| Hawkins |
Okay, first I wanted to ask if you had considered about changing the AL prereqs for the Paladin from "LG" to "Any Good" or even "Any non-Evil." Also, what about changing the Monk AL prereqs from "Any Lawful" to "Any Non-Chaotic." If you have considered it and have decided not to, I would like to know you reasoning, because I found the AL prereqs (especially when you are limited to 3 or less alignments) to be one of the major detriments to the 3.x system.
Next, why give the Monk any weapon proficiencies at all, when the damage of his/her unarmed strikes still way overpower any of weapons that he/she is proficient with. It would be nice to see a monk who can specialize in something other than unarmed strikes.
In addition, the grouping of the skills doesn't quite make sense. I think that Jump should stay a STR-based skill, and be combined with Climb and Swim into Athletics. My RP group had house-ruled Listen and Spot into Perception, and Hide and Move Silently into Stealth already, so I see no problem with them. I would actually combine Bluff and Forgery into a skill named Subterfuge instead of putting Forgery into Linguistics. Finally, I can see combining Spellcraft (and Use Magic Device and Psicraft) into Concentration, but not the other way around. Especially if you are planning on eventually converting the OGL Psionics (which is a really good system) to the Pathfinder RPG. You could even change Concentration to a INT-based skill.
Further thoughts (if I have any) to come later...
| Cymond |
I have a thought on monk weapons. There are several possible uses. First, a monk may occaisonally want to use slashing or piercing damage instead of bludgeoning. Second, a monk's fists can't be enchanted the same way that a weapon can (unless I'm mistaken ...) - In those cases, maybe the monk really wants a +1 flaming keen kama or a +2 knockback quarterstaff. Also, you can freely interchange attacks with the 2 heads of a quarterstaff and a monk can interchange attacks between a monk weapon and unarmed strikes. So a monk holding a quarterstaff can freely interchange attacks among 3 different weapons!
| Hawkins |
Moving this discussion where it belongs:
Okay, first I wanted to ask if you had considered about changing the AL prereqs for the Paladin from "LG" to "Any Good" or even "Any non-Evil." Also, what about changing the Monk AL prereqs from "Any Lawful" to "Any Non-Chaotic." If you have considered it and have decided not to, I would like to know you reasoning, because I found the AL prereqs (especially when you are limited to 3 or less alignments) to be one of the major detriments to the 3.x system.
Next, why give the Monk any weapon proficiencies at all, when the damage of his/her unarmed strikes still way overpower any of weapons that he/she is proficient with. It would be nice to see a monk who can specialize in something other than unarmed strikes.
I have a thought on monk weapons. There are several possible uses. First, a monk may occaisonally want to use slashing or piercing damage instead of bludgeoning. Second, a monk's fists can't be enchanted the same way that a weapon can (unless I'm mistaken ...) - In those cases, maybe the monk really wants a +1 flaming keen kama or a +2 knockback quarterstaff. Also, you can freely interchange attacks with the 2 heads of a quarterstaff and a monk can interchange attacks between a monk weapon and unarmed strikes. So a monk holding a quarterstaff can freely interchange attacks among 3 different weapons!
Yes, but the max damage of any monk weapon other than unarmed strike is 1d6. In addition, while unorthodox, you can take the Simple Weapon Proficiency feat, and wear a gauntlet which you can have enchanted as any other magical item but uses your unarmed strike damage for its base damage. This reduces the number of attacks you can make (by 1-2 depending on your level), but by level 20 you can have a +5 Flaming Burst Gaunlet of Speed (giving one of those attacks back) that deals 2d10 +5 +Str +1d6 fire damage; x2 +1d10 fire damage on a critical; and with a BAB of +15/+15/+10/+5. If you use the Magic of Faerun book, you can even improve the critical threat with the Impact enhancement (works like Keen but for blunt weapons). So the only thing you would need would be a weapon that does piercing or slashing damage in case you ever got swallowed or something similar such.