Rage Power Points


New Rules Suggestions


Playtested Pathfinder with my group. Here are some of the issues that have been raised.

Barbarian Rage Points:

Issue: Yet another point system to keep track of. Rage Powers a VERY GOOD IDEA, but concept could be simplified.

Suggested fix: Keep rage/day and rage duration of 3 + CON modifier concept. Allow rage powers to kick-in for a daily use of rage. Create a new power, Extended Rage, which allows a new rage to start at the end of the first one. Boost the rage/day allowance to barbarian level divided by 2.

Reasoning: Payers more familiar with use/day (seen in many other classes). Concept could also be applied to Monk (Ki / day?)

This was raised after a test game that lasted 3 sessions in a game that included a Cleric, a barbarian and a Rogue (all 6th level).


Lots of people have commented saying they dislike the "points" aspect of the barbarian, so you're not alone!

But even in 3.5, don't you already have to count how many rounds that your barbarian has been raging? All the "points" system does is count rounds of rage individually rather than in chunks of 3+Con rounds. Then you have powers that cost you a number of rounds of rage.

For example: In 3.5, a 1st level barbarian with 14 Con can rage for 7 rounds, so the player needs to count up to 7 when he rages. In Pathfinder, a 1st level barbarian with 14 Con can rage for 6 rounds, so the player needs to count up to 6 with respect to raging.

Is the accounting really that different? You have to count the number of rounds either way.


hogarth wrote:
Is the accounting really that different?

Not so much, just less intimidating. From a marketing point of view, less intimidating is better, unless the options it offers are better still. In this case, I'd go with the simpler version.

As far as I'm concern, Rage could last the whole encounter unless an obvious conclusion happens before the fight is reset by god knows what... With the Pathfinder system, the barbarian can soon rage through the whole combat anyway.

Liberty's Edge

Here is a post converting the rage points mechanic to a "X/day" mechanic. Try it and see if you like it.


Laurefindel wrote:


Suggested fix: Keep rage/day and rage duration of 3 + CON modifier concept. Allow rage powers to kick-in for a daily use of rage. Create a new power, Extended Rage, which allows a new rage to start at the end of the first one. Boost the rage/day allowance to barbarian level divided by 2.

In your sistem you maintain the cost of the rage at the "greather rage" and "mighty rage"?, then you increment the power of the barbarian, you see that?

I don´t like greather rage and mighty rage increment the cost of the rage points for initiating and mantain the rage anywere.


Here´s an alternative Barbarian built, stacking to the original "rage/day", but including also "roar/day". Also exchanged "rage powers" for "barbarian feats". See what you think:

01 Rage 1/day, Power Attack
02 Barbarian Feat
03 Roar 1/day
04 Rage 2/day
05 Barbarian Feat
06 Roar 2/day
07 Damage Reduction 1/-
08 Rage 3/day, Barbarian Feat
09 Roar 3/day
10 Damage Reduction 2/-
11 Barbarian Feat
12 Rage 4/day, Roar 4/day
13 Damage Reduction 3/-
14 Barbarian Feat
15 Roar 5/day
16 Damage Reduction 4/-, Rage 5/day
17 Barbarian Feat
18 Roar 6/day
19 Damage Reduction 5/-
20 Barbarian Feat, Rage 6/day

Rage: A rage lasts for a number of rounds equal to 3 + Character (original) Con Mod.

A Barbarian can spontaneously enter rage as a free action. Also, whenever a Barbarian takes damage from an attack or spell,
he may involuntary enter in rage at the start of his next action, providing he has at least one daily rage lefting.
To avoid entering in rage in response to a damaging attack or spell, the Barbarian must make a Will Save (DC 10 + points
of damage taken).

While in rage, a Barbarian gains a +4 bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves.
In addition, he takes a –2 penalty to Armor Class.

