Comparing Iconics


Alpha Release 1 General Discussion


Over at OnlineDnD.com, we're doing a playtest of the Alpha rules. I created my own version of Ezren, and a few items caught my eye.

The first thing is Hand of the Apprentice. Humans get a free weapon proficiency, so he took bastard sword. (I couldn't figure out if you can use that ability on two handed weapons, so I took that just to be safe.) So I have a mage who, at will, can do +5 to hit with 1d10+5 at range 30 with no cover or melee penalties. That's very impressive.

The next thing that received my attention was the Arcane Bond. This give Ezren the equivalent of Craft Magical Arms and Armor for his bastard sword, which normally isn't available until 5th level.

I need to clarify this sentence: "A bonded object can be used once per day to cast any one spell that the wizard knows, just as if the wizard had cast it." It doesn't say whether this is restricted to the wizard, or if someone else can pick up the weapon and cast the spell. Also, it's any spell in his spellbook, so this effectively gives him an extra spontaneous spell. Again, pretty potent.

I'm also concerned about the spell like abilities. They do not require components or have an XP cost, so at 18th Ezren will be casting free wishes every day.

Has anyone else worked on retooling the iconics? How do they look?

Liberty's Edge

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I messed around with it, but I did a staff.. since that's his weapon.

I took the paragraph above your paragraph about the weapon being wielded as the only way the power could be used and only by the wizard.

As for Hand of the Apprentice thing, and this is just my opinion, since it's a single hand, I'd rule no two handed weapons and would throw the penalty at a bastard sword.. but that's just me. :)

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