Pathfinder Activity in Korvosa


Curse of the Crimson Throne


So far I have a hard time to get into the campaign. The whole plot seems complex and is very fractured (don't know if it's the right word). Don't get me wrong I love the way the adventurers are structured and although we are not that far into the AP (Starting Part Two of Edge on Sunday) I can surely say it suits our needs perfectly. It was really a good idea to switch from RotR to CotCT!

Back on track: When running APs it helps me to tinker with the backdrops and make up some side treks. CotCT-spoilers follow:

Spoiler:
As I am quite fascinated by the Pathfinder Society and couldn't find much on them in the Guide to Korvosa (haven't read the whole book though yet) I wonder if I still could do something in the city with them. Well there are the Darklight sisters. And Cressida sends the PCs to one of them: the proprietor of the Three Rings AFAIK.
Perhaps a little skirmish between the two factions and the PCs right in the middle. Another purpose of this side trek would be to bring more of the big world of Golarion to the "backwater colony", now that the Gazeteer is out!

Any thoughts?

Dark Archive Contributor

Spoiler:

Aureus wrote:
As I am quite fascinated by the Pathfinder Society and couldn't find much on them in the Guide to Korvosa (haven't read the whole book though yet) I wonder if I still could do something in the city with them. Well there are the Darklight sisters. And Cressida sends the PCs to one of them: the proprietor of the Three Rings AFAIK.

You're not going to find much about the Pathfinders in Guide to Korvosa. The Pathfinder Society isn't very prevalent in Varisia (only one chapter house, and that's in Korvosa's rival city) and it's downright hated in Cheliax (hence the Darklights). And since Korvosa fancies itself part of Cheliax...

Now, that said, that's just the official take on Pathfinders in Varisia and Korvosa. In your campaign, you are the final arbiter of what is canon and what is not. If you want to put a Pathfinder chapter house in Korvosa, put it in. Just don't expect to find any direct support for it in any official products.

Aureus wrote:
Perhaps a little skirmish between the two factions and the PCs right in the middle. Another purpose of this side trek would be to bring more of the big world of Golarion to the "backwater colony", now that the Gazeteer is out!

That sounds like fun. Keep in mind that it would need to be a little skirmish. The Darklight Sisterhood is about a tenth the size and influence of the Pathfinder Society, and although it's backed by Cheliax it can't really hope to compete with Pathfinders.


Thanks a lot Mr. McArtor!

Spoiler:
But this brings me to another question: happens anything with Theandra Darklight in the AP? I didn't plan to establish a whole Pathfinder lodge in Korvosa. Just a skirmish between an agent perhaps from the Heidmarch's lodge and Theandra. I would love to put the PCs against the Pathfinders just to discover that Lady Darklight is the true evil.

Dark Archive Contributor

Aureus wrote:
Thanks a lot Mr. McArtor!

You're totally welcome, but please just call me Mike. :)

Spoiler:

To the best of my knowledge, she makes no appearance in the adventure path. Do with her as you will. I think your idea sounds spiffy. :)


Mike McArtor wrote:
You're totally welcome, but please just call me Mike.

Yes. Errr Mist...Mike. :)

Perhaps CotCT SPOILERS ahead!

Mike McArtor wrote:
Do with her as you will. I think your idea sounds spiffy

Great! Not that I don't want to read more on her in the pages of Pathfinder, but I love not to toe-tip. If you or anybody else wants to read more on the idea forming in my head:

At the moment it is really one Pathfinder agent coming into conflict with Theandra Darklight and by her extension the PCs. The Pathfinder is always accompanied by his trusted bodyguard a Mutango from Mwangi Expanse who remains unseen in the shadows nearby. Perhaps he wants something the Sister already or longs for even more. Not sure yet. But a mean move would be to use a slate-stalker to discredit the ogre and get the PCs to get the powerful bodyguard out of the way. Just a thought.

BTW as I mention the two humanoids from Classic Monster Revisited: who wrote what? Are the credits listed anywhere?

Dark Archive Contributor

Aureus wrote:
BTW as I mention the two humanoids from Classic Monster Revisited: who wrote what? Are the credits listed anywhere?

That all sounds cool Aureus. :)

To answer your question, I don't think we ever broke it down by author. Nick Logue wrote ogres, though. What was the other one you wanted to know about?


Loved the entry on bugbears and have no idea who wrote it.

Dark Archive Contributor

Aureus wrote:
Loved the entry on bugbears and have no idea who wrote it.

Also Nick Logue.

I'm detecting a pattern here... ;)

Contributor

mumbles under breath


:D Great! Thanks Mike! :)

Really didn't know. Although I commit my love of them Logue-modules, my players obviously prefer the british style of play. They prefered Sea Wyvern's Wake over Bullywug Gambit and The Skinsaw Murders over Hookmountain Massacre (haven't finished the last one though).

If you tell me what Mr. Pett contributed to this great revival of classics, I put something for my players in the side trek! ;)

Dark Archive Contributor

Aureus wrote:
If you tell me what Mr. Pett contributed to this great revival of classics, I put something for my players in the side trek! ;)

I don't recall Mr. Pett helping out with this one, actually. Correct me if I'm wrong, Rich!


Oh! Yes. Thought he was on the boat. Turns out the ability to read the credits might be advantageous!

Don't want to derail the thread, but there seems to be a common hate on elves among the savage humanoids of Golarion. Orcs hate em', hobgoblins hate em' and bugbears have done as well, before they focused on humans. Is this by design or just a child of seperated work load (don't know how to call it)?

Anyway I liked the "new" kobolds quite a bit! Especially the variants. But these are great in every entry. Another favorite was the minotaurs. Love em'!

Paizo Employee Creative Director

Aureus wrote:

Oh! Yes. Thought he was on the boat. Turns out the ability to read the credits might be advantageous!

Don't want to derail the thread, but there seems to be a common hate on elves among the savage humanoids of Golarion. Orcs hate em', hobgoblins hate em' and bugbears have done as well, before they focused on humans. Is this by design or just a child of seperated work load (don't know how to call it)?

Anyway I liked the "new" kobolds quite a bit! Especially the variants. But these are great in every entry. Another favorite was the minotaurs. Love em'!

It's sort of by design. A lot of that racial hate is stuff that was introduced in the 1st edition of the game, and we chose to keep most of that flavor in one way or another.


James Jacobs wrote:
It's sort of by design. A lot of that racial hate is stuff that was introduced in the 1st edition of the game, and we chose to keep most of that flavor in one way or another.

I haven't played 1E (simply born too late), so I started with 2E. And there still is something along these lines rooted in my head. Clearly remember running an ogre chasing the party's elf through the forest! But really interesting and alleviating (?) that it is indeed by design. Thanks.

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