Maulagrym Redux


Alpha Playtest Feedback General Discussion


My DM told me a fun story about a monster called Maulagrym. He then expressed his disappointment in how they were represented in Monsters of Faerun. While Spycraft is my d20 of choice, I do love tweaking the rules and seeing just how badly I can abuse them. So, he wanted to see what exactly I could pull out of my bathing suit area to try to give the Maulagrym something a little more...meaty.

This is what I came up with:

Partial Transformation (Su): You have such a mastery of your forms that you can change parts of your body to gain an advantage in combat. A number of times per day equal to 1/2 your Hit Dice (rounded up), you may perform any of the following action:


  • As a move action, you may ignore the blinded, dazzled, deafened, grappled, held, or mute conditions for 1 round as you grow new organs to compensate for the ones not currently working. If the condition is from a magical effect, it allows you to reroll any saving throws made when the spell is cast.

  • As a move action, you may take an additional standard action this round.

  • As a move action, you gain the improved uncanny dodge ability (see PHB, page 26) for 1 round.

  • As a free action, you gain 1 extraordinary ability. If used to gain an ability that is based off Size, you may spend an additional use of this ability to be considered 1 Size larger.[note: hoping to emulate the holding them for 1 round and then using swallow whole next round]

  • As a free immediate action, you may take an additional attack of opportunity this round. [note: I don't know if a "free immediate action" is actually kosher using 3.x rules, but it's the cleanest way I've found to represent something you can do at any time and for an ability that stacks on itself]

  • As a free immediate action, you gain 10% miss chance for every use of this ability that you spend.

You may attempt to push your body past its limits using this ability. In order to do so, you must make a Fort save (DC 15 + 2 per attempt more than 1/2 HD). Failure leaves you stunned for 1 round as your attempted transformation does not manifest.

Slipped Transformation (Su): While on the Plane of Shadow, your body is so mercurial that you have a tendency to slip between forms, giving away your true nature. Any time someone successfully uses a Charisma-based skill check, you fail a skill check, or if you take damage and fail a Concentration (DC 10 + damage dealt), you slip from your current form into something else. Anyone with the appropriate Knowledge skill will instantly recognize your true nature.

Now, this is pretty much my first draft and I fully intend to tighten up the text quite a bit (especially when it comes to the extraordinary abilities part), but I just thought I'd throw this out there and see what some peoples think. So.........what d'ya think?

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