GM Sior
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Ozak prepares for... something...
The drake rears back its head and heaves out a ball of acid, striking the ground between Ozak, Aldaris, and Aelurus. The boiling liquid explodes in a cloud of mist which clings to each of you!
Acid damage: 5d10 ⇒ (4, 5, 4, 1, 10) = 24 and Slowed rounds: 1d4 ⇒ 4 DC 20 Reflex save for half damage and no slow effect
1d6 ⇒ 4
Party up!
GM Sior
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The drake just snorts in amusement and responds with "Make me." The hex has no effect!
Aldaris Orionsgate
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ay.Drake has DR/lawful; immune to paralysis and sleep; Resist acid and fire; SR
Aelurus and Aldaris both hit the deck
Reflex save (Aelurus): 1d20 + 9 ⇒ (17) + 9 = 26
Reflex save (Aldaris): 1d20 + 5 ⇒ (5) + 5 = 10
Aelurus ducks as the acid misses her completely The eidolon has evasion so i take it no damage comes to her? Aldaris on the other hand is not as lucky, as the acid crackles on his skin. The golden ichor that seeps out of his skin solidifies upon contact with cloud, preventing any further damage. Aasimars have celestial resistances to acid, cold and electricity, so aldaris takes 5 less points of damage
Aldaris stumbles out of the cloud, arms to his face 5 foot step, while Aelurus moves to drive the drake into a corner, making it easier for Devanandra to land a blow on the beast.
Aid another (Devanandra): 1d20 ⇒ 15
Devanandra Al'Kier
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Dev takes a 5' step, activates Bane (Dragon), whispers a quick prayer to Saranerae, and looses the bolt...
Attack, damage: 1d20 + 14 ⇒ (13) + 14 = 271d10 + 2d6 + 2 ⇒ (8) + (1, 4) + 2 = 15
Ozak Zhou
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Ozak lets undoes the clasp to his cloak, revealing shinning armor underneath. He whispers something and golden wings spring from his back. And he charges the Drake!
Acro: 1d20 + 12 ⇒ (4) + 12 = 16
Attack: 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23
Damage: 1d6 + 7 ⇒ (1) + 7 = 8
Edit. Forgot reflex
Reflex: 1d20 + 13 ⇒ (13) + 13 = 26
GM Sior
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Correct. No damage, no slowed for Aelurus. Aldaris is slowed for 4 rounds.
Aelurus moves in.
In order to aid an ally's attack, 1) you must first be in a position to also make an attack on the foe, and 2) the ally being aided only gains the benefit with a melee attack.
Also, Devanandra, ever since they 'fixed' the rule on reach actually reaching 2 diagonals (*grumble*), you're still within the drake's reach with that 5-foot step. I know, I know, two diagonals means 15'. Apparently the Paizo devs feel differently. (Again I say, *grumble*, since I'm personally against it.)
AoO Bite: 1d20 + 18 ⇒ (8) + 18 = 26 or Misfortune: 1d20 + 18 ⇒ (14) + 18 = 32 Take lowest value for 26 vs AC
Damage: 2d8 + 10 ⇒ (3, 1) + 10 = 14 and bleed!
Ozak, celestial armor is a standard action to activate. Thus unable to charge. Unless some ki tricks are used? (Unfamiliar with ninjas, sadly)
Therisah moves further along the walkway and prepares to strike accurately!
Ozak and Owyn!
GM Sior
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The AoO was on Devandra for the ranged attack. Apologies, I didn't specify in the post. Plenty of move speed with the flying armour.
Owyn up!
GM Sior
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Man, I missed a lot from that post, didn't I?
Devanandra is met with a vicious bite when she fires her crossbow! It does some damage, but most is deflected by its hide!
GM Sior
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Whoops! No, not flavor. I just forgot about the lawful judgment since I was focused on the bane. Full damage!
-Posted with Wayfinder
Celie
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Celie moves up for round five and cackles.
Intimidate: 1d20 + 7 ⇒ (14) + 7 = 21
I'm mainly setting up RP for Round 6, If we get there.
GM Sior
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Owyn continues to move about!
The drake moves a little to get Therisah in his reach before going to maul Ozak! Its teeth rend into Ozak's arm and lets the blood flow freely! The tail, however, is unable to connect.
