| Fortenbras |
The Energy Channeling helps and so does the Sorc's choice of Bloodline but there are still issues witht he 5-minute workday that need to be solved. Maybe I'm missing it but I don't see anything yet for the Wiz (and to a lesser extent the cleric)that gives them an "every round" basic magic attack. IMO this is a must to fix 3.5, do that however and I think Paizo is on their way to creating THE base d20 RPG system, replacing D+D 4th...
| James Griffin 877 |
Clerics and Wizards both have their Domains or Schools that give them Su. powers as either standard action-will/day or an (x)times/day.
I really don't think you can give much more to clerics than they already have. They are still demigods of survivability and wizards practically get an additional highest level spell slot/day with their wand.
Maybe I'm not quite sure what you're getting at here.
I personally don't see a reason why clerics need a blaster power at will for some reason. Dex is the cleric's dump stat anyway. No reason to have at will ranged touches unless they are pew-pew heal-lasers.
I would agree with you that this system has a lot of potential.
| The Bibliophile |
For Wizards I think you may have missed the specialization stuff, which is very understandable. If you're scanning the document with 3.5 assumptions in mind its easy to overlook the new role of specializations and universalists, especially since the meat is in the spells section so if you're just reading the wizard entry you miss it. Basically most wizards are assumed to be specialists now and gain a power at first level that they can do repeatedly. Universalists gain one too though IMHO it lacks the flavor that others do.
Here is the 1st level power for Evokers and its fairly representative:
Energy Ray (Su): As a standard action you can unleash an energy ray targeting any foe within 30 feet as a ranged touch attack. The energy ray deals 1d6 points of damage + 1 for every two caster levels you possess. The type of damage is acid, cold, electricity, or fire, chosen by the caster when the ray is unleashed. Your specialist bonus does not apply to this ability.
SirUrza
|
*nods*
He definitely hasn't played the game yet. Take a look at those schools, even a non-schooled wizard gets an ability.
Last 2 sessions we were having to take breaks because the fighter in the group needed more healing then could be expended via Turn Healing. Wizard in the group was the last person to ever complain about resting, he was only using his spells on the tougher guys, not the fodder.
| Fortenbras |
*nods*
He definitely hasn't played the game yet. Take a look at those schools, even a non-schooled wizard gets an ability.
Last 2 sessions we were having to take breaks because the fighter in the group needed more healing then could be expended via Turn Healing. Wizard in the group was the last person to ever complain about resting, he was only using his spells on the tougher guys, not the fodder.
Thanks for the update, if that is the case then like I said I think the rules have a big chance to take over as the base Fantasy RPG. I don't necessarly think that Clerics need a blast power but they do need something that they can do every round. The idea is to not have certain classes be bored durning the round. Cleric/Druids should not be just healbots.