Elemental Rage Still Ain't Cutting It


Races & Classes


I'm not sure why this hasn't been changed.

Elemental rage: +1d6 elemental damage for one round. 8 rage points.
Powerful blow: +6 damage at level 6. 4 rage points.

Am I the only one seeing an obvious problem here?

Paizo Employee Director of Games

Psychic_Robot wrote:

I'm not sure why this hasn't been changed.

Elemental rage: +1d6 elemental damage for one round. 8 rage points.
Powerful blow: +6 damage at level 6. 4 rage points.

Am I the only one seeing an obvious problem here?

Hmm.. this is true, but powerful blow applies to only one attack whereas elemental rage applies to all of your attacks (including AoOs) for 1 round. Is this still not enough? I am open to thoughts here.

Jason Bulmahn
Lead Designer
Paizo Publishing

Sovereign Court

Jason Bulmahn wrote:
Psychic_Robot wrote:

Elemental rage: +1d6 elemental damage for one round. 8 rage points.

Powerful blow: +6 damage at level 6. 4 rage points.
Hmm.. this is true, but powerful blow applies to only one attack whereas elemental rage applies to all of your attacks (including AoOs) for 1 round. Is this still not enough? I am open to thoughts here.

Elemental Rage also has the advantage that it can be tailored to overcome specific weaknesses in a particular enemy, but the disparity in cost for what may end up being very low damage bonuses does appear to be an issue to me. Maybe 2d4? This will be a little stronger, and tend toward the average more without being huge?


Jason Bulmahn wrote:
Psychic_Robot wrote:

I'm not sure why this hasn't been changed.

Elemental rage: +1d6 elemental damage for one round. 8 rage points.
Powerful blow: +6 damage at level 6. 4 rage points.

Am I the only one seeing an obvious problem here?

Hmm.. this is true, but powerful blow applies to only one attack whereas elemental rage applies to all of your attacks (including AoOs) for 1 round. Is this still not enough? I am open to thoughts here.

Jason Bulmahn
Lead Designer
Paizo Publishing

Keep the level requirement the same, but change it to:

4 rage - all your attacks this round do elemental damage instead of physical damage. You choose the type (fire/acid/electricity/cold/sonic) when you activate this power.

This makes it a puzzle-monster solution rather than a damage buff, but that's actually something useful to do.


Jason Bulmahn wrote:
Psychic_Robot wrote:

I'm not sure why this hasn't been changed.

Elemental rage: +1d6 elemental damage for one round. 8 rage points.
Powerful blow: +6 damage at level 6. 4 rage points.

Am I the only one seeing an obvious problem here?

Hmm.. this is true, but powerful blow applies to only one attack whereas elemental rage applies to all of your attacks (including AoOs) for 1 round. Is this still not enough? I am open to thoughts here.

Jason Bulmahn
Lead Designer
Paizo Publishing

The problem I'm seeing is that a lot of higher-level enemies have resistance to energy 10, meaning that elemental rage won't do anything (unless your character knows about said weakness). What might help is giving the barbarian the ability to increase damage on it. Maybe allow it to be used for 4 rage points (minimum level 6 or so) for +1d6 damage, but give the barbarian the option of spending an additional 2 rage points to up the damage by +1d6, up to +3d6 maximum (or so).

Dark Archive

Jason Bulmahn wrote:
Psychic_Robot wrote:

I'm not sure why this hasn't been changed.

Elemental rage: +1d6 elemental damage for one round. 8 rage points.
Powerful blow: +6 damage at level 6. 4 rage points.

Am I the only one seeing an obvious problem here?

Hmm.. this is true, but powerful blow applies to only one attack whereas elemental rage applies to all of your attacks (including AoOs) for 1 round. Is this still not enough? I am open to thoughts here.

Jason Bulmahn
Lead Designer
Paizo Publishing

I think that's enough. However, I'd prefer *rangers* to get this ability instead of barbarians, because I feel rangers (or druids) are more closely connected to the nature and elements. So I wouldn't mind if it is was given to the ranger class or cut from the game.

Having said that, I must ask you, Jason, that is there a reason (from the game design perspective) why the barbarian gets the surprising accuracy, which I personally feel would better work as a fighter class feature?

The Exchange

From looking at what Psychic Robot is saying, I can see how the power can become costly but I think the best way is to do a little playtesting before we say that it needs to change. Try it a few ways before you propose something.


Elemental rage is stupid. It does not fit the barbarian archetype. Lose it.


JRR wrote:
Elemental rage is stupid. It does not fit the barbarian archetype. Lose it.

Cuchulain. If he's not a barbarian than no character from myth or literature is.


I don't remember Cuchulain ever causing his opponents to catch on fire or frost springing from his fingertips. He was a mighty warrior who tore the heart out of a dragon bare handed among other deeds.


JRR wrote:
I don't remember Cuchulain ever causing his opponents to catch on fire or frost springing from his fingertips. He was a mighty warrior who tore the heart out of a dragon bare handed among other deeds.

His blood literally boils. Its pretty close to being an elemental manifestation of fire. Does the ability take a little artistic license? Sure. Its a fantasy world, heroes do crazy things just because they're awesome, like Gilgamesh just strolling down to the bottom of the sea to retrieve a plant.

Dark Archive

Squirrelloid wrote:
JRR wrote:
I don't remember Cuchulain ever causing his opponents to catch on fire or frost springing from his fingertips. He was a mighty warrior who tore the heart out of a dragon bare handed among other deeds.
His blood literally boils. Its pretty close to being an elemental manifestation of fire. Does the ability take a little artistic license? Sure. Its a fantasy world, heroes do crazy things just because they're awesome, like Gilgamesh just strolling down to the bottom of the sea to retrieve a plant.

Sure, but I'm not certain I want supernatural abilities for the "martial" classes -- it was one of the main "turn-offs" in 4E for my group.

Sovereign Court

Psychic_Robot wrote:

I'm not sure why this hasn't been changed.

Elemental rage: +1d6 elemental damage for one round. 8 rage points.
Powerful blow: +6 damage at level 6. 4 rage points.

Am I the only one seeing an obvious problem here?

Actually it was changed, but the proportionate difference between Elemental Rage and Powerful Blow was untouched. I find Elemental Rage to be vastly inferior to Powerful Blow, and thus would never choose it.

Having it at 1½ times the rage points of Powerful Blow would be better, I think. 6, that is.

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