A Barbarian can end his rage as a free action, if he succeeds in a Will Save against DC 15. After the rage ends, a Barbarian becomes fatigued for a number of rounds equal to the duration of
his rage. A Barbarian cannot enter a new rage while fatigued but can otherwise enter rage multiple times during a single
encounter or combat.

Roar: As a free action, the Barbarian can emit a powerful roar to demoralize his opponents. All opponents within
30 ft. radius of the Barbarian must make a Will save (DC 10 + 1/2 level + Str mod) or become shaken for 1d4 + 1 rounds.
A target who succeeds the save becomes immune to the intimidating effect of the roar for the rest of the encounter.
The roar can affect only opponents with equal or fewer HDs or levels than the barbarian.

Barbarian Feats:

Expeditius Rage [Barbarian Feat]
Benefit: While raging, the Barbarian gains an enhancement bonus to his speed equal to +10 feet, until his rage ends.

Unconsciousless Rage [Barbarian Feat]
Prerequisites: Rage (Barbarian class feature).
Benefit: The Barbarian can scorn unconsciusness while in rage. Even if reduced to 0 hit points, he is not
treated as disabled, nor he is treated as dying at -1 to -9 hit points, until his rage ends. At that point, the
effects of his wounds apply normally if they have not been healed.

Deathless Rage [Barbarian Feat]
Prerequisites: Rage (Barbarian class feature), Unconciousless Rage, 8th level Barbarian.
The Barbarian can scorn death while in rage. Even if reduced to -10 hit points or less, he continues
to fight normally until his rage ends. At that point, the effects of his wounds apply normally if they have not
been healed. This ability does not prevent death from massive damage or from spell effects such as disintegrate.

Control Rage [Barbarian Feat]
Prerequisites: Rage (Barbarian class feature).
Benefit: You learn to control your rage. You can choose to imediatelly enter in rage even when it isn't your
turn, and gain a +4 bonus on Will Saves to avoid involuntarily entering in rage or to end his rage.

Clear Mind [Barbarian Feat]
Prerequisistes: Rage (Barbarian class feature), Control Rage.
Benefit: A Barbarian may spend a rage to reroll a failed Will save. This power is used as an immediate action after the
save is failed. The savage must take the second result, even if it is worse.

Freedom [Barbarian Feat]
Prerequisistes: Rage (Barbarian class feature), Control Rage.
Benefit: The Barbarian may spend a rage to reroll a failed save to resist a effect that usually impedes movement, such
as paralysis, slow and web, or reroll a failed grapple check made to escape from a grapple or a pin. This power is
used as an immediate action after the save or grapple check is failed. The Barbarian must take the second result, even
if it is worse.

Tamed Rage [Barbarian Feat]
Prerequisites: Rage (Barbarian class feature), Control Rage, 14th level Barbarian.
Benefit: The Barbarian does not take any of the penalties from his rage. This includes the penalty to Armor Class and
the restriction on what actions can be performed.

Tireless Rage [Barbarian Feat]
Prerequisites: Rage (Barbarian class feature), 17th level Barbarian.
Benefit: The Barbarian no longer becomes fatigued at the end of her rage.

Greater Rage [Barbarian Feat]
Prerequisites: Rage (Barbarian class feature), 11th level Barbarian.
Benefit: The rage bonuses increases to +6 Str, +6 Con, and +3 Will save.

Mighty Rage [Barbarian Feat]
Prerequisites: Rage (Barbarian class feature), Greater Rage, 20th level Savage.
Benefit: The rage bonuses increases to +8 Str, +8 Con, and +4 Will save.

Howling Roar [Barbarian Feat]
Prerequisites: Roar (Barbarian class feature).
Benefit: Increase by +30 feet the range of the savage roar.

