Rumors. Changes from the Alpha 3 to the Beta


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Sovereign Court

What are some changes from the Alpha 3 to the Beta. I guess most folks know about the removal of Combat Feats.

Anybody heard anything else?

I ask because removal of the Combat Feats saved the PFRPG for me. I have not been able to do any actual playtesting, but I had set about converting some material and after a few false starts I had been able to convert most stat blocks with a minimum of fuss, EXCEPT for the feats. Argh, it was a nightmare, adding stuff is easy, rebuilding feats from 1st level or 1 HD was crazy time comsuming, not to mention when a module had certain tactics for an NPC switching around the feats and changing the way the feats worked was really a headache(I'm still watching the new Power Attack to see if it gets changed back).

From the start I was all about keeping the changes small but as I've watched the Alpha develope I've adjusted. Somethings seem like a big change until you do the math(new point buy system for example) but once you put pen to paper the changes, for the most part are great.


The other rumour I've heard is that sorcerers will be able to use Quicken Spell.

Dark Archive

Andrew Phillips wrote:

What are some changes from the Alpha 3 to the Beta. I guess most folks know about the removal of Combat Feats.

Anybody heard anything else?

I ask because removal of the Combat Feats saved the PFRPG for me. I have not been able to do any actual playtesting, but I had set about converting some material and after a few false starts I had been able to convert most stat blocks with a minimum of fuss, EXCEPT for the feats. Argh, it was a nightmare, adding stuff is easy, rebuilding feats from 1st level or 1 HD was crazy time comsuming, not to mention when a module had certain tactics for an NPC switching around the feats and changing the way the feats worked was really a headache(I'm still watching the new Power Attack to see if it gets changed back).

From the start I was all about keeping the changes small but as I've watched the Alpha develope I've adjusted. Somethings seem like a big change until you do the math(new point buy system for example) but once you put pen to paper the changes, for the most part are great.

I'm sorry I guess I missed this. Why are they taking out combat feats? Aren't Cleave, Spring Attack, Rapid Shot and the like all core elements of 3.5? They added some new feats in there with the combat feat group, but these already existed in 3.5. Now they are taking all of them out? How does that make the game more compatible? Am I missing something here?

Paizo Employee Chief Creative Officer, Publisher

Not taking them out of the game, but taking away their special descriptor as Combat Feats and the associated Alpha rules that went with them.

That's the rumor, anyway.

Liberty's Edge

Any other juicy rumors, Mr. Mona?

Liberty's Edge

Erik Mona wrote:

Not taking them out of the game, but taking away their special descriptor as Combat Feats and the associated Alpha rules that went with them.

That's the rumor, anyway.

Are things like overhand chop, razor sharp chair leg and arcane armor mastery staying in? Because I liked those feats...


What's the basis for the sorcerers/Quicken Spell rumor? If it's true it would make part of the Arcane Bloodline redundant.

Which is why is seems to just be rumormongering to me.

Let's make this thread the one to clarify the truth of rumors rather than the place to start them please.

Dark Archive

Gurubabaramalamaswami wrote:

What's the basis for the sorcerers/Quicken Spell rumor? If it's true it would make part of the Arcane Bloodline redundant.

Which is why is seems to just be rumormongering to me.

Let's make this thread the one to clarify the truth of rumors rather than the place to start them please.

I'm with you on this one. This should be the place to clarify rumors, not the place to make them up. I saw the Arcane Bloodline as being the sorcerer's solution to using Quicken Spell if they desired. Having that as separate sorcerer ability is not only superfluous, it robs the Arcane Bloodline of one of its most attractive abilities.

Grand Lodge

Brent wrote:
Gurubabaramalamaswami wrote:

What's the basis for the sorcerers/Quicken Spell rumor? If it's true it would make part of the Arcane Bloodline redundant.

Which is why is seems to just be rumormongering to me.

Let's make this thread the one to clarify the truth of rumors rather than the place to start them please.

I'm with you on this one. This should be the place to clarify rumors, not the place to make them up. I saw the Arcane Bloodline as being the sorcerer's solution to using Quicken Spell if they desired. Having that as separate sorcerer ability is not only superfluous, it robs the Arcane Bloodline of one of its most attractive abilities.

Unless it's casting as a free action, which is what the quicken spell feat does. The arcane heritage ability merely means they don't increase casting time, but this does not make it a free action.


Gurubabaramalamaswami wrote:

What's the basis for the sorcerers/Quicken Spell rumor? If it's true it would make part of the Arcane Bloodline redundant.

Which is why is seems to just be rumormongering to me.

Let's make this thread the one to clarify the truth of rumors rather than the place to start them please.

Jason mentioned it in one of the threads relating to sorcerers when folks pointed out that the Quicken Spell feat on the Fey bloodline bonus feat list is useless.

I think the idea was that sorcerer metamagic would still take a full round except for Quicken Spell. Thus the Arcane bloodline ability would still be useful.

Does anyone remember which thread that was?

Dark Archive

Andrew Betts wrote:
Brent wrote:
Gurubabaramalamaswami wrote:

What's the basis for the sorcerers/Quicken Spell rumor? If it's true it would make part of the Arcane Bloodline redundant.

