L15 Sorcerer Wings pages 29 - 31 are a basically worthless class special at L15 Incorporeal ability should allow spellcasting


Races & Classes


Edit: Dark and Draconic Wings are basically useless at L15. Plenty of spells and magic items in game that provide flight and don't mutate the PC physically into a monster. Really think wings should be something else with more utility in game.

The incorporeal form should allow spellcasting since it's duration is so limited.

The Universalist Wizard is getting a Limited Wish which is way better than wings or going incorporeal for several rounds and not being able to cast spells.

Liberty's Edge

CastleMike wrote:
Celestial and Draconic Wings are basically useless at L15. Plenty of spells in game that provide flight and don't mutate the PC physically into a monster. Really think wings should be something else with more utility in game.

1: The Celestial wings are at level 9.

2: These abilities let you learn a different spell instead. You only get so many, after all.
3: I think the physical changes are a bonus. The character looks a lot cooler.


[Insert Neat Username Here] wrote:


1: The Celestial wings are at level 9.
2: These abilities let you learn a different spell instead. You only get so many, after all.
3: I think the physical changes are a bonus. The character looks a lot cooler.

1. My mistake regarding the Wings of Heaven which are gained at L9 I have edited the post.

2. The Draconic Wings and Dark Wings are at L15 and appear to be permanent. Seriously just give me the option of taking something like the Universalist Wizard class special Limited Wish 1/day which is way better for the spellcaster with limited known spells.

3. It depends on the game. I prefer to cast a spell or use a magic item over being physically changed into a monster so I don't consider that cool.


Well, you could probably change the fluff and just have it give you the ability to fly with the same stats I suppose.

A constant ability that cannot be dispelled that saves you a spell slot certainly has some benefits.


David Jackson 60 wrote:

Well, you could probably change the fluff and just have it give you the ability to fly with the same stats I suppose.

A constant ability that cannot be dispelled that saves you a spell slot certainly has some benefits.

Constant Supernatural ability not even Extraordinary so it can be targeted in game like AMF.

Liberty's Edge

CastleMike wrote:
David Jackson 60 wrote:

Well, you could probably change the fluff and just have it give you the ability to fly with the same stats I suppose.

A constant ability that cannot be dispelled that saves you a spell slot certainly has some benefits.

Constant Supernatural ability not even Extraordinary so it can be targeted in game like AMF.

Good point. Aside from the practical issue, wings that don't function in antimagic just don't make since.


yes, because nothing uses magic /and/ wings to fly in D&D... except dragons... and manticores... and gryphons... and harpies... and celestials... and demons... holy crap... that's a lot of stuff that uses magic /and/ wings to fly. Ok, not a whole alot, and not mechanically, but I think it makes perfect sense for magic granted flight to stop functioning in a null-magic area, even if the magic gave you wings.


[Insert Neat Username Here] wrote:
CastleMike wrote:
David Jackson 60 wrote:

Well, you could probably change the fluff and just have it give you the ability to fly with the same stats I suppose.

A constant ability that cannot be dispelled that saves you a spell slot certainly has some benefits.

Constant Supernatural ability not even Extraordinary so it can be targeted in game like AMF.
Good point. Aside from the practical issue, wings that don't function in antimagic just don't make since.

Remember, the wings aren't a permanent feature... they are magically manifested, not a natural part of your body. The wings wouldn't just stop working in an antimagic area, they should cease to exist until you leave the antimagic area of effect.


Nerfed2Hell wrote:


Remember, the wings aren't a permanent feature... they are magically manifested, not a natural part of your body. The wings wouldn't just stop working in an antimagic area, they should cease to exist until you leave the antimagic area of effect.

As currently written the wings appear to be permanent.

I think gaining wings is weak mechanically at L15 when the default game presumes 200,000 gp PC wealth according to the DMG page 135 and the PC is casting level 7 spells.

Pathfinder formerly had the Level 2 Personal Flight spell but I couldn't find it in the latest revision so I'm uncertain regarding the status of the spell.

If magical flight is still avaialable in game earlier that also makes it cheaper since magic items can be crafted with a Level 2 spell instead of a Level 3 spell (Any PC with access to Read Magic can utilize this to their advantage) via a scroll and a crafter with the feat say the party wizard or NPC for example.

Regardless flying in some form can be obtained in any game it is required in via a personal or party spell, scroll or potion or other item at these levels of play with suggested wealth of 200,000 gp.

IMO if the wings remain as a class special they should either be Extraordinary and Permanent or a Supernatural ability and Usable or Dismissable at will as a special bloodline.

The Dread Necromancer class has the Lich apothesis as the L20 capstone special. The Lich is normally a +4 LA template. This class special is lost if the PC PRCs.

The SRD has already established the concept of Bloodlines along with the mechanic for creating new bloodlines in game.

Why doesn't the PF Bloodline Sorcerer gain one of the standard or a Tweaked PF Major SRD Bloodline while leveling in the PF Bloodline Sorcerer as part of the apothesis without the normal Bloodline level cost while remaining in the base class?

This is quite a bit cheaper mechanically than the Dread Necromancer class transformation which would be more akin to the LA for something like a Half Celestial or Half Fiend at +4 LA using the same mechanic providing lots of other cool benefits like SLAs. Basically an established modest flavorful power up in game with an opportunity cost for exiting the base class for a PC who PRCs.

Community / Forums / Archive / Pathfinder / Playtests & Prerelease Discussions / Pathfinder Roleplaying Game / Alpha Playtest Feedback / Alpha Release 2 / Races & Classes / L15 Sorcerer Wings pages 29 - 31 are a basically worthless class special at L15 Incorporeal ability should allow spellcasting All Messageboards
Recent threads in Races & Classes