Ferocious Roar [Barbarian Feat]
Prerequisites: Roar (Barbarian class feature), Howling Roar.
Benefit: As a free action, the Barbarian can unleashe a terrifying roar to panick his opponents. All opponents within 30
ft. radius of the savage must make a Will save (DC 10 + 1/2 level + Str mod). Opponents with HDs or levels equal or
lower than the Barbarian become panicked for a number of rounds equal to 1d4, +1 per Barbarian level, and must make a Will Save
each round thereafter to recover from the panicking effect. A target who succeeds the save becomes immune to the
panicking effect of your roar for the rest of the encounter.

Extra Rage [Barbarian Feat]
Prerequisites: Rage (Barbarian class feature).
Benefit: Gain two extra rages/day.

Extended Rage [Barbarian Feat]
Prerequisites: Rage (savage class feature).
Benefit: Your rage lasts +5 rounds.

Extra Roar [Barbarian Feat]
Prerequisites: Roar (savage class feature).
Benefit: Gain two extra roars/day.

Mighty Roar [Barbarian Feat]
Prerequisites: Roar (savage class feature)
Benefit: Increase your Roar Will save DC by +2.


I am sorry but I like the point system. It is not that hard to keep track of compared to spell slots or hit points.

My vote is for keeping them.

However paying more for the improved versions of normal rage seems a little silly sorry and I hope they change it to a set cost.


I guess the main reason why some people do not like rage points (including me) is that for the player who controls the barbarian, the careful and constant accounting of the point is "unbarbarian-ish".

But that takes us on a metagaming level; should the mechanics behind the character support the feel of the character?

Should you, as a player, need a INT score of 16+ to be able to play a wizard efficiently? Should a character with poor acting skills be able to enjoy his bard?

I really would like to say "NO! the mechanic are universal and anybody can enjoy all characters equally". But my experience forces me to to say "yes, the way you handle the character will influence your gaming experience with the said character"

This brings me back to the way I like to handle my barbarian - like a barbarian. By all means, I don't need to be a mindless barbarian myself (and the barbarians I play are not mindless anyway), but the accounting is a mood killer in the case of the barbarian, which is the key to my whole argument.


Now, I bet that only 25% (if so) of players will think like me, but for the difference that the Rage/day option makes, making those 25% players happy may make a bigger difference on the marketing level. By marketing I mean making the system attractive to as many people as possible.

I think that rage powers can be elegantly supported with a rage/day concept that keeps all of the fun yet seems less of a chore (and I think it should start with rage last whole combat unless you voluntarily end it or are forced to put a premature end to it)

I am sure that whatever variant option I would create would not be equivalent to the present option on a point-by-point comparison. But as long as it is balanced with the rest of the game, does it really matter? (That by the way, is truly a question, not a criticism)

yours sincerely,

Benoit


I like the points system itself. I never liked that a barbarian could only rage once per day. But then, I don't like that a wizard can only cast magic missile twice per day, considering that the system is based on 5 encounters per day. A caster cleric in my group is currently suffering from this. Low level, of course.

Shadow Lodge

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
hogarth wrote:

For example: In 3.5, a 1st level barbarian with 14 Con can rage for 7 rounds, so the player needs to count up to 7 when he rages. In Pathfinder, a 1st level barbarian with 14 Con can rage for 6 rounds, so the player needs to count up to 6 with respect to raging.

Is the accounting really that different? You have to count the number of rounds either way.

I think that it is different, But in a good way. In 3.5, the 1st level barbarian with 14 Con(AKA Conan) goes into a Rage and crushes his enemies in three rounds. Now, combat is over, he is fatigued for less than a Min, and four rounds of Rage were wasted.

In Pathfinder, Conan goes into a Rage and crushes his enemies in three rounds, but when combat ends, and his fatigued Condition wears off, He can still Rage for three more rounds.
I will admit that when I first saw the Rage Points I was skeptic. But after playing them, I never want to go back to Rage/day.

Sir Hexen Ineptus wrote:
However paying more for the improved versions of normal rage seems a little silly sorry and I hope they change it to a set cost.

But you don't Have to pay more. You can use Rage(paying 1 point), then later that day use Greater Rage(paying 2 point)

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