Points Per Day versus Class Feature Per Day


Races & Classes


From the sneak peak of the Barbarian and the discussions it has generate I reached the following conclusion:

I would like to see an optional system that replaced all "per day powers" with a pool of points. Apply this to Barbarian Rage, Bardic Music, Paladin Curing and Smiting, Monk abilities, etc.

It would present I feel a better system for such abilities and a unified subsystem for dealing with them.

I am sure someone will trot out the now-tired counterpoint of "that is 4th edition". If it is, so what? Not everything in 4th edition is a bad idea. Just too much of a deviation for me which is why I am more intrested in PFRPG.

-Weylin Stormcrowe


Weylin Stormcrowe 798 wrote:

From the sneak peak of the Barbarian and the discussions it has generate I reached the following conclusion:

I would like to see an optional system that replaced all "per day powers" with a pool of points. Apply this to Barbarian Rage, Bardic Music, Paladin Curing and Smiting, Monk abilities, etc.

It would present I feel a better system for such abilities and a unified subsystem for dealing with them.

I am sure someone will trot out the now-tired counterpoint of "that is 4th edition". If it is, so what? Not everything in 4th edition is a bad idea. Just too much of a deviation for me which is why I am more intrested in PFRPG.

-Weylin Stormcrowe

Maybe I'm a masochist, or just like to champion the underdog, but I'd like to see this as well. [Note to the crowd about to dogpile us: he said "optional" :)] For example, as a fan of psionics, I would be quite comfortable w/ replacing Vancian magic--which I like, actually--w/ a spell point system that mirrored the power point system.

But no reason to throw the baby out w/ the bathwater. There's plenty of room for per day powers as well. However, my educated guess is that this is a little bit too radical of a departure from "what's D&D" for most. So we're likely left tilting at windmills, my friend. But I've had similar thoughts, so bravo to you for speaking up.

I suppose our best chance is an "Unearthed Arcana" variant book of options, later down the road.

The Exchange

Hmm...an arcana unearthed styled supplement. possibly written by some intrepid fans of this experiment with ideas from their own home brewed games and suggestions from others. Quite possibly playtesting them in those very same games that they are trying out the new system.
But then who would want to take such a gamble?


James Stephens 4 wrote:

Hmm...an arcana unearthed styled supplement. possibly written by some intrepid fans of this experiment with ideas from their own home brewed games and suggestions from others. Quite possibly playtesting them in those very same games that they are trying out the new system.

But then who would want to take such a gamble?

If I were not busy trying to design my own core system i'd take that gamble, James. But between work, the games i play and working on my own system i really dont have the time.

-Weylin Stormcrowe


What I find ironic is that for years people cried that psionics were broken due its point driven mechanics instead of "per day" slot based system.

Perhaps psionics had it right from the beginning.


Weylin Stormcrowe 798 wrote:

From the sneak peak of the Barbarian and the discussions it has generate I reached the following conclusion:

I would like to see an optional system that replaced all "per day powers" with a pool of points. Apply this to Barbarian Rage, Bardic Music, Paladin Curing and Smiting, Monk abilities, etc.

It would present I feel a better system for such abilities and a unified subsystem for dealing with them.

I am sure someone will trot out the now-tired counterpoint of "that is 4th edition". If it is, so what? Not everything in 4th edition is a bad idea. Just too much of a deviation for me which is why I am more intrested in PFRPG.

-Weylin Stormcrowe

Oh I am so with ya there.I have always hated x/day ability's and killed em long ago.The pool ideal looks just great cant wait to see it shame on jason for teasing us like that.


Well slots are not going away it brakes tradition just to much.An easy fix is 1 slot is worth 1 point per level it is .Meaning a 7th level slot is worth 7 points.oth worth .5 so at 1st level you have 2.5 points pluse int mod.And spells costing 1 point per level.As this goes off spell slots its very easy to convert. My sorcerer ended up with a spell pool of points as well as a few things stolen from the warlock.