Bite: 1d20 + 18 ⇒ (15) + 18 = 33 or Misfortune: 1d20 + 18 ⇒ (11) + 18 = 29 for 2d8 + 10 ⇒ (8, 5) + 10 = 23 and bleed
Tail Slap: 1d20 + 12 ⇒ (10) + 12 = 22 or Misfortune: 1d20 + 12 ⇒ (3) + 12 = 15 for 1d10 + 3 ⇒ (7) + 3 = 10
Party up!
Devanandra bleed damage: 1d6 ⇒ 3
Ozak bleed damage: 1d6 ⇒ 4
Celie moves forward, trying to intimidate the beast, but it is not shaken! But her cackle keeps it misfortuned!
Owyn Moravic
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Owyn moves forward another 10 ft. and unleashes a wave of positive energy, washing over washing over his nearby allies (Selective channel to exclude the drake, and Celie and Aldaris are out of range).
Channel Positive Energy: 4d6 ⇒ (1, 6, 1, 2) = 10
I'll use my Beneficent Touch trait to reroll those 1's.
Beneficent Touch Reroll: 2d6 ⇒ (1, 4) = 5
That's 13 points back to allies within a 30 ft. radius.
He then hisses something at the creature in it's native tongue.
Perhaps a long shot, but I'm hoping to play on the vanity factor so that it comes back within reach.
Ozak Zhou
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Ozak 5 ft flies forward then unloads on the drake!
Attack 1a: 1d20 + 12 ⇒ (9) + 12 = 21
Damage: 1d6 + 7 ⇒ (3) + 7 = 10
Attack 1b: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d6 + 7 ⇒ (3) + 7 = 10
Attack 2a: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Attack 2b: 1d20 + 12 ⇒ (1) + 12 = 13
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
GM Sior
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Owyn moves closer, risking a bite from the drake (which misses) to channel energy to aid his allies then taunts the dragon!
Bite AoO: 1d20 + 18 ⇒ (10) + 18 = 28 or Misfortune: 1d20 + 18 ⇒ (5) + 18 = 23 for 2d8 + 10 ⇒ (7, 7) + 10 = 24 MISS
Owyn then strikes fruitlessly at the flying drake! Sure, one strike hits, but it does no discernible damage to the beast!
Aldaris, Aelurus, Therisah, Devanandra up!
Aldaris Orionsgate
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Aldaris struggles to move forward as the sticky cloud remains on him. Aelurus on the other hand move forward and readies herself to attack, unable to reach the drake as is. Listening in, both of them continue to grumble
Therisah Bhakaduriatra
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"May Irori smile upon my effort."
With that, Therisah scales the banister and jumps from the ledge, thrashing dragon tail in sharp focus.
use my movement to jump to the dragon and attempt to grapple its tail with true strike.
acrobatics to jump to dragon: 1d20 + 19 + 9 ⇒ (17) + 19 + 9 = 45
true strike, grapple check: 1d20 + 20 + 20 ⇒ (17) + 20 + 20 = 57
GM Sior
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| 1 person marked this as a favorite. |
Aldaris and Aelurus move closer to striking range.
With a leap, Therisah latches onto the dragon's tail! Suddenly this fight turns into a rodeo...
Devanandra up!
Devanandra Al'Kier
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Dev takes a 5' step back and fires at the top SW square of the Dragon.
Perception: 1d20 + 12 ⇒ (18) + 12 = 301d10 + 2d6 + 2 ⇒ (8) + (1, 3) + 2 = 14
GM Sior
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Another bolt is fired and pins the dragon some more!
With Theresa on its tail, the drake focuses its attacks on her!
Bite: 1d20 + 18 ⇒ (9) + 18 = 27 or Misfortune: 1d20 + 18 ⇒ (15) + 18 = 33 for 2d8 + 10 ⇒ (6, 2) + 10 = 18 MISS
Tail slap: 1d20 + 12 ⇒ (17) + 12 = 29 or Misfortune: 1d20 + 12 ⇒ (2) + 12 = 14 for 1d10 + 3 ⇒ (4) + 3 = 7 MISS
Party up!
And no more bleed damage =(
Ozak Zhou
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Ozak flies into flank against the drak and attacks.