Which is why is seems to just be rumormongering to me.

Let's make this thread the one to clarify the truth of rumors rather than the place to start them please.

I'm with you on this one. This should be the place to clarify rumors, not the place to make them up. I saw the Arcane Bloodline as being the sorcerer's solution to using Quicken Spell if they desired. Having that as separate sorcerer ability is not only superfluous, it robs the Arcane Bloodline of one of its most attractive abilities.
Unless it's casting as a free action, which is what the quicken spell feat does. The arcane heritage ability merely means they don't increase casting time, but this does not make it a free action.

Unless it has changed since the alpha came out, I thought Quicken Spell made casting a spell a swift action. Certainly the feat was clear that only one such spell could be cast per round (which implies swift as virtually any number of free actions can be taken in a given round). All of that said, the only problem for Sorcerers in using Quicken spell before was that metamagic feats increased the casting time of spells they modified to a full round action. However, the Arcane Bloodline removes that restriction. As a result, there is no inhibition on using Quicken spell so long as you have the higher level spell slot to do it. The only thing that would make it more powerful was to make it totally spontaneous without increasing level or casting time, but that is already done by Sudden Quicken in complete arcane. Giving that feat to Sorcerers as a bonus class feature is broken as a straight class Wizard has to spend 6 feats to get to that.

I guess I am just not seeing the problem. The Arcane Bloodline allows Sorcerers to use Quicken if they have the appropriate spell slots to do it. Again, maybe I am missing something but this seems to be fine the way it is.

Liberty's Edge

Alright this isn't a rumor...however maybe someone could tell me if it is or not...or where I can post it to suggest it! In the Pathfinder Beta will there be HT, WT, Age charts like in the regular PHB? It's kinda a pain to have to go to the ROTRL players guide to get this information each time, considering the sizes are different in Pathfinder RPG.

Thanks.

Shadow Lodge

I figured it might help a bit if the sources of much of this were put here.

Jason wrote:

Busy working on the Beta, so I will be brief. The combat feats were, for the most part, converted to ordinary feats. Note that I kept the Combat Feat type, I just changed its meaning to that of a Fighter Bonus Feat (makes em easier to find).

A couple got deleted, a number of them got significantly altered....

From this thread:

http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderR PG/feedback/alpha3/skillsFeats/combatFeatsGoneInTheBeta31t0w&page=1#565 673

I can't find the quote regarding the Quicken feat but I do recall that he said he was rewriting it so that it worked for the sorcerer.

The quicken fix is just that a fix, sorcerers should be able to quicken spells just like other casters. The Arcane bloodline ability can still be used for other metamagic the caster wants to apply.

-- Dennis


Erik Mona wrote:

Not taking them out of the game, but taking away their special descriptor as Combat Feats and the associated Alpha rules that went with them.

That's the rumor, anyway.

Funny, I found the Combat Feat mechanic worked rather well in my playtests...but I suppose if it isn't working for the masses, they need to be reworked.

Liberty's Edge

Brent wrote:
I guess I am just not seeing the problem. The Arcane Bloodline allows Sorcerers to use Quicken if they have the appropriate spell slots to do it....

Just to clarify, the problem as it stands is specifically that several non-Arcane bloodlines have Quicken Spell as a potential bonus feat, and within the scope of the SRD, no way to use it. (Well, I guess technically they could multiclass as some type of preparation caster, but that's not really what we're trying to achieve here.)


Shadowborn wrote:
Erik Mona wrote:

Not taking them out of the game, but taking away their special descriptor as Combat Feats and the associated Alpha rules that went with them.

That's the rumor, anyway.

Funny, I found the Combat Feat mechanic worked rather well in my playtests...but I suppose if it isn't working for the masses, they need to be reworked.

I personally didn't find them very enjoyable. Maybe if they were just new feats with a new system, but to nerf old feats that some hardly worked at all was too much for me.


Sir Hexen Ineptus wrote:
Shadowborn wrote:
Erik Mona wrote:

Not taking them out of the game, but taking away their special descriptor as Combat Feats and the associated Alpha rules that went with them.

That's the rumor, anyway.

Funny, I found the Combat Feat mechanic worked rather well in my playtests...but I suppose if it isn't working for the masses, they need to be reworked.
I personally didn't find them very enjoyable. Maybe if they were just new feats with a new system, but to nerf old feats that some hardly worked at all was too much for me.

I thought it was more about backwards compatablity. I'll admit it take somework, but no worse then other class, except I suppose that most classes one would simply add stuff, with combat feats you would have to rework stuff. Although this ties in with both examples, it nerfed a lot of older feats and needed a lot of work for the masses to do. While I liked the concept itself, it needed a little work but I wouldn't toss it, it did present a problem for older books which either had feats that covered, or were built without the concept of the new system. Iorny is had Wizards done what Piazo is doing it could be assumed most companies would rework there material for the new system. Piazo however cannot not count or assume that, so the they are gone. For the record I'm not saying thats good or bad, like I said liked the concept but they did add work to the system. Then again who knows they might come out with a simplifed version in Beta.

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