Now I also allow Int bonus spells to count as points at level 1 .tends to make wizards more livable.


Psionics had it right by the means that it was actually a very well-balanced system, and not really broken at all (well, ok, aside from a couple powers).

I personally prefer class feature per day thought, simply because it's easier. I don't have extra pools of points to keep track of, and variable points expenditure to deal with, things just fire off the way I (supposedly) want them to without much hassle.

My real problem with points per day is that it doesn't really solve the issue I have with everything being "per day" and actually requires one to rewrite everything, every spell, power and class feature to work on a per-point basis.

... If someone else does it in my place and presents me a nifty rulebook with a points system already worked out for me, however, I might reconsider. It just... Somehow doesn't feel right to play D&D like it was HERO or GURPS.

Also, I think that it should either be all points-based or feature-per-day based, the two things don't seem to mix well in my humble opinion.

Dark Archive

Mokuren wrote:

Psionics had it right by the means that it was actually a very well-balanced system, and not really broken at all (well, ok, aside from a couple powers).

I personally prefer class feature per day thought, simply because it's easier. I don't have extra pools of points to keep track of, and variable points expenditure to deal with, things just fire off the way I (supposedly) want them to without much hassle.

My real problem with points per day is that it doesn't really solve the issue I have with everything being "per day" and actually requires one to rewrite everything, every spell, power and class feature to work on a per-point basis.

... If someone else does it in my place and presents me a nifty rulebook with a points system already worked out for me, however, I might reconsider. It just... Somehow doesn't feel right to play D&D like it was HERO or GURPS.

Also, I think that it should either be all points-based or feature-per-day based, the two things don't seem to mix well in my humble opinion.

Well, 'Unearthed Arcana' *already* has a variant system that utilizes Spell Points. And, in my experience (after several "all psionics"-campaigns) it is actually far easier to track PSPs than any "psionic slots". You do keep track of your HPs, right? How is it any different from it?

EDIT: Besides, how many times have you (either as the DM or a player) despaired over how the party wizard preparing all too few "utility" spells? Or Dispel Magic? How many times have rested behind a magically-locked door, waiting for the next morning to that the wizards can cast that Knock? Or the cleric can cast that Restoration?

The Exchange

Alright, let me clarify my previous statement. I am working on something. I can't give too many hints away, mainly because my players would probably flay me alive. Let us just say that my alpha playtest will be ready by Gen Con. As I have no company or anyone supporting me, I am doing this in whatever free time I can find.

What I can promise is at least five new takes on races and at least one new class. More if I can get the magic variant to work. And like I said, this is inspired by that great book create by Monte Cook, not the WotC book that came after.

Also, many of these races classes and ideas I have been playing with since my college days (all the way back in the second editiion ages). So, it will be interseting to see how people react to what my players have had to deal with over the years.

More coming eventually


Asgetrion wrote:
Well, 'Unearthed Arcana' *already* has a variant system that utilizes Spell Points. And, in my experience (after several "all psionics"-campaigns) it is actually far easier to track PSPs than any "psionic slots". You do keep track of your HPs, right? How is it any different from it?

It's not really different, it's just yet another pool to keep track of. Maybe I'm jut too used to slots.

Asgetrion wrote:
EDIT: Besides, how many times have you (either as the DM or a player) despaired over how the party wizard preparing all too few "utility" spells? Or Dispel Magic? How many times have rested behind a magically-locked door, waiting for the next morning to that the wizards can cast that Knock? Or the cleric can cast that Restoration?

Sadly, almost always, but that's not really the issue here. I play with weird people and all.


only thing i found majorly broken was that whole "ignore magic resistance/spell resistance" bit. Which to me was rubbish. Never had a problem with the point driven system.

-Weylin Stormcrowe


Speaking from experince i took a cerbromancer (psion mage) to epic levels and he used both points and spells per day, and i didnt find a real problem or differnce between the two of them. They are both great systems

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