
Rhishisikk |

Am I the only one who thinks that the sorcerers who gain non-damaging powers at level 9 are being nerfed for that level? At 6th level, a sorcerer can cast the Fly spell. So at 9th, he gains the Fly spell once per day (Wings of Heaven, Celestial Bloodline, p29)? I am unenthused, especially when compared with Grasp of the Dead (Undead Bloodline, p32).
Not sure yet how I feel about the rough balance between Bloodlines and Schools. The general theme seems to be that Sorcerers are more competent at close combat, but wizards have broader and more rapid progress with magic.
I was unenthused with Sorcerers before, and they still leave me feeling disenchanted. I know players who will playtest them, so I'm willing to do that. But I don't know that I'd pick one to play.

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Am I the only one who thinks that the sorcerers who gain non-damaging powers at level 9 are being nerfed for that level? At 6th level, a sorcerer can cast the Fly spell. So at 9th, he gains the Fly spell once per day (Wings of Heaven, Celestial Bloodline, p29)? I am unenthused, especially when compared with Grasp of the Dead (Undead Bloodline, p32).
Hmm, 9+ rounds of fly versus once doing less damage than a fireball (1/2 caster level d8). Hmm, I would say flight is a better ability.
Look at it this way, the direct damage spells are less their third level equivalents (4d8 versus 9d6) while the wings are better than it's 3rd level equivalent since you can use the flight over multiple encounters.
Grasp is a pretty good ability since not only does it damage but it immobilizes also, plus unlike most of the other abilities it can be used twice. The scaling DC is nice though, but since it's CON-based... eh.
You also have to look at the total package. Resist Acid is better IMO than DR versus non-lethal. Heavenly touch is also nice compared to grave touch since it gives the healing option. Personally, if your sorcerer is out using his touch attack a lot he's probably in trouble but having an extra 1d8+(CL/2) healing for your party is pretty nice (Going on the assumption that a celestial sorc. is going to be hanging with a mostly good party).