alleynbard
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Does anyone else feel some of the classes seem to suffer from "obvious choices"? When playing in a standard Paizo AP, which would you rather have?
Wizard
Arcane Bond vs. Familiar
Evocation Specialist vs. Divination Specialist
Universal vs. Specialization
Druid
Domain vs. Animal Companion
Ranger
Granting Allies Partial Favored Enemy Bonus vs. Animal Companion
Cleric
Selective Channeling Feat vs. Healing your enemies
I know these aren't exactly "cut and dry" but if you were a player what would your choices be in these siutations. Having just started a playtest campaign I can tell you what my players decided to do. In every instance they took the obviously optimal choice, the one the provides the most benefits the fastest and over a long period of time.
Opinions? Thoughts? Am I crazy?
0gre
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Arcane Bond vs. Familiar
Druid
Domain vs. Animal CompanionRanger
Granting Allies Partial Favored Enemy Bonus vs. Animal Companion
Some people love the pets some people hate them, some DMs discourage the additional characters on the battlemat. These choices are all personal choice.
Evocation Specialist vs. Divination Specialist
Universal vs. Specialization
There are similar 'obvious' choices in the SRD. Some people enjoy playing less than optimal choices because it matches their character concept.
I don't think you are crazy but don't see these choices as cut and dried as you seem the feel they are.
-- Dennis
| Natch20 |
I know these aren't exactly "cut and dry" but if you were a player what would your choices be in these siutations. Having just started a playtest campaign I can tell you what my players decided to do. In every instance they took the obviously optimal choice, the one the provides the most benefits the fastest and over a long period of time.
Opinions? Thoughts? Am I crazy?
You're crazy. :)
A well-used animal companion can be pretty amazing and get you out of a tight spot, and conversely a partial favored enemy buff party-wide is pretty powerful. They both are pretty awesome if used properly.
All in all, they're all good flavor. Not every Druid wants a pet following him around, and this gives them options within the base rules.
I had a Paladin in 3.5 rules, and I didn't want the mount, so I was working on a complicated custom ruleset with my DM to work it out, but now there is a cut and dry option for most classes.
More flexibility is always fun, and all of these options are pretty enticing.
| Uncle Monkey |
Does anyone else feel some of the classes seem to suffer from "obvious choices"? When playing in a standard Paizo AP, which would you rather have?
Druid
Domain vs. Animal CompanionOpinions? Thoughts? Am I crazy?
Count me as one of those who like the animal companion for the Druid. There are plenty of good buffing spells on the Druid list, and properly prepared and utilized an animal companion can be a great tank.
Of course, this does not rule out the possibility that either one of us is crazy ;)
alleynbard
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SirUrza wrote:To each their own. The less optimal choices aren't the ones needing playtesting IMHO. :)I'm not even sure which is supposed to be the "optimal" choice in some of the listed cases! E.g. domain vs. animal companion and Evocation vs. Divination.
I was trying not to mark any choice out as sub-optimal (which would mostly consist of opinion), just to get people's takes on each of the abilities. Are there "obvious choices" when looking at certain classes.
When I said "optimal choices" I was talking about damage output. My phrasing was perhaps a bit off there. I should have said "optimal choices for combat situations". But even that phrase doesn't sit right. Consistently my players chose the abilities that grant damage over other benefits. I am not sure what else I should call it.
| hogarth |
I was trying not to mark any choice out as sub-optimal (which would mostly consist of opinion), just to get people's takes on each of the abilities. Are there "obvious choices" when looking at certain classes.
Ah! I see.
Cleric:
* Travel domain
Wizard
* Universalist
* Arcane bond (if I want a pet, I'll buy one)
Druid
* Animal companion at low levels, domain (Air? Animal?) at high levels
Paladin
* Weapon (see above comment on pets)
Ranger
* Share favored enemy bonuses (")
Rogue
* Opportunist
* Dispelling Attack
Sorcerer
* Arcane bloodline
* Fey bloodlin
Barbarian
* Surprise Accuracy
* Clear Mind
0gre
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When I said "optimal choices" I was talking about damage output.... Consistently my players chose the abilities that grant damage over other benefits. I am not sure what else I should call it.
Many people would disagree that maximizing HP damage/ round is optimal. For example, the poster above me mentions the travel domain (which... I hadn't read up until now... that rocks).