Fighter's DR at 19th level?


Alpha Release 1 General Discussion


Why not DR 5 around 11th level or so?

The Wizard has the ability to have energy resitance 5 at 1st level, and increase it over time, so why not reinforce the fighter concept and allow him to benefit from incremental DR at lower levels, and slightly better DR at higher levels?


I am still thinkin' that Damage Reduction is something more appropriate to the Barbarian.

Fighter: All about to-hit and not being hit
Barbarian: All about making and sustaining damage

At least that would be my approach.


Realistically it's the other way around- but d20 doesn't really do armor as DR....

Fighters wearing armor should soak damage.

Barbarians in little-to-no armor should evade damage, and endure it through sheer grit.


Considering that the Wizard has had better DR for 12 levels, I'm not even worried about reworking anything about the Fighter's DR.


K wrote:
Considering that the Wizard has had better DR for 12 levels, I'm not even worried about reworking anything about the Fighter's DR.

Not even the fact that in the revised version, what he gets is completely worthless? Really, DR 5/- at 19th is both insulting and a joke.

If it were around 20, it would actually be noticeable.


Voss wrote:
If it were around 20, it would actually be noticeable.

Assuming things remain as they have been in 3.5, the problem isn't really the size of the DR per se, rather the fact that even a DR 50/- at level 20 is not enough to keep the pace with reality-altering powers casters get, especially since they seem to be getting more of them. Also: DR doesn't protect against magic or elemental damage, nor against ability damage, and it does absolutely nothing to make it easier for you to hit monsters that have three times your reach, your attacks and can fly/teleport around at will.

DR 5/- is a joke, yes, I personally wouldn't make it go past 15/- even at level 20 thought, for the simple fact that past a certain point, all this is just a pointless arms race. Fighters are not going to get anywhere near interesting (or useful) if all they do is just get huge passive boosts on d20 rolls and have to go charge and full attack all the time.

No matter how huge these numbers are, +1000 to hit and damage and DR 1000/- are absolutely worthless if you don't have a straight line to charge or are fighting someone beyond reach. Besides, it's pretty boring.

I like the idea behind the new combat feats, but I don't really like the fact they have to be used in a particular order, it makes the tactics factor predictable and pretty boring (but this has been changed in the new release, right?).

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

My big concern is that the fighter's DR not overshadow the Barbarian's or Dwarven Defender's. They should be the classses that have the best DR abilities. Giving the fighter 10/- is fine if the others increase as well, but then you start getting into arms race territory.

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