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I haven't gone through all the different rage abilities yet (pages 10-11), but I don't remember seeing that there was a limit as to how many rage points can be used in a round or how many rage abilities can be used in a round. I haven't worked out all the different combinations, but the ability to "blow the whole wad" (so to speak) could potentially be very powerful.
I'm kind of looking at this from the point of a DM. If I had a tribe of barbarians attack the group, I would expect them to die fairly quickly. With that in mind, I would pump them up as high as I could for one or maybe two really big attacks -- and if there really isn't any kind of limit attached to it, I could concievably take out a party pretty quickly this way.
Just something to consider.

Kirth Gersen |

Moff--
The abilities seem fairly modest, given the numbers of points they require, and the minimum class levels needed to gain them. I suspect a tribe would probably slaughter a 3.5e party unused to the Pathfinder power creep, but characters made using Alpha rules will have enough extra "oomph" of their own (except for the nerfed clerics) to counteract it.
P.S. Hadn't seen you posting in a while. It's good to run into you again!

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The abilities seem fairly modest, given the numbers of points they require, and the minimum class levels needed to gain them. I suspect a tribe would probably slaughter a 3.5e party unused to the Pathfinder power creep, but characters made using Alpha rules will have enough extra "oomph" of their own (except for the nerfed clerics) to counteract it.
I may just need to try it out to make sure. I just want them to be aware of potential broken rules. Most things that have points or what have you have some form of limit as to how many times/points/turns/etc. that the power boost can be used (psionic powers come to mind).
Although, after thinking about it, if each power is considered an immediate action/swift action/etc. then technically by the rules, you wouldn't be able to combine them at all -- which would end up severly limiting their usefulness. You should only be allowed to do one at a time anyway.
In either case, it probably needs to be worded a little better so that it is a little more clear.
I don't think that any of the powers by themselves are very powerful, but my experience seems to tell me that players are much more conservative with limited use abilities, etc. The barbarian in our campaign right now almost never rages. (I don't get it.) But, as a DM, I always lead with my 9th level spell since if I don't I may not get another chance to do it. Maybe I just need to create a 10th level cleric and barbarian and see which one lasts longer.
And I've been around. A lot of the threads recently haven't been that interesting to me and I've been really busy at work -- 55-60 hours a week. So the few threads that might be interesting would require me to actually take time to read them -- and I just don't have a lot of time right now.
But I'm still planning on collecting that beer with you at some point.