Chymor's Alpha 3 Feedback - Races


Races & Classes


Hello all,

This post is my first on the forums and my series of feedback on Pathfinder Alpha 3 will soon follow on the appropriate categories.

First, let me thank everybody in Pathfinder team (and playtesters) for an already excellent revision of 3.5 ruleset. Almost all of the changes are in the right direction (imo of course), yet not too intrusive as to change the game too much. Backwards compatibility is highly appreciated. Also, the notion of public alpha/beta releases for the ruleset is a brilliant idea. Whoever though of this first deserves a gold-plated d20. :D

Feedback on Races:

ELF + 1/2 ELF :

Keen Senses
--> Drop the door detection ability. Elves have heightened senses and have bonus to Perception, so a tingling door sense doesn't make sense. It's a silly holdover from old D&D and an annoying thing for a DM to track.

GNOME:

Defensive Training
--> A minor quibble, but the name doesn't fit gnome fluff very well (unlike with dwarves).

1/2 ORC:

Orc Ferocity
--> Will Diehard feat replace this?

HALFLING

Languages
--> Why halfling societies are so in tune with demonic forces that a large percentage of them learn Abyssal? ;) Please replace this.

Dark Archive

Chymor wrote:

Hello all,

This post is my first on the forums and my series of feedback on Pathfinder Alpha 3 will soon follow on the appropriate categories.

Feedback on Races:

ELF + 1/2 ELF :

Keen Senses
--> Drop the door detection ability. Elves have heightened senses and have bonus to Perception, so a tingling door sense doesn't make sense. It's a silly holdover from old D&D and an annoying thing for a DM to track.

A simple justification for this is that elves are so in tune with the world around them that they can detect slight changes in air pressure caused by the presence of doors that would otherwise be hidden from sight. My personal house rule is that unless they say that they are searching for hidden doors, then the character is simply not focused enough to sense the hidden door. In my games it is the player, not the GM who is responsible for tracking their special abilities.

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