Self-Moderation and Tone


Alpha Playtest Feedback General Discussion

The Exchange

Folks, I think the most productive way for us to approach this discussion, and the support we offer Paizo, is not to try to "beat" each other. In that I mean, we should be more focused on how to make other people's ideas work, as opposed to proving our own.

Now why do I say this? It may seem counter-intuitive. Isn't that what has made the internet what is is? Isn't it a glorious place where one can match wits and deploy one's ideas with knowledge and vigor? Well, yes, but is that what Paizo needs from us?

The Open Playtest is a gift and an investment in this community. Note the word, community. It is also central to a business model that I respect. In effect, the OGL belongs to all of us, as it is open code and we can shape it and use it as we want. PFRPG invites us to continue that tradition of active and participatory evolution.

So what are we offering Paizo in this discourse? I think the best thing we can do is offer Jason and his team are options. We can take the ideas we find, pound them on the collaborative anvil of our collective reason and forge them in the fires of healthy and productive debate. If we work to strengthen each others ideas, as opposed to overcome them, then we will help develop a more diverse and stronger pool of ideas for teh designers to pick from. We can trust them. Really. Look what they have give us so far.

So when we look at the monk, for example, we can talk about all the different things that we can do with the class and its abilities to make it work in many venues and many different ways. Noone is right. Noone is wrong. Everyone is playing and building their game with the tools we are given in the OGL and the PFRPG.

The Pathfinder team can be fed by us. We can take their designs and field test them and offer feedback. We can discuss how the mechanics work and do not work. We can talk about what can be done to make the rules more flexible and customizable and adaptive.

Or, we can fight, and be rude, and soak ourselves in our egos and play to the stereotype of self-absorbed geeks who take their game and their opinions WAY too seriously.

In short, we can be part of the problem, or we can be part of the solution. We can create, or we can destroy.

I for one, am about building this game and this community.

Come on. Let's PLAY! Let's help each other. Let's make it better.

Tad Kilgore

Liberty's Edge

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I'm still waiting for people to post new ideas or their own rules in the right forum.

There's a reason for the New Rules forum, to keep feedback separate from the people who think "how I would do it" is what they're looking for.

Until there's more playtesting going on and less speculating, you can harp all you want about moderation and tone and working together, it means nothing. Granted I'm no angel, but hey, it's the truth.

The Exchange

SirUrza wrote:

I'm still waiting for people to post new ideas or their own rules in the right forum.

There's a reason for the New Rules forum, to keep feedback separate from the people who think "how I would do it" is what they're looking for.

Until there's more playtesting going on and less speculating, you can harp all you want about moderation and tone and working together, it means nothing. Granted I'm no angel, but hey, it's the truth.

If you could go take a look at my playtest notes and let me know how you think I can make them more useful and comprehensive, I would appreciate it.

I am running CoCT in PfRPG and using the medium advancement path.

Thanks.

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