Attack 1a: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31
Damage: 1d6 + 7 + 5d6 ⇒ (4) + 7 + (5, 4, 4, 4, 1) = 29
Attack 1a: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24
Damage: 1d6 + 7 + 5d6 ⇒ (4) + 7 + (6, 5, 2, 5, 3) = 32
Attack 1a: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Damage: 1d6 + 3 + 5d6 ⇒ (3) + 3 + (3, 2, 6, 6, 1) = 24
Attack 1a: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
Damage: 1d6 + 3 + 5d6 ⇒ (3) + 3 + (4, 6, 5, 2, 4) = 27
It should just be a 5ft fly
Therisah Bhakaduriatra
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Locking her legs around the tail, Therisah reaches for the base of a wing.
If the dragon is still up, maintain grapple to pin with swift and ki point to Reliable Maneuver
maintain to pin roll#1: 1d20 + 20 + 5 ⇒ (7) + 20 + 5 = 32
maintain to pin roll#2: 1d20 + 20 + 5 ⇒ (10) + 20 + 5 = 35
GM Sior
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Ozak whittles down the drake's health right before Therisah grabs hold of its wing and causes it to fall to the ground!
Falling: 1d6 ⇒ 2 Therisah can't fail the acro check to negate the non-lethal, so no damage to her.
That leaves the drake on the ground with no where to go!
Will call it here for a rapid clean-up.
GM Sior
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With haste, you rush to the Tapestry Chamber, the last place you need to go in Skyreach. You follow the all-too-familiar halls and burst through the doors leading into the room.
The table at the center of this rectangular room is completely contained within a rune-inscribed circle set into the floor. Atop the table lies a Kelishite man’s body, spread-eagled and bloodstained. At the far end of the chamber hangs a ragged tapestry torn down its center. A peaceful wood with trampled undergrowth is visible through the tear, though the tapestry clearly hangs against a solid wall.
The man, you can tell from his robes, is none other than Aram Zey. To emphasize his ultimate demise, three large arachnoid creatures with a woman's torso sprouting where a spider's head would be all sit around the table lifting little cups in some macabre tea party. “Aram Zey is dead! At long last, our jailer is dead!"
Aldaris: 1d20 + 2 ⇒ (5) + 2 = 7
Celie: 1d20 + 6 ⇒ (16) + 6 = 22
Devanandra: 1d20 + 10 ⇒ (19) + 10 = 29
Owyn: 1d20 + 1 ⇒ (18) + 1 = 19
Ozak: 1d20 + 8 ⇒ (2) + 8 = 10
Therisah: 1d20 + 7 ⇒ (15) + 7 = 22
Driders: 1d20 + 2 ⇒ (13) + 2 = 15
Order:
Devanandra, Celie, Therisah, Owyn (not going last this time!)
Driders
Ozak, Aelurus, Aldaris
Therisah Bhakaduriatra
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Not the tapestry...or our Master of Spells!
Therisah races forward to the nearest demon-spider-lady and grabs one (or more) legs.
acrobatics to avoid AOO: 1d20 + 19 ⇒ (3) + 19 = 22
grapple with meditative maneuver bonus as a swift action
grapple: 1d20 + 19 + 3 ⇒ (7) + 19 + 3 = 29
Devanandra Al'Kier
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Dev activates Mantis Style, makes a Knowledge check to identify the villains, moves 5' forward, and readies to shoot any enemies that begin casting.
Knowledge (Dungeoneering) (ID monster)?: 1d20 + 10 ⇒ (12) + 10 = 22
Owyn Moravic
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Shock and grief quickly give way to anger as Owyn charges the closest monster, caring nothing for his own safety.
Since they haven't acted, they're technically flat-footed and don't get AoO's.
Attack: 1d20 + 13 - 3 + 2 ⇒ (18) + 13 - 3 + 2 = 30
Damage: 1d8 + 1d6 + 11 ⇒ (7) + (5) + 11 = 23
GM Sior
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@Ozak, 10 minutes. Technically. But given the haste of the matter, we'll call it 5.
Devanandra readies an attack on the drivers as she recalls something about their lore. 1 piece of info!
Therisah moves in and grabs a drider's leg, grappling it in place! Owyn similarly moves in and slices his target deeply!
Celie up!
-Posted with Wayfinder
Celie
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Celie looks at the drake, unconscious, on the ground. She smiles and looks at her fox.
Celie: "Told him that he would be going to sleep."
Fox: "If he would have listened to you sooner, he might be a little healthier."
