Skill Points


Alpha Release 1 General Discussion


One of my players who is supposed to be playtesting the cleric made a pointed argument. At lower levels, a rogue with a wand of cure light wounds can take the place of a cleric, and the VAST difference in skills allows for a the faux cleric to cover the social and knowledge bases better than the true cleric is able to.

Looking at the base classes, I notice that EVERYONE has 2 skill picks, except for the Rogue, who has 8. Four times the skills, possibly worth one level. The only reason to NOT start with a Rogue is that you're a disposable 'starter character' to cover for people taking their rogue levels before branching out into their REAL professions?

Yes, that deprives them of their 20th level abilities, and puts a one level crimp in their mainline abilities. But I understand the temptation. Oh, wait... Tsuto Kaijutsu... Pathfinder adventures themselves encourage multiclassing at low levels.

Or maybe it's near 11 PM here and I've missed too much sleep.

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