| Bugoo2 |
I would love to see some combat feats designed for monsters to make monsters easier to use and more versatile in more situations, such as mobs of low level monsters, complicated monsters in groups, and solo monsters against the group. I have a few 'suggested' ones that may or may not be good.
Combined Attack
Benefit: When making a full attack action you may make one attack roll using your primary weapons bonus with an additional +1 on the attack roll for each extra natural attack you posses. Your damage delt is the same as your primary weapon with 2x strength bonus.
Notes: This would be great when using a group of monsters (6+) with several natural attacks or weapons with terrible hit bonuses to reduce the number of attacks you need to roll. I think maybe the strength bonus should scale with the number of attacks sacrificed as well tho.
? (I have no idea for a name)
Benefit: When making a full attack action you may sacrifice one of your attacks from your primary attack to use one of your spell like abilities. Your caster level for this spell like ability is 1/2 the base attack bonus of the attack sacrificed.
Notes: This feat may need a lot of tweaking. The basic premise is for a solo monster to be able to use his spell like abilities while still attacking so he can target several party members each round. I would like it to work with special abilities as well not sure exactly how to write it up.
Teamwork (terrible name I know)
Benefit: When making an attack against the target you grant all allies using this combat feat a +2 bonus on there attack rolls against this target, including yourself, until the beginning of your next turn.
Notes: This is to help large groups of monsters strike higher level enemies.
| Volsung |
This is an interesting idea.
Vital Strike and Improved Vital Strike do something similar to what your Combined Attack does (that is, reduce the number of attack rolls). Though, they're really only useful with high level monsters. If the BAB requirements reduced it would certainly be a boon for the GM (though, usually a bad idea for PC's before you have three iterative attacks).
Maybe simplifying Combined Attack to just an attack bonus increase equal to the natural attacks given up would probably be sufficient, since attack bonuses are usually about twice as valuable as damage bonuses, and harder to get. In most cases this would outshine multiattack, and since you are only modifying the attack roll it will be easier to add the feat on the fly to published non-Pathfinder adventures.
That way you could use Vital Strike/Improved Vital Strike for monsters with lots of attacks and a good attack bonus, and Combined Attack for mosters with lots of attacks and poor attack bonuses.
Perhaps for your teamwork feat we could allow a number of attackers to make a full round action so that they act like a swarm. The target takes automatic damage equal to the weakest attacker's primary attack plus one point per two attackers, and faces becoming distracted, similar to the swarm mechanic (DC = 10 + numer of attackers + lowest Con modifier of attackers). Or something like that.
| Bugoo |
Repost from alpha 2 thread I made a few hours before alpha 3 was released.
I would love to see some combat feats designed for monsters to make monsters easier to use and more versatile in more situations, such as mobs of low level monsters, complicated monsters in groups, and solo monsters against the group. I have a few 'suggested' ones that may or may not be good.
Combined Attack
Benefit: When making a full attack action you may make one attack roll using your primary weapons bonus with an additional +1 on the attack roll for each extra natural attack you posses. Your damage delt is the same as your primary weapon with 2x strength bonus.
Notes: This would be great when using a group of monsters (6+) with several natural attacks or weapons with terrible hit bonuses to reduce the number of attacks you need to roll. I think maybe the strength bonus should scale with the number of attacks sacrificed as well tho.
? (I have no idea for a name)
Benefit: When making a full attack action you may sacrifice one of your attacks from your primary attack to use one of your spell like abilities. Your caster level for this spell like ability is 1/2 the base attack bonus of the attack sacrificed.
Notes: This feat may need a lot of tweaking. The basic premise is for a solo monster to be able to use his spell like abilities while still attacking so he can target several party members each round. I would like it to work with special abilities as well not sure exactly how to write it up.
Teamwork (terrible name I know)
Benefit: When making an attack against the target you grant all allies using this combat feat a +2 bonus on there attack rolls against this target, including yourself, until the beginning of your next turn.
Notes: This is to help large groups of monsters strike higher level enemies.
And this was the one response.
This is an interesting idea.
Vital Strike and Improved Vital Strike do something similar to what your Combined Attack does (that is, reduce the number of attack rolls). Though, they're really only useful with high level monsters. If the BAB requirements reduced it would certainly be a boon for the GM (though, usually a bad idea for PC's before you have three iterative attacks).
Maybe simplifying Combined Attack to just an attack bonus increase equal to the natural attacks given up would probably be sufficient, since attack bonuses are usually about twice as valuable as damage bonuses, and harder to get. In most cases this would outshine multiattack, and since you are only modifying the attack roll it will be easier to add the feat on the fly to published non-Pathfinder adventures.
That way you could use Vital Strike/Improved Vital Strike for monsters with lots of attacks and a good attack bonus, and Combined Attack for mosters with lots of attacks and poor attack bonuses.
Perhaps for your teamwork feat we could allow a number of attackers to make a full round action so that they act like a swarm. The target takes automatic damage equal to the weakest attacker's primary attack plus one point per two attackers, and faces becoming distracted, similar to the swarm mechanic (DC = 10 + numer of attackers + lowest Con modifier of attackers). Or something like that.