Celie: "Yep, Now time to move on."
Walking along the way, Celie starts to float off the ground after she accidentally hexed herself with flight. Though, she keeps on the ground most of the time.
Coming into the room of spiders, she look forward. "Great.... Who let the bugs get big."
She holds up her hand and causes a fireball to envelop all three. 17 reflex for half
fire damage: 7d6 ⇒ (3, 6, 6, 2, 6, 2, 5) = 30
She goes ahead and flies up 15 feet.
GM Sior
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I'll take defenses for 1000, Alex.
They are immune to sleep and have spell resistance! I'll post a full turn for them in a couple of hours once I get home.
-Posted with Wayfinder
GM Sior
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Oh, and caster level check for Celie due to SR.
-Posted with Wayfinder
GM Sior
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Devanandra readies a shot as she recalls that these are driders, aberrations, a nightmarish, centaurian fusion of drow and spider!
Therisah and Owyn lunge at the northern drider, striking and grappling her before she can act!
Celie, meanwhile, tries to bomb them all into oblivion, but one of them sort of just brushes the fireball to the side to explode harmlessly against the wall! (Because what really does happen when they SR a fireball?)
The drider grappled by Therisah tries to swing her mace at the grappling monk and then bite her! But her efforts are fruitless! Have to roll a nat 20 to even scratch you...
Mace: 1d20 + 9 ⇒ (15) + 9 = 24 for 1d8 + 3 ⇒ (6) + 3 = 9
Iterative: 1d20 + 4 ⇒ (18) + 4 = 22 for 1d8 + 3 ⇒ (6) + 3 = 9
Bite: 1d20 + 3 ⇒ (18) + 3 = 21 for 1d4 + 1 ⇒ (3) + 1 = 4
The drider in the back (blue) starts to cast a spell, which is just what Devanadra was waiting for!
Concentration if needed: 1d20 + 9 ⇒ (19) + 9 = 28
A bolt of lightning issues from her outstretched hand and shoots at (and through) Devanadra and Aldaris!
Electricity damage: 6d6 ⇒ (1, 5, 3, 3, 5, 4) = 21 DC 16 Reflex save for half
The southern drider (green) vanishes from sight!
GM Sior
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Devanandra's shot hits the drider, but does not deal a terrible blow as the spell goes off! Removed spoiler tags, need a reflex save from Aldaris, please.
Aldaris Orionsgate
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reflex save: 1d20 + 2 ⇒ (6) + 2 = 8
spellcraft: 1d20 + 13 ⇒ (9) + 13 = 22
"The drider, she's gone invisibl-"
Aldaris loses control of his words as lighting racks his muscles. Not all of it gets absorbed by his body, with some sparking off into empty air.He struggles to regain his composure, but eventually spits the rest of the words out
"INVISIBLE! SHE'S GONE.blasted bolts of lighting. Thank the gods I'm resistant."
Therisah Bhakaduriatra
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Therisah will grasp the spider closer.
grapple with meditative maneuver bonus as a swift action
maintain grapple to pin: 1d20 + 19 + 5 + 3 ⇒ (19) + 19 + 5 + 3 = 46
GM Sior
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Yes. Sorry, neglected to add that.
Therisah uses her grip to her advantage and restrains the drider!
Owyn Moravic
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"Back to the hole you crawled out of, monster!" shouts the paladin as he launches a full attack against the creature.
Swift action: Declare the drider the target of my smite.
Power Attack: 1d20 + 13 - 3 + 3 ⇒ (15) + 13 - 3 + 3 = 28
Damage: 1d8 + 1d6 + 11 + 8 ⇒ (7) + (5) + 11 + 8 = 31
Power Attack: 1d20 + 8 - 3 + 3 ⇒ (3) + 8 - 3 + 3 = 11
Damage: 1d8 + 1d6 + 11 + 8 ⇒ (1) + (5) + 11 + 8 = 25
"Glorymane!"
Glorymane Bite: 1d20 + 12 + 3 ⇒ (18) + 12 + 3 = 33
Damage: 2d6 + 8 ⇒ (4, 3) + 8 = 15
Glorymane Bite: 1d20 + 7 + 3 ⇒ (4) + 7 + 3 = 14
Damage: 2d6 + 8 ⇒ (5, 3) + 8 = 16