) (Int) (a class-skill), and one on Appraise (Int) (a non-class-skill)

My starting skills then are:
Sense Motive: +4 (+1 for Rank, +0 for Int, +3 for class-skill)
Appraise: +1 (+1 for Rank, +0 for Int, +0 because non-class-skill)

Make sense?

I'm not sure to understand. If you spend on 1 skills point in religion, why do you have +4 in Sense motive and not 0 whereas you had to have +4 in religion, I am wrong?


the other guy wrote:


I'm not sure to understand. If you spend on 1 skills point in religion, why do you have +4 in Sense motive and not 0 whereas you had to have +4 in religion, I am wrong?

Whoops! Typo!

Should read:
At first level, my Paladin receives 2 skills points. I spend one on Knowledge (religion) (Int) (a class-skill), and one on Appraise (Int) (a non-class-skill)

My starting skills then are:
Knowledge (religion): +4 (+1 for Rank, +0 for Int, +3 for class-skill)
Appraise: +1 (+1 for Rank, +0 for Int, +0 because non-class-skill)

Just forget about sense motive :)


Thanks a lot for your answer. So I well undestand the rules and your exemple is perfect! Thanks a lot!!!!!!
:-)

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